Doctor Archive

Thread: Res Kits

splinterb1
Sun Jan 16, 2005 8:03 am
#1

if i make a res kit with med use 40, can a master medic use it?



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Obata
Sun Jan 16, 2005 8:47 am
#2

No. The ability to revive is in master wound treatment.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
splinterb1
Sun Jan 16, 2005 8:59 am
#3

then why does it allow you to experiment ease of use?




Splinterb's Resources located outside of Theed, Naboo -5243 5334
Splinterb's Meds located outside of Theed, Naboo -5243 5334
Stuff from A to Z located outside of Theed, Naboo -5243 5334
Obata
Sun Jan 16, 2005 9:19 am
#4

Depending on the resources you use, the skill level can come out to something over 55 at initial assembly. It can be useful, therefore, to be able to bring the ease of use down to the novice doctor level (55) so that 0400 docs can use them. Other than that, experimenting ease of use just makes them take longer to make.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
GilGalvanti
Sun Jan 16, 2005 9:24 am
#5

im pretty sure that a 0400 doc has 50 med use so thats why they let you experiment easy of use



Jjade Cortez- Lowca
Slaten Sanders- Scylla
coronula
Sun Jan 16, 2005 9:35 am
#6

Do the stats on a res kit matter? In other words is it possible to make a poor enough res kit that it doesn't quite revive the player?


Do the stats on the kit determine how high the stats are recovered on the player after reviving?





Yulik Agier / Bria
Opat Tage / Bria
Rere
Sun Jan 16, 2005 9:38 am
#7






GilGalvanti wrote:

im pretty sure that a 0400 doc has 50 med use so thats why they let you experiment easy of use







Nope. At 0040 you will have a 40 Med Use. You need to be at least Master Medic for a 50 Med Use.




Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

DoctorGriggs
Sun Jan 16, 2005 11:24 am
#8



coronula wrote:
Do the stats on a res kit matter? In other words is it possible to make a poor enough res kit that it doesn't quite revive the player?
Do the stats on the kit determine how high the stats are recovered on the player after reviving?





Nope - has not worked since launch. The stats are random



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

hamhamthe3rd
Sun Jan 16, 2005 11:47 pm
#9

for matter of the record, yes it is possible to make a "poor" kit. they all come out of the crate with different stats however they seemto givearound the same amount of xp still as long as they are from the same batch. if they arentthey wont all give the same amount of average xp depending on what resources you used. i made a bunch of rez packs using plain becs and crappy resources with stats no greater than 300 across the board. using the packs the avg amount of exp i received was no greater than 700. using packs made from abecs and resources in the same area, stats avg 300ish, i averaged800 xp per raise.
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