Doctor Archive

Thread: A Guide to Advanced Biological Effect Controllers

Ssauron
Thu Jul 24, 2003 2:22 pm
#1

Ok I've seen a lot of questions on this board in regards to 'are Advanced BEC's worth it?' or 'Do Advanced BEC's make that much of a difference?'. The general answer to this question typically ranges from 'sort of' to 'Yes', but with no real data for the reader to judge this on.


This short guide will detail my experience in trying to obtain the resources necessary to make Adv. BEC's as well as show the difference between a 'normal' Stim-C and a Adv.BEC Stim C.


You need two 'special' resources for an Advanced BEC. One is easy (Tatooine Fiberplast) and one is very difficult (Lokian Wild Wheat).


Tatooine is a starting planet, so both the cost and the danger associated with shuttling to and placing a harvester on it are minimal (comparitvely).


Lok is an advanced planet, and the cost of getting there (>1700 credits one way from Naboo) and the danger associated with trying to find a good resource and place harvesters is high. My approach to this phase of the operation was such:



1) Determine which Wild Wheat I wanted to harvest. My scanner showed 5 possibilities, so I wanted to find the highest quality one before I began my search in earnest. This took awhile, but doing a circular pattern out from Nym's Stronghold until I scanned and sampled each type of Wild Wheat provided me with my target. Good thing I did this step first too, because of the 5, 4 were utter junk and one was VERY nice quality wheat.


2)Ok so now I new what variety I was after, I needed to find a high enough concentration to place harvesters. In my case I came prepared to drop up to 3 harvesters if I could find a good spot. My approach to this phase was to head straight out of Nym's stronghold in one of the cardinal directions, scanning as I went. I had a vague, non-scientific threshold in my mind about what was 'too far'. Basically my thinking was 'what is the max distance I was willing to travel to get my resource each day, combined with the probability that I might die 2 or 3 times before I get to my harvesters.' When the risk/annoyance facter of my distance got too great, I stopped and went back to Nym's stronghold and chose a different cardinal direction to head out in. In my case, on my 3rd attempt (I died only once, the other times I didn't find a high enough concentration to be worth placing my extractors) I found a decent spot at around 55% concentration. Based on what I had seen in my scans thus far, I wasn't confident that spending more time trying to find higher concentration would be worth it. Therefore I placed my extractors. Now at this point, when paying maintenance and power, there is a real decision to be made. The more money and power you dump in, the less frequently you have to check the extractors, the less travel expense you incur, and obviously the fewer opportunities you have to suffer a grizzly death. However on the other side of the scale is the likelihood that the resource will 'turn' on you, leaving you with dry extractors with thousands of credits and power units unused. I went for around 40 hours of unchecked operations, hoping resource turning didn't happen too fast.


Now a special word on negotiating Lok as safely as possible. First off, expect to die. Right now, free auto-insure is in place so its no big deal. However as soon as SOE turns off auto-insure I **HIGHLY** recommend you do your resource runs naked. There is just TOO high a chance that you will get smoked by a group of monsters and be stuck for a LONG period of time not able to recover your corpse, if at all.


Actually negotiating the Lokian terrain is an exercise in vigilance. The most frustrating thing is the tendancy of mobs to 'warp' in on the map at less than 65 meters range. I have a great internet connection and this is still a problem. So fully 75% of the creatures you will encounter are both 'aggro' and 'deep red'. Fortunately, most of the non-humanoid creatures have a fairly low aggro radius in my experience. I've successfully skirted in between two groups of aggro creatures at 30 - 40 meters range and not been attacked (no, I'm not a scout either). HOWEVER, it is critical that every time you see a red dot pop up on your radar, you check out what it is. The reason is that the aggro NPC types (pirates, marauders, etc) are EXTREMELY aggro. If they even get a whiff of you, they open fire from range with deadly accuracy. Even tho I can heal myself 800 points a shot, there are times when an NPC does the 'warp' that I described above, opens fire, and I'm dead before I can get a single heal off. You must avoid the aggro NPCs at all cost.


3)Ok extractors placed, next day comes, and I go check my harvesters (incurring the travel expenses of course). Will they be 'dry' and I a victem of resource turning? In this case no, thank goodness. I manage to get to my harvesters without incident (not to say its not a stressful journey however) and each harvester has over 500 high quality Wild Wheat. Yay!


Off to Tatooine, pull out my Tatooine Fiberplast, and back to Naboo I go.


4) Ok finally the part where I find out if all of that trouble has been worth it. As a base-line for the reader, you should know that my 'average' Stim-C that I consider worth putting my 'makers mark' on is a 27 charge 350-390 heal pack. My 'best ever' Stim C is a 29 charge 399 heal pack.


