Doctor Archive
Thread: What to use in crafting! (To make better parts)
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Talision
Wed Jul 30, 2003 2:00 pm
#1
Well, i havent seen a experimentation thread in here yet on what stats affect what parts of the process. Also I have noticed some "types" of resources work better then others of the same quality. Im going to start testing using diff types of about same quality and get averages, then compare on what gives the best bonus and advatages for each part. (part refering to bio, liquid, chemcial, and so on) For example Insect meat seems to do FAR better then any hide or bone i use (about exactly same quality) for chemcial controllers.
Has anyone else been experiemnting and give input on this?
Elenora
Wed Jul 30, 2003 2:01 pm
#2
nothing to do with types...
its all about the stats on teh resource..
aim for high OQ and high PE and ull be set with good packs and components
OgrE-BoT
Wed Jul 30, 2003 8:55 pm
#3
just getting a 900+ overal quality is enough to make really nice meds, getting a 900+ OQ and a 900+ potential energy is even better
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