Doctor Archive
Thread: Res Kits
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splinterb1
Sun Jan 16, 2005 8:03 am
#1
if i make a res kit with med use 40, can a master medic use it?
Obata
Sun Jan 16, 2005 9:19 am
#4
Depending on the resources you use, the skill level can come out to something over 55 at initial assembly. It can be useful, therefore, to be able to bring the ease of use down to the novice doctor level (55) so that 0400 docs can use them. Other than that, experimenting ease of use just makes them take longer to make.
GilGalvanti
Sun Jan 16, 2005 9:24 am
#5
im pretty sure that a 0400 doc has 50 med use so thats why they let you experiment easy of use
coronula
Sun Jan 16, 2005 9:35 am
#6
Do the stats on a res kit matter? In other words is it possible to make a poor enough res kit that it doesn't quite revive the player?
Do the stats on the kit determine how high the stats are recovered on the player after reviving?
Rere
Sun Jan 16, 2005 9:38 am
#7
GilGalvanti wrote:
im pretty sure that a 0400 doc has 50 med use so thats why they let you experiment easy of use
Nope. At 0040 you will have a 40 Med Use. You need to be at least Master Medic for a 50 Med Use.
DoctorGriggs
Sun Jan 16, 2005 11:24 am
#8
coronula wrote:Do the stats on a res kit matter? In other words is it possible to make a poor enough res kit that it doesn't quite revive the player?Do the stats on the kit determine how high the stats are recovered on the player after reviving?
Nope - has not worked since launch. The stats are random
hamhamthe3rd
Sun Jan 16, 2005 11:47 pm
#9
for matter of the record, yes it is possible to make a "poor" kit. they all come out of the crate with different stats however they seemto givearound the same amount of xp still as long as they are from the same batch. if they arentthey wont all give the same amount of average xp depending on what resources you used. i made a bunch of rez packs using plain becs and crappy resources with stats no greater than 300 across the board. using the packs the avg amount of exp i received was no greater than 700. using packs made from abecs and resources in the same area, stats avg 300ish, i averaged800 xp per raise.
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