My first impression of the Adv. BEC when I crafted it was 'WOW it has HUGE stats over a normal BEC. This is my first inkling that maybe all my troubles might be worth it. So I continue on and create a successfully experimented ADv. BEC and proceed to make a Stim C pack. And the results? Using normal (but high quality and high experimented) components other than the Adv. BEC on my very first (and only...I had to get back to work) try I created a Stim-C with 36 charges and a 414pt heal (31 ease of use).


I had a couple of reactions to this success. First I was very pleased. Obviously I've never seen a Stim C with that kind of quality, and I'm thrilled that I can make them.


However my second reaction was that I'll probably only make them for personal use. Currently my 'normal' Stim-C's (which I consider very good) sell fairly slowly on the market at 400 credits a pop. I really don't think the market is savy enough to recognize the difference in quality of these Stim-C's and most likely would not be willing to pay enough premium over a 'normal' Stim-C to make it worth trying to sell any.


Anyway, to wrap up I must say that I had a good time on this self made 'quest' to get the resources to make Adv BEC. You the reader now have actual data to determine whether its worth it for you to try to do the same.


My next quest...Advanced Chemical deliver & Adv. Liquid suspensions Woot! (if anyone has any tips on these, please let me know)


I bet a Stim-C with Adv BEC, Adv Chem, and Adv Liquid Susp. would be major SWEET.


--Ssauron Shadowstrider.

EwokMuffin
Thu Jul 24, 2003 2:28 pm
#2

Darn nice work. But if I can make a suggestion, don't sell C stims in the bazaar; go with B stims. They will sell much faster.


I tried C and even D there, but the folks who can use those are making their own. Anyone with novice medic can use B stims.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Zarlor
Fri Jul 25, 2003 7:41 am
#3

I concur with the Stim B suggestion. If you make Stim Cs for folks, it should probabl ybe special order for thsoe very few fighter-types who have been smart enough to find a Stim C supplier and taken some Pharm levels. Right nowat Adv Doc Crafting and using 2 Adv component (LS & BEC) I can experiment a C all the way down to Pharm 2. That's all experimentation in Ease of Use, but it's still a couple of extra charges and amyn 20-50 more Base Heal than I would get from my Bs using the same resources.The real improvements come from folks who take Pharm 3. For those guys you can make a Stim that would really be worth it.


Otherwise you are probably just selling to another Medic or Doc who just didn't feel like crafting it themselves. And yo have to rememebr that the Medic market, in general, is a fairly poor market so you can't really get away with any kind of markup on Stims simply because they can't afford it.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
ChunTheUnavoidable
Mon Jul 28, 2003 1:33 pm
#4

I've been making Adv CRDMs for some time now, and found a big difference. Further, at least for me, the ingredients have been fairly easy to find. Herbivore meat is plentiful, especially if you have a couple of scouts in your group. I've found 75%+ concentrations of class 4 liquid petrochem on both Talus and Corellia (at least on the Starsider galaxy).

I get significantly better Stims and Medpacks, with much higher effectiveness. The base effectiveness of a Adv CRDM seems to be 15 (and that's on a complete 0% failure). I've easily experimented up to 52.

Chun Doogum
Tyrena, Corellia
Starsider
surgeongeneral
Mon Jul 28, 2003 2:02 pm
#5

Ssauron,


I've made the Adv. Liquid suspension and here's my experience. They are very worth it. Experimental wise, they will increase power from about 13-14 to the upper 40's. Combine that with the other advanced components and you have a very nice stimpack indeed.


Luckily, unlike the Adv. Bio Controllers which require 18 of each, the Adv. Liq. Susp. only require 6 of Dantooine Berries and 6 of Talusion water. Now Being located on Naboo, which I know that you are , I was able to find Dantooine berries on sale for 2000 in lots of 500. I bought all 7 lots on sale at the bazaar. THey were like 927 I think overall quality. Now I'm no mathematician, but that should allow me to make just under 600 units, not accounting for failures, or crappy experimentation. However, the experimentation is really easy. So I would recommend searing the planet or even the galaxy and buying them at a good price or, you can go find them yourself.


As for the water, I did the same thing, but I was only able to find a lot of 500. Now since I don't go through stimpacks that quickly, and I don't sell stimpack C's, these have lasted me for awhile now, but I will soon need some more. It was high quality water, and I had to pay 3000 for this one. It seems not many people call Talus home.


So my recommendation is that you let someone else sell it to you. Since they require so little, it's almost easier just to take a shuttle to the right city and pick up the ingredients from the bazaar. That way there's no risk of getting screwed on resource shifts. The Adv. Bio Conrtollers are a little different though, since you need about three times as much.


