Doctor Archive
Thread: Better than Amazing Crafting Results
Page 1 of 1
ForceFat
Fri Mar 11, 2005 12:59 pm
#1
I have been a master doc for some many many months now (over a year).. been in the game since beta back in the day... as I have crafted more ABECs, meds and stims than I can care to remember, I have little exciting to report-- boring is, as boring gets. 
But, in the months, I encountered3 times when the same old components gave me better than "Amazing" results. Let me examine them with you:
Case 1- ABEC -- I was sitting there crafting up my normal 25/15 ABECs, which are the best craftable on myserver (Scylla), when a series of Amazing Results combined to give me not only an extra experiment on the power slot, but it looked like an available slot in the result bar (% bar thing below the experimentation slot things- lol)... Anyways, in all my years doing this, I have tried to get that extra point (the hallowed 26) like a billion times, and never been able to do it. Well this one time, somehow, the craft went to 26 points!! I was ecstatic! I have crafted hundreds and hundreds of ABECs since then with the same resources and have not been able to repeat this. Sadly, I lost my mind and practice crafted the ABEC into cyberspace (don't ask, I was just too tired)...
Case 2- ACRDM -- I was sitting there crafting up my normal 65 ACRDMs, which again are the best craftable on myserver (Scylla). This time, I did NOT get a bunch ofAmazing Results -- I only got two. Then on the last experimentation, instead of going to 65, my ACRDM went to 67!!This happened to be a day when I was coherant and I made a manufacturing schematic for these uber little dudes. Once again, I tried like insanely to repeat this result. After 3 days of round the clock crafting for that same result, I gave up believing it would ever happen again. I managed to get a full factory run of the 67 powers but it looks like that will be the only legacy I have of this power dude.
Case 3 - ASDS -- I can't remember any much details about this one, but the uber ones on our server right now are 73 power. Just a few months ago, the best possible were 72. It was during the reign of the 72 power ASDS that I somehow managed to craft up a 74 power. Can't remember the details on what experimentation results were, but it happened.
What I am trying to figure out is whether anyone else has had this kind of thing happen. I am not talking about the occasionally early result on power or charge on ABECs (which happens when you get 3 or more Amazing results in a row, and you get to roll an experimentation point over to the stat you are doing second). This has happened just once on each of the above subcomponents for me, a very experienced 12pt master doc. Ya, I take bivoli, cakes, and blah blah... but this kind of supernatural craft occuring once in thousands of crafts and resulting in components with stats that can't be replicated seems odd. Is it just the lottery of crafting? Just wondering if you have seen this.
Corvin Rok
Commerce City Medical Center
Commerce City, Naboo (1k drive from theed)
Located at : -3595 4891 on Naboo
Get amazing StimB's @ 477 pwr, 1268 Stim E's, RezKits and 951power Buff packs......
Making your super power meds because
at Rok Pharmacutical
it's all power, all the time...
MataHairy
Fri Mar 11, 2005 2:09 pm
#2
It's called a Critical Success upon Assembly and its very very very rare. Most of the time we breeze right through the assembly stage, so I think it would be even rarer that we noticed when we got one.
Supposedly FS crafting improves the odds, Ive seen discussions to that effect on the AS forums. The LS crafting tool from the FS crafting quests is supposed to give a certain number of critical successes - even that seems to be rare in making a difference according to those who havetested it.
Ojes
Fri Mar 11, 2005 2:23 pm
#3
I believe I may have had this happen to me once as well. I don't have nearly as many details about it as the original poster, but it was on an aCRDM. The herb was so-so and I expected power to top off at around 50 (good enough for stims), but it went well beyond that number. I don't know how far it went, but it was far enough that I had to stop and make sure that I was using my stim-qual herb and not the buff-qual herb.
This was a few months ago (Oct or Nov '04)...
Ledao
Fri Mar 11, 2005 3:47 pm
#4
Interesting. I know of someone on my server who exceeded the expected power on an ACRDM schematic by 4 or 5 points, exactly as you've described. It's never happened to me on a subcomp though...
