Doctor Archive

Thread: Best Enhancers to date?

Elenia
Mon May 02, 2005 2:25 am
#1

Have had a chance to run off the best components I can post CU using uber resources. Here are the results as follows


Adv Nurtient Injections - managed to make 1271 power 219 charge which gives a whopping 47.5 mins and an even more amazing 10% (feeling more sarcasm thanforce here)


Stim D Ironicaly using the new components (whick were weighted to power) I get 1160 power 14-17 charge. If I make them with my post CU components I get 1256power 31 charge (Glad I have loads of old components left!!!)


Finally Bacta Toss enhancers Managed 1222 power 223 charge (but they cost a fortune to make due to the amount of avian required).


Will be happy to discuss findings frther with anyone interested


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JediMasterCarlito
Mon May 02, 2005 11:56 am
#2

My health/action enhancers I got 1290 effectiveness, 220 uses. I applied it and got 10% buff for 55 minutes.


My stimpack D was 1303, 16 uses, with new components. I think I took the ABEC and made it all power first, then 2 points in charges. I can't remember.





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RogueGeek
Mon May 02, 2005 1:28 pm
#3

I think I'd like to see enhancers geared towards enhancing the Serotonin and Adrenal injections instead of just the Endorphin and Nutrient injections.



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Artiman
Mon May 02, 2005 9:11 pm
#4






JediMasterCarlito wrote:

My health/action enhancers I got 1290 effectiveness, 220 uses. I applied it and got 10% buff for 55 minutes.


My stimpack D was 1303, 16 uses, with new components. I think I took the ABEC and made it all power first, then 2 points in charges. I can't remember.







I'm making Stim C's around 750. I suspect the max will be around 800.I'm not sure ifthere will be a market for that extra 400pts considering that D's are magnitudes harder to make -- and will have to be about 4 times more expensive.
Ryka_gorath
Tue May 03, 2005 12:02 am
#5

OK as BE this is not cool. I dont care about the times really but that 10% really bugs me! Till this is fixed or at least advanced I wont be making these enhancements...i dont see a need for them. Do you guys? Would you as a doctor pay say 10k a vile for something that just adds time to you buffs. Buffs in which people dont even use really.
Elenia
Tue May 03, 2005 12:11 am
#6

Exactly. I mean i can give someone the same buff using no meds or a 7 min longer one that costs the earth to make.... HMMMMM its a tough choice
Slaxinexx
Tue May 03, 2005 6:20 am
#7

what`s up with this new BE Tailor stuff... medical augment +25, healing effency +25?


anyone tried them out when buffing (giving medical augment)?


should the "buffs" then not get better or even up to 15-20%?





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