I haven't started making Adv. Chemical Delivery yet, I have a hard time finding the Class 4 Radioactive.



Anyway, that's my 2 cents.



Surgeon,


Wookiee Novice Doctor,


Theed, Naboo




Surgeon
Master Surgeon
Coronet, Corellia / Ahazi
UrbanContra
Mon Jul 28, 2003 2:37 pm
#6

Id like to see how advanced components work with Stim D. I've been making 500+ base Stim D's since i got doctor, and that will heal pretty much anyone's bars up to full.Ive made these withexperimentation and 900+ quality ingredients. The best heal ive had so far has been 1128 on a 450 or so Stim D, i havent even tested these new ones. I don't really know if you need any better than that, unless you're gonna heal pets or something...



Gromax / Tarquinas / Jack of All Trades
Elenora
Mon Jul 28, 2003 2:41 pm
#7

only advanced comp i can get to work with stims are LS and CDRM...for some reason the game will ignore the advanced nature of my factory BECs...


but i did make a 41 charge 900 heal stim E with an advnaced LS...


I have healed for 2800 on pets with stim Es




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
DarkWraith65
Mon Jul 28, 2003 2:47 pm
#8

Using all advanced components I've made600+base heal and 34 or 36 can't remember charge C stims. I've healeed pets for 2100 with them. Can't remember I made them for a friend so I wasn't that interested. I use 770 base heal D 40 charge D stims.



Chiirynotarr--Jedi--Chilistra
Holocron professions All Done......
EwokMuffin
Tue Jul 29, 2003 6:06 am
#9

Careful making D stims with advanced parts. Don't even bother to use Advanced Bio Controllers, the schematic will ignore the advanced stats. CRDM and LS should be fine to use advanced. I try every few days to use AdvBC's on D stims with nochange from my normal BC's.



Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Forceten2002
Tue Jul 29, 2003 11:43 am
#10

I had my factory make 140 advanced bio and 70 advanced liquid to play around with.


Using these two by hand i have gotten the following (and I am not a master doc yet)



Stim D by hand


36 Charges / Healing590


Stim B by hand


32 Charges / 292 Healing



I haven't gotten the supplies to make the advanced chemical yet and see what would happen if I used ALL adavnced to make em. Plus I have two more levels to master out the doc crafting side.



but once you have the supplies. Put them inot your factory and make the best components you can make without crit fails. Then you have a lot to play around with.


I just have to get supplies for other advanced things to test them.

Elenora
Tue Jul 29, 2003 1:48 pm
#11

here are my stats for my advanced and basics experimented on...


BEC - basic 6charge 5power advanced 17c/15p (max charge rest in effectiveness)


LS - basic 44p advanced 148p (max effectiveness, rest in durability)


Solid Delivery - basic 14p advanced 50p (max effectiveness, rest in durability)


CRDM are unmakable on my server due to lack of the resource spawn...


i have been making 41 charge 910+ heal values stim Es with the advanced LS


with advaned solid and BEC making 44 charge 180+ heal value wound Cs.


making stim Cs with advanced LS and BEC that have 40+ charges and 600+ heal value




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Ssauron
Tue Jul 29, 2003 5:20 pm
#12

---------------


CRDM are unmakable on my server due to lack of the resource spawn...


---------------


Yea ok I thought I was just not having any luck. Good to know that other docs haven't had any better luck hunting down class 4 chem.


Also, I've got the Talusian Water and Dantooine berries now, so I'm making Adv Liquid. Unforutnately the current Talusian water is only 600+ quality so not the greatest. The Dantooine berries are very nice.


Thanks all for the StimB tips. Wow what a huge difference in demand. They sell out when on the bazaar and I'm getting emails now for people asking for orders of 30+ to be filled.


My stim B with 2 of the 3 adv components are 32 charge 340 heal.


Scorus
Wed Jul 30, 2003 12:49 am
#13

Could someone post the numbers that they get from JUST the advanced components themselves? All I see is the numbers from the finished Stim which, while not entirely unhelpful, introduce a TON of new variables into the equation. What I would be most interested in seeing is the unexperimented charge rating and power rating (I think that is what it is called) of the Advanced components and then the final experimented charge and power ratings along with your number of experiment points.

Unexperimented basic components using good ingredients tend to have power/charge ratings of:
BEC: 3/2
CRD: 5/0
LS: 15/0

Your mileage may vary, of course.

These numbers add to the unexperimented base Stim/Woundpack charges and healing power on a one-for-one basis, so they are what you can really look at to evaluate the effectiveness of a component.



Scorus
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