But, I have at least one bugged enhance schematic (and possibly a couple -- I can't remember how many I've kept). As I recall, the schematic in question had roughly 10 powerfewer than it should have (and it was with resources that I used to pump out thousands of packs, so I'm quite sure of the expected results), but an extra 800-ish seconds of duration.
Of course, I couldn't reproduce that result with another pack, so I just stuck the schematic in a droid... If I remember I'll pull it out and post the exact stats, expected and bugged.
Lunariel
Sat Mar 12, 2005 1:34 am
#5
I haven't experienced this yet, but I have heard reports of it from other crafting professions as well. Most of them has the same patterns. Unreproducable and extremely rare.
There's also a more common bug with experimentation which I have experienced a few times. Sometimes you get lower than the expected maximum even though all the boxes has been filled out.
These two may be related. Which means the final point to fill out the bar sometimes fall short and very rarely overshoots.
So I believe it's a bug and it's not really meant to happen.
Lunariel
Jaydie
Sun Mar 13, 2005 9:06 am
#7
I've never heard of a "critical success." But that might explain the occasional experimentation cap being above the norm.
I have encountered that by experimenting one point at a time yields better results than experimenting to the max each time.
I have encountered that by experimenting one point at a time yields better results than experimenting to the max each time.
WineGuyJr
Sun Mar 13, 2005 11:18 am
#8
It was my friend who had the freakish result on the ACRDMs that Ledao mentioned. I was walking the guy through his first buff production and we were doing components. I had tested the herb meat and the Class 4 Petrochem before myself and I knew he would get 64 power from it. So when he asked me if 69 power was good, I assumed he had done the ASDSs by mistake. I mean, 67 has been our server best to my knowledge outside of the famous 'patch day' results. But sure enough, it was on the ACRDMs. He was too new to crafting to say what had happened, but I took a screenshot of a crate he ended up producing with it just to prove that I wasn't really insane. So even as a 10pt Doc, his first buff run was excellent (910/31/13.3k/91MU or something like that) when, as an 11pt Doc with better resources, I was only getting 908-909/31/13.3k/89MU....I did craft his ABEC schematic for him, but that was just amazing (so to speak). He still has the schematic (300 uses left, I believe)...want me to see if he'll sell it to you now, Ledao? He's out of the herb meat, but I wouldn't be surprised if you had some.
It should go without saying that after realizing that my friend really did get that result, I wasted the next hour (about about 2k in herb meat) trying to get a similar result. Nothing for me. Poo.
Ledao
Mon Mar 14, 2005 11:04 am
#9
WineGuyJr wrote:
He still has the schematic (300 uses left, I believe)...want me to see if he'll sell it to you now, Ledao? He's out of the herb meat, but I wouldn't be surprised if you had some.
Absolutely. 
And heck, I'd consider using a resource kit on herb meat to get 2 extra power...
Twitchie
Mon Mar 14, 2005 4:51 pm
#10
I don't know that it's a bug, it might be a representation of RL "crafting". Most craftsmen will tell you that they have a rather varied success rate. Take Fender Guitars, for example. The factory gets a huge chunk of alder, which is tested, cut into Strat-sized slabs, dried, cured, tested again, then the best pieces are fed into the factory, routed, cut, sanded, etc, until the final bodies are produced. Say, out of that chunk, they got 100 bodies. In general, 99 of them will be excellent, meeting "master crafter" standards, even exceeding a little bit. That remaing one could be a total dud, or, in very rare cases, turn out to be the prize "holy grail" piece, out of 10,000 previous Strat bodies. Same material, from the same source, made on the same day by the same machine and operator, but for some reason that one piece came out simply amazing.
Then again, it could be a bug......... 
UmmonPrime
Tue Mar 15, 2005 1:30 am
#11
MataHairy wrote:
It's called a Critical Success upon Assembly and its very very very rare. Most of the time we breeze right through the assembly stage, so I think it would be even rarer that we noticed when we got one.
Supposedly FS crafting improves the odds, Ive seen discussions to that effect on the AS forums. The LS crafting tool from the FS crafting quests is supposed to give a certain number of critical successes - even that seems to be rare in making a difference according to those who havetested it.
Only way we've been able to get stun protection over 40%. Very very very rare, like you stated. These pieces are usually never sold to the public infact.
Page 1 of 1