Doctor Archive
Thread: Register location I don't get it!
i sometimes even get some tips (a jedi tipped 100k for just some 100pts healing
what i noticed is that most people needing heals badly (50%+ black bar) are either combatatants or have a BF of upto 1000.
Register Location is a great idea in principle. I think it may need some extra features, for instance a player can use the terminals to request a system message for when a doctor registers at any location on the planet. They can then go to that medical center for healing.
Currently the only indication that a Doctor has registered is on the Planetary Map which most players won't bother checking.
Another option would be a "Medical Register" for Docs to "permanently" register their names as providing Doctor services on the terminals, so that the terminal shows a list of Doctors currently online. Players can then communicate with the doctor via tells and arrange a place to meet up for healing or buffing. Either that or allow players to register themselves as needing assistance so that Doctors can see who needs help.
Dropping Novice Doctor would remove your namefrom the list and you could even possibly be struckoff for malpractice via a vote from your peers. In fact a rating system for the most professional doc could be a way to encourage wound healing.
Register location is a great idea, the problem is 90% of the playerbase has no idea what it is or how it works or how they can take advantage of it. This includes doctors! My doctor alt (see sig) often would go to Mos Eisley, register, and just hang out and heal players (especially new ones) coming in looking for help with those nasty black bars they were developing from tangling with rills and worrts.
The other problem is that aside from a handful of docs who like to help other players just because they like to help them, there is absolutley no motivation for medical professions to be in a medical center for anything other than getting a box trained by an NPC. Back during beta, medical centers were THRIVING loci of player interactivity, where medics would be healing wounded players left and right. I met several players during beta in medical centers who later became hunting companions and eventually, once the game went live, guildmates.
The devs want people to get together in game socially and interact and move forward the MMO experience, but they're hellbent on restricting that to combat only, by taking away subtle incentives to interact outside of combat. This game is deteriorating into a MMOFPS, and frankly it sucks that it's doing so.
Massivly Multiplayer Online Freaking Piece of Shiz?
SioBabble wrote:
Register location is a great idea, the problem is 90% of the playerbase has no idea what it is or how it works or how they can take advantage of it. This includes doctors! My doctor alt (see sig) often would go to Mos Eisley, register, and just hang out and heal players (especially new ones) coming in looking for help with those nasty black bars they were developing from tangling with rills and worrts.
The other problem is that aside from a handful of docs who like to help other players just because they like to help them, there is absolutley no motivation for medical professions to be in a medical center for anything other than getting a box trained by an NPC. Back during beta, medical centers were THRIVING loci of player interactivity, where medics would be healing wounded players left and right. I met several players during beta in medical centers who later became hunting companions and eventually, once the game went live, guildmates.
The devs want people to get together in game socially and interact and move forward the MMO experience, but they're hellbent on restricting that to combat only, by taking away subtle incentives to interact outside of combat. This game is deteriorating into a MMOFPS, and frankly it sucks that it's doing so.
FFNogoodnik wrote:
When you are in the Theed Med center are you in the building or on the balcony. I was on the balcony the other night and was able to see from the starport to the cantina. As players went by, i looked for wounds and if i saw some I politely let them know via a tell that I was there to help.
I try to frequent the med center ( Bloodfin : Naboo : Theed ) a little bit each day, some ATK and some AFK. Right now we're in a chicken-and-egg syndrome ( no healers in med centers because no patients, no patients in med centers because no healers ), and the only way I can see to break the syndrome with the current rule set is for one side to be willing to sit in an abandoned med center until the other side starts to believe that maybe -- just maybe -- somebody will be there.
Sure, I don't get any EXP ( and frequently don't get any tips ) for doing so, but sometimes it makes sense to me to waste a little bit of time in the hope that we can re-teach the general community -- docs and patients alike -- that it's OK to use a med center even if XP isn't involved.
That will require docs to concede medical experience for player interaction. Similarly, it will likely require the general customer base to concede that docs need to be paid for their services, as their time is valuable ( even if supplies are no longer needed ).
If you build it, they will come... and if not, the nay-sayers will mock you ![]()