Doctor Archive

Thread: Enhancing/buffs question

martianorganics
Mon Oct 20, 2003 5:45 am
#1

what are your guys' typical increase after u buff a persons HAM with the uses of enhance Ds and Es i just wanna see what everyone else is gettin



Slixle Nixle -- Master of this and dabbler of that
Groupal
Mon Oct 20, 2003 6:17 am
#2

1) There are no Enhance E's

2) Right now my buffs are in the 715 power range (Not the greatest) and I buff people in the range of 800 - 2600. My average is probably around 1200-13000.



Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Shalvara
Mon Oct 20, 2003 7:12 am
#3

I get about 600 - 1900 with 800 - 1300 my average.



Shal
Master Doctor
Master Dancer

You're only bad if you're caught... So that makes me a good girl, RIGHT!?
martianorganics
Mon Oct 20, 2003 7:42 am
#4

thx guys



Slixle Nixle -- Master of this and dabbler of that
Drexnarz
Mon Oct 20, 2003 11:29 am
#5

I did a test on 3 players last night.


All enhance pack D's


Player 1:


Stamina - 2407


Strength - 2146


Constitution - 1588


Quickness - 1785


Action - 2788


Health - 1901


Total - 12615 in buffs


Player 2


Stamina - 1792


Strength - 2677


Constitution - 1288


Quickness - 1885


Action - 1731


Health -2107


Total -11450 in buffs


Player 3


Stamina - 1421


Strength - 2386


Constitution - 1243


Quickness - 1902


Action - 2977


Health - 1876


Total -11805 in buffs


Each stat buff was done on each player before doing the next round of buffs (i.e. stamina - player 1, player 2 then player 3.... strength.. player 1, player 2 then player 3... rinse/repeat).


It was mentioned at one point that docs sould charge 1c per buff increase. I don't think I would do much business.


___


Dr. Geiger' MD - Tarquinas/Theed







Jedi Knight from a time long forgotten.


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Drexnarz
Mon Oct 20, 2003 2:05 pm
#6

I would agree that luck plays a major factor when enhance buffing. I've tried several experiments with a digital chronograph to see if timing is an issue once the "you are now ready to heal more wounds" pops up with somewhat good success. But, I think it all comes down to luck of the draw.


Oh, I've had some buffs under 1k. Very few, but it still happens once in a while (5% of the time). Making the customer aware of the fact that we don't have control over the buff (enhancment) % is important. Ok, I say that, but we do have a little control as far as the quality type buff being used. All of mine are above 800 base and over 900 for action. That's about as much control as we have when buffing.


The bad part is that the repeat customers get upset when I don't do their action for 3300 pts like "last time". Oh well, all part of it I guess.


___


Dr. Geiger' MD - Tarquinas/Theed







Jedi Knight from a time long forgotten.


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
ReptoNach
Mon Oct 20, 2003 9:01 pm
#7

Here's a question that would be on topic in this thread..


Have you ever had severly horrible enhances, i mean *lower* than the base amount on the pack?



Twice that i can recall, i have clicked numbers below the base level, once I got a 625 point enhance from what was i think an 810 base health enhance.


What could be up with that? Bug? Droid issue? Is there a chance for what would compare to a "critical failure" where you can literlly roll below the amount of the base listed on the pack?


I wondered at the time if my own state of mind was part of the issue, as this happened both times in PvP environments when i was *very* high on battle fatigue and had some decent wounds. I don't know if that can play a roll in determining what might be considered a "crit fail" on applying an enhancement.


It's not a common issue, but it's happened to me twice that i know, where the enhance i clicked was less than the base level of the medicine used.



Anyone else ever experienced this?



regards,



Repto'Nach, MD


Wake of Chaotica - Bloodfin





Repto'Nach, MD
[Chaotica] - Bloodfin
ReptoNach
Tue Oct 21, 2003 12:44 am
#8

---


It was mentioned at one point that docs sould charge 1c per buff increase. I don't think I would do much business.


---



I doubt you would, i further doubt that most player would find 1cr per point of enhance a fair deal, that seems exceptionally steep considering the small investment of 6 charges of enhance D's.



The quality of the enhance D's i have made in my past months has fluctuated from around mid 700's to high 800's base enhance, depending on resources. When crafting enhance D's i simply destroy anything that doesn't make it over around 750 or so base.


My record enhances are in the mid 2800 range, and i would guess on the "average" like most people i'm clicking 1400-1500 or so.


Dr. Geiger, your numbers never land under 1000? Jeeeez... 18 clicks and your lowest roll was 1200+, that is exceptionally *lucky* from what i can tell.


You must be using enhance D's with a base enhance of over 1000 to never roll below 1200's range... I'd like to see some of those 1000+ packs you're making, that's just fantastic... It defies the law of averages.. with 18 clicks and over 35,000 points, you've averaged 1900+ per click..figuring intypical master doctor skill mods I would think your "median" roll is indicative of at least 1000+ base enhance packs?


Or just one doggone lucky guy, hehehe.



Great numbers.



regards,



Repto'Nach, MD


Wake of Chaotica - Bloodfin






Repto'Nach, MD
[Chaotica] - Bloodfin
slacker96
Tue Oct 21, 2003 2:14 pm
#9

Just curious, am I the only doc that uses the same components for action buffs as the rest? Personally, I'd rather have the same time limit on a full set of buffs than have to keep rebuffing 5 or 1 of 6 stats.



Marv - Master Combat Medic / Master Doctor / Carbine Suicide Artist
LanieAnaotri
Tue Oct 21, 2003 2:22 pm
#10

Marv, I do the same as you. I make the action ones out of the same ingredients as the others. That way all my enhancers last the same amount of time and the packs have the same amount of uses. Just seems nicer to me to have all the buffs wear off at the same time so you can have them all redone again.
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