Doctor Archive

Thread: Why The Agro

Nuttynoah
Mon Jun 06, 2005 6:20 am
#1

I think i have read this some where before but i never really commented on it, its been going on since the CU so now i am...


soe and devs if you want this game where we all play together and group, which you have made us doctors HAVE to do to get XPs, then why the hell have you made the mobs agro us as soon as we start healing the team (group) members, if you read this docs forum your come across a post where a lot "and i mean a lot" of docs, gave the reason why thay would not heal anymore, well this is my reason so untill you sort your stupid idea of letting docs get agro from mobs as soon as we start healing, then i am with the rest of the docs that do not want to heal, though mine may be for a different

reason but its a valid one, and one thats totaly killing the docs profession, can't you for once admit your wrong on this and sort it out, i mean how long as this game been going for and its still not really playable...



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Nuttynoah Elder Jedi


MyT_Chicken
Mon Jun 06, 2005 7:14 am
#2

The hate management system is broken for us. The devs are fully aware of this, and they assured us at Fan Fest it is on the top of the list to get fixed. They aren't going to get rid of it, but they are going to adjust it and make it so we can actually do our jobs without being bumped to the top of the list.




h Egri p
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RudyB
Tue Jun 07, 2005 5:25 pm
#3

It's not insurmountable though, I'm actually starting to worry that if they calm the aggro down it'll be too easy.....



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Rudy (APOC) - bloke with a big gun
Aziri (APOC) - master doc & bloke with a little gun
MyT_Chicken
Tue Jun 07, 2005 5:43 pm
#4






RudyB wrote:

It's not insurmountable though, I'm actually starting to worry that if they calm the aggro down it'll be too easy.....



I'll get me coat...








The problem doesn't really lie with the 2v1 fight.....the problem is when you have more then 1 creature attack....say 3 level 80's....attacking one person with a group of 7 attacking that one mob, you heal and now you take agro for the 2 undamged mobs.


Or worse (and I've seen it) 10 level 80's with a group of 8....all attacking one mob, and you heal...now you just topped the Hate list for 9 of those mobs. And trust me....that sucks, and I learned my leason from that....Generally speaking, if my group pulls more then 2-3 mobs, I run away. I can revive, so honestly I don't care if people die. But when I go down, I am forced to clone, because I'm usually the only Doctor in my groups.







h Egri p
§ If you don't know; you'll find out soon enough! §

TenshiHanaKinu
Tue Jun 07, 2005 10:34 pm
#5

They don't want us healing with impunity.



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RudyB
Wed Jun 08, 2005 5:11 pm
#6


Hey I know what you mean I've been doing the (busted ) ph 4 healing quest & aggro'ing the whole damn village on top of me at times, what I meant was that if this didn't happen then I could easily keep my group alive up thereall day with no real thought or tactics.


IDO think the aggro needs tweaking but I also think that high-end mobs should be taking down the doctor (particularly npc's who could be expected to use such tactics, it brasses me off when a mob of pickets identifies the doc as a target ahead of the bloke hitting em with an axe, can't see hat happening in RL).


With a decent group drawing the aggro off of you it's possible to stay alive, sometimes you have to run, sometimes you have to trust your group to outdamage your heals so you can recover, I think we'll get the hang of it sooner rather than later, we've just been thrown in at the deep end with all the changes.




Rudy (APOC) - bloke with a big gun
Aziri (APOC) - master doc & bloke with a little gun
Kyeithn
Wed Jun 08, 2005 6:15 pm
#7

Try getting a decent group for starters.


Learn that it isn't a set of solo artists firing willy-nilly at anything they like. Get a Tank... Let them Tank. that means THEY choose the target, and NO ONE fires at anything but that target. Give the tank a chance to get off a Taunt. Heal as much as possible with Bacta Infusion line.A Heal over Time doesn't draw the aggro a single large hit provides, and Infusion heals just as much if not more, while the large heals build you a rep with the mobs as someone who is doing as much damage to them as you are providing in heals. So....


Healing one Tank with Infusion line yields ~200 per tick regeneration. Nothing compared to the damage actually dealt, so you're name never makes the top of the 'Hate List'


Heal 5 people in rotation with Jab or Shot for ~600, each with a different target... Unless they are doing more than your~600, your name just went straight to the top of the list.


