Doctor Archive

Thread: Med Use CA's

reppgoa
Fri Mar 11, 2005 5:21 pm
#1

Hi guys, im new to doc i need to know, is there such a thing as Medicine Use Attachments. i know i ahve seen combat med use but not med use. if so please let me know

Enviousone
Obata
Fri Mar 11, 2005 5:50 pm
#2






reppgoa wrote:
Hi guys, im new to doc i need to know, is there such a thing as Medicine Use Attachments. i know i ahve seen combat med use but not med use. if so please let me know

Enviousone





Yes, but they don't work, and never will.



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Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Joryk
Fri Mar 11, 2005 7:22 pm
#3

Obata is correct. The Medicine Use skill mods were disabled by the devs, due to players abusing them to use medicines they normally couldn't. With a 25 to med use skill mod, a Novice Medic could use a 600+ stimpack C.



Joryk Nightwalker, SSC Leader/Darkhearte Nightwalker/Kyroj Nightwalker
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Please drop off all auction winnings at -2073, 640, in Numanjii, Naboo.
NoStyleGuy
Sat Mar 12, 2005 10:02 am
#4

i think they should start dropping some +1 or +2 med use attatchments that work, because im 4/4/4/2 but crafting is slow so its gonna be a while before i get the +100 med use at master, and of course the problem with that is going into a shop and seeing an awsomely low priced set of buffs that look like a steal, and then seeing the hated 91 med use ...



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Joryk
Sat Mar 12, 2005 11:08 am
#5

Those could still be abused, Razguy, as you could get, say, one each of the +2 Med Use attachments on a hat, belt, pants, gloves, coat, boots, and shirt, and use meds way too powerful for you.



Joryk Nightwalker, SSC Leader/Darkhearte Nightwalker/Kyroj Nightwalker
Elder Doctor/Medic/Master Commando
... has mastered the Pilot profession/Smuggler's Alliance Ace/Imperial Inquisition Ace

Please drop off all auction winnings at -2073, 640, in Numanjii, Naboo.
DarthNovak
Sat Mar 12, 2005 7:06 pm
#6

they exist but do not work




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Traigus
Sun Mar 13, 2005 11:20 am
#7

... and someday all the bad ones, non-functional ones, and skill removed one (commando + grenade crafting ha ha) will be removed from the loot tables.

-T



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VTmoon
Mon Mar 14, 2005 4:54 pm
#8






Traigus wrote:
... and someday all the bad ones, non-functional ones, and skill removed one (commando + grenade crafting ha ha) will be removed from the loot tables.

-T





seriously, CA/AA revamp, lol. Make them stack, I still have a CA with +22 med exp and a + 24 dodge so the Med exp doesn't work, lol.




Mono Noke
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Traigus
Mon Mar 14, 2005 8:25 pm
#9



VTmoon wrote:


Traigus wrote:
... and someday all the bad ones, non-functional ones, and skill removed one (commando + grenade crafting ha ha) will be removed from the loot tables.

-T


seriously, CA/AA revamp, lol. Make them stack, I still have a CA with +22 med exp and a + 24 dodge so the Med exp doesn't work, lol.





Yeah, I always get the one with + grenade crafting as the active skill

I'm cursed. I get all the weird ones.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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