Doctor Archive
Thread: Devs comments and answers from the fanfest
Ahh, I see what you're saying... some players dont want to go into combat at all but want to be Doctors.
Fair point, after all you can be a doctor in real life and never have ever thrown a punch. ![]()
Good analogy on the "no xp for combat, xp only in med centres" too... I could imagine my frustration at having to sit in a med centre to gain xp when all my friends are out killing stuff, I suppose the opposite is true for non combat docs, they want to sit in med centres with their friends but they are being forced into combat instead.
The problem is that the Doctors role has been defined as a combat one and no allowances have been made for players that wish to play non combat doctors.
Thanks for taking the time to explain this for me, I'm afraid that my game experience revolves around killing things, and when I talk to friends in game its usually about what to kill next and better ways to kill things.
Yup, I get it now... but have no idea what could be done...
Not that it's any of my business, I always feel that I'm stepping on other correspondants toes when I post in the other professions forums now even though I always have before I had a blue name. ![]()
So, XP for wound healing is out, it's too open to exploitation.
How about non combat missions to gain medical xp out of combat? Similar to entertainer missions of "Go to this cantina and play for x amount of people"...
Mission terminals could give out "medical" missions as well as destroy and delivery, you could have NPC's that come into the med centre with different ailments like "Theme Hospital".
I don't know... but someone should come up with some ideas.
BadgerSmaker wrote:
Yup, I get it now... but have no idea what could be done...
Not that it's any of my business, I always feel that I'm stepping on other correspondants toes when I post in the other professions forums now even though I always have before I had a blue name.
So, XP for wound healing is out, it's too open to exploitation.
How about non combat missions to gain medical xp out of combat? Similar to entertainer missions of "Go to this cantina and play for x amount of people"...
Mission terminals could give out "medical" missions as well as destroy and delivery, you could have NPC's that come into the med centre with different ailments like "Theme Hospital".
I don't know... but someone should come up with some ideas.
Actually, that is a very good idea!
The one complaint I have about being in post CU hunting groups, healing, whether I am grouped or not with them, is that when I heal someone, every mob that is currently being attacked starts agro'ing me. In seconds I am incapped, even when I am healing myself with every bacta choice I have and stims. Taunt doesn't work to keep the mobs off me and the mobs don't die quick enough so I usually get incapped 3 times by them and have to clone.
This game is a role playing game. My role as a doctor/combat medic is one of support, not direct combat. It seems a very poor gaming implementation to constantly have mobs tearing up your support people and ignoring your combat people. How is the game improved by this mechanic? I end up dying more than anyone else in the group. Why does every mob have to agro the doctor? Is that really necessary? If red agro mobs attack, that is one thing and that makes sense but when normal non-agro mobs attack just because I healed someone, that really shouldn't happen. A combat role for doctor/combat medic is now impossible without constant visits to the cloner, interrupting the groups hunting repeatedly. This is a very poorly thought out idea that needs to be scrapped immediately so I can go back to playing my role as a support person for our hunting groups.
Chesed-Ari
Noble Legends Guild
Valley of Legends, Naboo
Lowca Server
Dapu wrote:
Yes, that's exactly it. Glad I helped clear that up some.
Other than I just finished mastering doc last night (and pistols, too - so similar template), the changes are more of an annoyance to me than a huge hinderance as with many people. I do, after all, hunt somewhat. I really liked how it was set up prior to the CU, as I took pistols for the combat and hunting, and doc for the social aspect. I still can have both, but getting them finished now requires combat for both, so there's only one way to advance now. My rants tend to be more for my fellow RPers that would like to see the doctors have a social aspect back while training, and not just something you do when you have some free time. After all, to me it just seems to make sense that doctors get experience while working in a medical center/hospital.
Thats the one part im missing the most. When I first started the game the med center was the place to be if you were a medic/doc. Plenty of wounds to heal, and social interaction, crafted my meds when i was running low, and when I wanted to leave it I could go out and hunt or run missions. Of course we all know how the afk tumbling and uber buffs killed all that.
I dont know too much about how those entertainer missions work (like the ones Badger mentioned), so IM not sure if that will remedy the situation. I think we do need the med centers to be the place for doctors and medics once again, give us an XP boost for being there, and give us xp for healing wounds. As far as exploiting afk healing...(posted this in another thread) Im not sure if its still ingame but about a month before the CU they put something ingame where you couldnt attack while AFK (to prevent the afk loot camping). Why dont they introduce something similar where we cant heal while afk?
BadgerSmaker wrote:
Yup, I get it now... but have no idea what could be done...
Not that it's any of my business, I always feel that I'm stepping on other correspondants toes when I post in the other professions forums now even though I always have before I had a blue name.
So, XP for wound healing is out, it's too open to exploitation.
How about non combat missions to gain medical xp out of combat? Similar to entertainer missions of "Go to this cantina and play for x amount of people"...
Mission terminals could give out "medical" missions as well as destroy and delivery, you could have NPC's that come into the med centre with different ailments like "Theme Hospital".
I don't know... but someone should come up with some ideas.