Doctor Archive
Thread: Poison Resist Buffs
Hope that helps
Wea-sel wrote:
Pretty sure, but not all knowing, but the strength of the resist, will make it so you don't get poisioned/diseased from low effectiveness poisions/diseases. I'm 11pt MCM and I can get most area poisions above the resistance of the buff. So to say you enhance your poision resistence by 190. The med the CM is throwing has to have 190 effectiveness or above. The potency of a poision is just how much the tick takes off. That is my best knowledge of the resists. So not 100%, but probably pretty close.
Hope that helps
Obata wrote:
The effectivenss of the resist buff checks against the potency of the poison. If they are the same, then the poison has a 50% chance of sticking. The absorbtion is a percentage by which the damage done by the poison will be reduced when a poison does stick. The damage done by a poison is determined by it's effectiveness and the CM's Combat Medic Effectiveness Modifier.
Any opinions on whereI should put the exp points on them?
Naeto wrote:
Obata wrote:
The effectivenss of the resist buff checks against the potency of the poison. If they are the same, then the poison has a 50% chance of sticking. The absorbtion is a percentage by which the damage done by the poison will be reduced when a poison does stick. The damage done by a poison is determined by it's effectiveness and the CM's Combat Medic Effectiveness Modifier.
Any opinions on whereI should put the exp points on them?
Effectiveness is best, IMO.
Obata wrote:
Naeto wrote:
Obata wrote:
The effectivenss of the resist buff checks against the potency of the poison. If they are the same, then the poison has a 50% chance of sticking. The absorbtion is a percentage by which the damage done by the poison will be reduced when a poison does stick. The damage done by a poison is determined by it's effectiveness and the CM's Combat Medic Effectiveness Modifier.
Any opinions on whereI should put the exp points on them?
Effectiveness is best, IMO.
I have been debating this myself. There are a fewthings to think about.
1. Go with effectiveness
a. It is better to not have a poison land at all if you can help it.
b. It forces a CM to bump up the Pot which cost them on Eff. As a result the poison that will land will be of a lower eff resulting in a lower tickjust as if you had exp the resist buff on absorbtion.
2. Go with absorbtion
a. Even with a low pot poison they will land sooner or later. Once they do it is helpful to have something that will soak up some of that tick. This is very important when you have many CM tossing on you and stacking.
3. Let your resouces guide you.
a. The named resouces to make C resists are often of much lower quality than those available to make B resist. So if your going to exp on Eff you are often much better of making a B resist as the eff and duration can often be made much higher due to better resouces. The 4% or so base absorption of a C is often not worth the loss of Eff due to the low quality resouces (assuming your going for eff).
b. So in the end if your going to make a C pack more often than not you will only do it to if you wish to exp on absorption.
So where do I stand? If your doing large base raids I go with absorption C packs. If your just PvPing in small groups then I go with B packs. I dont bother when PvE because the duration is so low they wind up running out about the time I really would need them.
The sucky part comes when you buff your self with a nice C pack with high absorptioin but lower eff and someone comes along to "help" and gives you a slightly higher eff buff but with no absorption. The over buff only checks against eff.