Doctor Archive
Thread: FP system -its keeping me from grping
The faction point system (based on dmg) is very fustrating for me.
It is so difficult for me to get even 1/10 the faction running missions or PvP'ing that the combat classes get. And they woundn't get 1/10 of that faction w/o their trusty doctor/CM/medic backing them up.
Something has to be done about this. I don't think im the only doctor that usually prefers to do lowly faction missions on my own so i can actually get faction. I enjoy the bigger and harder missions we all get on Dant (imp missions), but its not worth it. I travel with master Commandos, pistoleers, etc. Im a master doctor.. are they more important then me? Do they deserve more FP then me? I can tell you they suffer if they dont get buffs and have me chuckin stims. I struggle and almost let people die so so i do some dmg to rebel nps, just so i can scrap 1-3 FPs.
Is there an easy fix for this?? I think so.
There should be a command/toggle/something that allows the grp (grp leader or something) to decide how FP should be split grp wise. It can be set based on dmg, OR it could be set to divide FP equally among the group.
I dont think that is an unreasonable request. I want faction too. Unfortunetly game mechanics make is so I have to solo to get any modest amount of faction.
I'm a MD on Bloodfin, and I want to express my grief over the same issue.
SOE has set it up in such a way that I really can't gain FP to speak of acting as a Doctor. I have to rely on my skillpoints in CH and go soloing missions, when i would rather be playing as a doctor in a good group doing harder missions...
When i go out in a group, I can look to gain the faction from killing my base, but little if any from the faction mobs themselves. Since i don't seem to get any FP for the damage my pets do in combat either, getting FP means i have to shoot my gun.. shooting my gun means i am jeopardizing the people in my group who are looking to me for heals and state cures etc. If I keep a group of riflemen and commandos healed up so that they can wipe out the opposing forces, why can't i make a cut of the faction for playing my part? I can enhance the group's ham over double and then heal thousands of points of damage in battle, and sometimes never receive 1fp for the fight, unless i fire enough shots. This is just all wrong.
In a group setting, faction needs to be divided evenly amongst the members of the group.
For now, i can just look forward to soloing lots of lower difficulty level missions and making slow faction alone. What fun is that? I want to play with others.
regards,
Repto'Nach, MD
Wake of Chaotica, Bloodfin
Get a small army togather with at least 2 ch's. everyone one add your pets in and probots in to. each non-ch pet and probot is about 5 more difficualty.
what you miss in npc's you gain in base killing
as for PvP don't bother with faction there. there are hundreds of kill stealers and not worth it to look for faction there
Here is my issue with having faction points split equally. Say its just you and your pet in a group, now you don't even have to attack the NPC yourself and you would get faction points. You would just have to sic your pet on it and sit back and let it kill it and you would receive half the faction. To me thats just not right. The system right now is good in that you have to do the damage yourself if you want those faction from the NPC's.
I don't have a problem with the current NPC faction mission system, but the PvP aspect definately needs work. As right now the one who DB's the person gets all the faction, even if they did 0 damage. The faction from PvP kills need to be split equally based on damage. Sure that means that the medic classes don't get direct faction points, but I have an idea for that as well. Say you heal someone in your group, now that heal counts as damage done to the attacker as you are hindering their effort to take out your group. Now based on how much healing you do, thats how many faction points you get, but cap it at like 50% of max you would get or something like that. This system could even work in PvE if you just not allow gaining faction points from healing pets.
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The system right now is good in that you have to do the damage yourself if you want those faction from the NPC's
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What logicis there to rationalize that Doctor's should *have* to do damage in order to get faction?
The Doctor profession isn't about doing damage, it's about UN-doing damage.
Had i wanted to do lots of battle damage I'd have just gotten some medic skills and paired that with heavy combat oriented skills, or become a Master CM.
Doctors in a group scenario should be getting faction for being Doctors. Enhancing. Healing. Ressus'ing. Tending wounds after the battle.
When i group with a couple of commandos, we all get our share of the experience for the bases we kill, but they also get another 20-30% bonus in faction if they're the ones wiping out the mobs guarding those bases. I buffed them, i kept they're damage down, I cured the states that would have put them down, and when it's over I'll tend their wounds.. why shouldn't I get an EVEN share of the full amount of faction? Because i didn't shoot at the mobs?
Maybe Docs need to just sit in town at the medical centers and wait for the wounded to pour in, and then say "put your money away fellows, i only accept payment in FP" - hahahaha. Now figure out how to take care of all the wounds and go without buffs unless you want to share the faction with me.
regards,
Repto'Nach, MD
Wake of Chaotica - Bloodfin
Doctor isn't even my main class. I'm a Carbineer, and I can get my share of fp myself. This is a very good point raised though, and it should be addressed. The points have already been spoken, so I won't repeat them.
For what it's worth, a combat class probably gets about 3-5 fp per trooper killed with a decent group, 7 by themselves. When a base only spawns about 3-4 troopers, it doesn't add up to much. I look to the base for my fp, but still an issue that should be dealt with, and I'd like to show my support.
Common sense devs, plainly spoken. Listen up.
Greetings,
Building on the precedent of earning Combat Experience for healing those who have the big guns, perhaps damage healed by Doctors (and Combat Medics and Medics) could be used to award a portion of the Faction Points from a kill. The damage healed could be “counted” as damage done to the enemy (perhaps at some conversion rate to make sure Doctors don’t “do too much ‘damage’” compared to someone really attacking).
KNiteFire ,
I here what your saying but its not really how it works. In larger grps doing more difficult missions, I'm healing even more then in small grps or solo.
Right now i can run a mission with a diff of 11. I think i get like 7-14 FP per rebel i kill and like 28 (14 and 14) FP for killing the base.
When i hang with my friends and kill for faction, I get 1-3 fp an npc. And if there are 5-8 NPCs, im lucky if i get to even hit 2-3 of them. At the same time im taking my attention from where it belows, my group mates. the base I will get 1 FP for dmg and the standard share of like 14.
Alot of this game is designed around faction, and I believe it will be more important as the game gets more depth. This issue is very concerning to me.
Sullust187 ,
Your issue is with pets, and how they might be able to exploit them. Thats something that devs have to address, but doesnt go to the heart of the issue im bringing up. Your point is valid, but ignores all the work of your Doc/MD/medic. We are getting penalized for healing.
It sucks and I hate telling my friends I dont want to faction with them... but right now, I solo for faction. It sucks. And what i know from SoE, its not their intention to make soloing a more viable option to get factiont then grouping.
Zalor - plz add this to our Doctor's Issues List.