Doctor Archive
Thread: Master Doc / Swordsman in a bind, need some opinions
oslopax wrote:
As stated, I'm master doc/swordsman. Pre-CU I had novice scout as well, post CU I logged in to a negative 14 skill points, and was not allowed to move (literally) untill I gave something up. The main reason I mastered Doc was to buff guildies, and myself for hunting trips. I want to keep my buff ability (even if its only 10%), but I can't seem to make heads or tails of what I need to keep in doc. I never really did any crafting, I just want to be able to buff myself as well as my friends.
Thanks in advance for all of your opinoins, and advice
aslo/oslo pax
mSwords/mDoc/mMedic/Brawler x44x will give you +110 augmentation efficiency and +125 healing efficiency plus leaves 4sp unused for wherever.
mSwords/Doc 2xx2/Medic 444x/Brawler x44x leaves 63sp unused to apply to another combat mastery. This gives you good heals and the ability to "buff" at the lowest level available to Docs. Not sure that really matters though or not since buffs seem to only increase slightly in duration at the higher levels of use.
Swords seems to still bea viable combat profession. I had a Novice Swords/mBrawler/mMarksman and did fine. I've since respec'd and exp grinded to Pistoleer xxx1/CM 1211/mMedic & mMarks. Template at this point seems very fun andI hope that continues to the final version that will be mPistoleer/mCM/Doc 2xx2/Medic 444x/Marks x4x4. If it appears that it might, I may renew my primary account and respec it to the final version, and give this bork of a CU a bit more time.
edit: to fix the clicky =)
edit: added clicky to sig so much simpler =)
Message Edited by bswain on 05-04-2005 01:20 PM
Message Edited by bswain on 05-04-2005 01:55 PM