And anyone who won't assist the Tank, and insists on pulling their stunt of firing at whatever they like? One warning, then kick them out and let them suffer. Groups are like military squads. To think ANY other way is mass suicide. You must concentrate destructive power on one enemy at a time. Any other 'tactic' will just get a whole bunch of trips to the cloner


Stealer-In
Wed Jun 08, 2005 7:53 pm
#8

yay we can heal for more damage than our groupies can deal out...LOL



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Outwaie
Thu Jun 09, 2005 1:56 am
#9

If the whole group focuses on one target out of severaland you heal, even if you heal for only10 points, you will get aggro from all the other targets that haven't been hit by anyone. So obviously this is not a good tactic unless you are a TKM as well as a doc (which I am, by the way). Meaning this is a BAD suggestion if the aim is to keep the doc alive. What should be done is that tanks should focus on all targets except the one the group is killing. We have tried this many times against GDKs and it works nicely. When we get noticed by more than one GDK at one time, I as a tank aggro the other GDKs than the one the group is killing. This way the group kills that one fast and then can help me out with the others.



================================================
Outwaie Lightcrest, formerly in the service of Jabba the Hutt
Ilia, gangster and general lowlife
Ali'ara, oppressed maid and junkdealer
NJ62
Thu Jun 09, 2005 2:48 pm
#10

In the meantime, get a squad leader in your group (preferably a tanking one!). SL's get a whole lot of hate from some of their specials (I think volleyfire is the big one). A squad leader can draw the hate away from me almost every time, and I'm a hate magnet with Master Doc & the healing line of CM.



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Kyeithn
Thu Jun 09, 2005 3:49 pm
#11






Outwaie wrote:

If the whole group focuses on one target out of severaland you heal, even if you heal for only10 points, you will get aggro from all the other targets that haven't been hit by anyone. So obviously this is not a good tactic unless you are a TKM as well as a doc (which I am, by the way). Meaning this is a BAD suggestion if the aim is to keep the doc alive. What should be done is that tanks should focus on all targets except the one the group is killing. We have tried this many times against GDKs and it works nicely. When we get noticed by more than one GDK at one time, I as a tank aggro the other GDKs than the one the group is killing. This way the group kills that one fast and then can help me out with the others.




Why in the name of Yoda's sabre are you pulling a group of several anything?? Intelligent pulling negates 'packs' and nullifies the entire argument.

And you still generate less aggro with Heal over Time cast repeatedly on one subject than you do tossing Area heals or big single shots at several subjects.

I've been to the cloner 4 times in the last 5 weeks. Every visit to the cloner was caused by 5 people shooting at 5 different things and needing healing, or by an idiot who insisted on standing in a pack and trying to win. (I'm too loyal/stubborn to let a teamate just die... even if it is their own fault). this game needs more players who know how to group as a group, and pull intelligently.

If everyone is concentrating on the same Mob it drops fast. 4 range artists with their rifles/carbines/pistols deal a LOT of damage. Combined I haven't seen anything last more than 30 seconds of continuous, concentrated fire. I can keep me alive for 30 seconds. When incapped, just tap the Force of Will and buy an extra 35sec on your back!

If you're pulling packs, learn to pull. If mobs are wandering into aggro range, learn to camp off the paths.
Outwaie
Thu Jun 09, 2005 11:21 pm
#12

Ah, mr Kyeithn, perhaps you have an infinite number of droids to pull mobs with./giggle


I'm not saying you should pull more than one. I said that sometimes you do get noticed by several. When this happens the healer will get aggro for the smallest of healsif the whole group is dealing damage to just one. So, if the group gets aggro from several at once it's better that the tanks "hold" the mobs away from the non-tank docs. In a group of four people (non-jedi obviously) we are able to stand and fight against 3 GDKs at a time instead of just fleeing by having the tank hold the remaining two kimos.



================================================
Outwaie Lightcrest, formerly in the service of Jabba the Hutt
Ilia, gangster and general lowlife
Ali'ara, oppressed maid and junkdealer
TheTemplar
Fri Jun 10, 2005 2:45 am
#13

A small example of what is borked with healing, this happened last weekend:


Recently I did nk-necrosis with my doctor / combat medic. We cleaned out his helpers and started attacking him. I stood at a safe distance watching my friends fighting. We had a jedi tank who didn't need much attention but suddenly, abit into the fight, a swordman started to take damage. Naturally I sprung into action. Idid bacta toss on him, healing for 1200 or so, he was pretty safe. Now after just this single bacta toss NK-necrosis goes out of his way to me and attacks me. I hadn't done anything but throw this single bacta toss and for some reason it was enough to give me aggro even though my friends had surely had enough time to do several times that in damage. Necrosis killed me instantly.


Lying on the floor, 20s or so pass I decide that I should use my self-rez ring because I didn't know if I get loot if I'm dead. So I use it. Thesecond I'm alive necrosis goes out of his way and smacks me down again. So, for some reason I was still at the top of his threat table even though he was down to 10% of his health and I hadonly used a single heal.




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