Doctor Archive

Thread: TESTED: Buff Duration

KindKnave
Wed Jun 08, 2005 1:39 pm
#1




I did some test on buffs and what changes how long they last. My template is MD/TKM, during the test my BF was 2. This was just a quick test to get real world numbers and isn't meant to be the most comprehensive study on how long buffs work but it should give us all an idea on what we can do to make our buffs last longer and educate us on what changes how long they last so we can decided if that high priced SEA is worth the cost.


In all the tests I buffed myself.


A.N.= Advanced Nutrient Skill


A.N.E.= Advanced Nutrient Enhancer Pack 800 Effectiveness


I.E.= Improved Endorphine


I.E.E.= Improved Endorphine Enhancer Pack 800 Effectiveness


I.S.= Improved Serotonin


A.B.= Adrenal Boost



Items used A.N. A.N.E. I.E. I.E.EI.S. A.B.


Undies only 39:31 44:20 39:31 44:20 39:31 14:00


Jacket w/+16 39:31 44:20 39:31 44:20 39:31 14:00


Augmentation


Effeciency


Shirt w/+4 39:4344:31 39:43 44:31 39:43 14:13


Augmentation


Effeciency


Bivoli 40:22 45:12 40:22 45:12 40:22 14:26


110 Med


Droid 46:07 50:55 46:07 50:55 46:07 16:21


Droid


w/shirt 46:19 51:08 46:19 51:08 46:19 16:25


Droid


w/Bivoli 46:58 51:45 46:58 51:45 46:58 16:38


Driod


w/Bivoli


& Shirt 47:06 51:54 47:06 51:54 47:06 16:41



The Jacket is BE Modded clothing and has NOT had an SEA added to it, and did not work


The shirt had a +4 CA added to it,the last time I tested this shirt was before Pub17 and I didnt write the results down but it seemed like it made a bigger difference than these test show


Bivoli +20 Buffing Efficency

Message Edited by KindKnave on 06-08-2005 04:18 PM



Sil' - Elder Jedi
Woopu - Elder Bounty Hunter
Snaafu - 12pt Armorsmith
MataHairy
Thu Jun 09, 2005 5:23 am
#2

Thanks for the data! It really shows how bad our enhancements are. Its pretty well known that Augmentation Efficiency bioclothes arent working right (the mod is listed wrong on the clothes), but even if they were, the difference would be negligable.


What I think we really need is a MAJOR difference between master and dabbler buffs. I think its really pitiful that my 4000 medic can buff for around 30 min and a Master doc can only do 10 minutes more. A master doc should be able to buff for 5 or 10x that of a dabbler medic. And all those enhancepacks that converted to Nutrient and Endorphin Enhancers are so useless - they have really given a bad name to meds post-CU.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Staveeno
Thu Jun 09, 2005 1:38 pm
#3

I have a +20 Augmentation Efficiency tape. I'm master medic and master doc which give +130 to augmentation efficiency. The buffs are still around 40 min or so. pretty pathetic. Anyone know why it was chosen to make them so low in duration? It's like I have to have my doc character follow my combat character every where we go. At least they can ride in the vehicle now. 40 min is just too low. Large guild battles may take that long just to get organized to fight. By the time a couple docs go and buff 30 people or so, By the time you reach the enemy, the buffs are gone.




Bloodfin: Staveeno's Museum and Shop 884 -4788
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Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Tiphus
Thu Jun 09, 2005 1:46 pm
#4



Staveeno wrote:
I have a +20 Augmentation Efficiency tape. I'm master medic and master doc which give +130 to augmentation efficiency. The buffs are still around 40 min or so. pretty pathetic. Anyone know why it was chosen to make them so low in duration? It's like I have to have my doc character follow my combat character every where we go. At least they can ride in the vehicle now. 40 min is just too low. Large guild battles may take that long just to get organized to fight. By the time a couple docs go and buff 30 people or so, By the time you reach the enemy, the buffs are gone.





Yes. Check out the post about convo with the medical devs. They don't want buff to be very long. I really don't have a problem with that. 40 minutes is long enough. It really is. The duration should just be lower for lesser skilled medics. Who buffs 30 people before getting to the enemy? Anyway, I buff in the field. You don't even have to pull a droid out anymore. I sit down after two or three patients to watch the mind regen do its thing and then I do three more. What's the problem? Broken BE is bs though. They should fix that. And all those uber pre-cu buffs that got converted to crap really broke my heart. That conversion was about as poor as they come.



_______________________________________________________


"...like a pheonix from the ashes, may you rise a thousand times..."

-Tiphus Val'Dein

Healer of Heroes
KindKnave
Fri Jun 10, 2005 8:09 am
#5






Tiphus wrote:





Staveeno wrote:
I have a +20 Augmentation Efficiency tape. I'm master medic and master doc which give +130 to augmentation efficiency. The buffs are still around 40 min or so. pretty pathetic. Anyone know why it was chosen to make them so low in duration? It's like I have to have my doc character follow my combat character every where we go. At least they can ride in the vehicle now. 40 min is just too low. Large guild battles may take that long just to get organized to fight. By the time a couple docs go and buff 30 people or so, By the time you reach the enemy, the buffs are gone.







Yes. Check out the post about convo with the medical devs. They don't want buff to be very long. I really don't have a problem with that. 40 minutes is long enough. It really is. The duration should just be lower for lesser skilled medics. Who buffs 30 people before getting to the enemy? Anyway, I buff in the field. You don't even have to pull a droid out anymore. I sit down after two or three patients to watch the mind regen do its thing and then I do three more. What's the problem? Broken BE is bs though. They should fix that. And all those uber pre-cu buffs that got converted to crap really broke my heart. That conversion was about as poor as they come.





Duration is the problem, I believe you are in the monority if you feel like they are long enough. When I am out with a full group the lairs have so many animals (thanks SOE, you got that part right!) that I am buffing the whole group at each stop. While it doesnt take forever it does take a solid five minutes when all the talking has settled and we start hunting again. That doesn't sound that bad but it is so aggrivating that by the time we have gotten to the 4th mission only about 2 of the 8 members want a buff. When it takes 15-20 minutes of fighting time to buffduring a 2 hour playing session it is too much and decreases the value of what Docs have to offer to the community and to themselves. Also when you are in a good group that understands how their profession works and their roll in the group buffs simply aren't needed.


Another thing to consider is many people like being a doctor but don't like combat, personally I love it, but by forcing all docs to the battlefield they have ruined the profession for many. Entertainers offer a buff that is directly related to combat like our buffs are related to combat but the devs made that buff last up to 3 hours and the entertainer doesn't have to be with the combat group. Foods and spices offer the similar benifits as our buffs, granted they don't last long but you can carry another dose with youand recharge whenyou want to. It just seems like inconsistant logic to me.



Sil' - Elder Jedi
Woopu - Elder Bounty Hunter
Snaafu - 12pt Armorsmith
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