Doctor Archive

Thread: Need fix for Doc Profession ASAP

Tunturi
Wed May 04, 2005 1:48 am
#1


Don't see the fun in it when soon as you heal a group member your pretty much dead in less then 5 seconds after healing... Join a group of atlest 6-7 people and you will see what i mean, In a group that big your party will be fighting 3-4 creatures at a time and soon as you heal one person all of those creatures are going to concentrate on you. So your pretty much toast... I found the best way to perform my doctor skills was not to heal anyone andwait until everyone was dead, then I couldRes them so we could continue... Oh yea lots of fun.......


And my profession is Novice Pistoleer / Master Doc ... So I don't have the tankin skills to survive a 4 on 1.... Actually i don't think any profession can take that on unless the creatures are way below your lvl.


If they don't change this, I'll defiantly respec into something else... Which would bea shame because on my server its getting really hard to find a Doc.


I send a challange out to any Dev out there to join a group hunt as a Master Doc / Pistoleer and see how long they survive and then see if they think its fun.... I have a feeling none of the Dev's even played the Doc profession to see how fun it would be... Gotta luv the nerds who sit behind the desk making decisions without ever trying there ideas out first to see if they work...


Bad enough that they took an original game like SWG and made it into EQ2 in space which they swore they would never do..... go figure....

Drevar
Wed May 04, 2005 1:55 am
#2

The need to reduce the hate value of each health point healed. Heals should only count half as much as direct damage. Even at half value, many times a Bacta Spray will generate enough hate to pull aggro.


BTW, how does a quenker or kimogila know what "healing" is? NPC AI, sure, they would recognize the healer and take them down, but animals?


Drev
Tunturi
Wed May 04, 2005 12:22 pm
#3

Tunturi
Wed May 04, 2005 12:26 pm
#4


Ok so the Dev's want us docs to go into the field and heal in the heat of battle. One MAJOR problem. Everytime I heal someone in my group all the creatures attack me and kill me !!!!!!!! What the heck is up with this? I hope this is a bug, if it is not, then nobody is going to want to be a doc. And I don't want to hear just have the tank's taunt them off of me, DOES NOT WORK fast enough, by the time they taunt im usally dead because 3-4 cratures hit me at the same time and took me out. This very frustrating and if this is not a bug then I consider thisDev GRIEFING.... Not cool...


Me healing somone in my party should not aggro all the creatures around to attack me.... I could understand if I was a Combat Medic and was doing like Area Poison, then I can see them attacking me... but me healing the guy next to me should not mean instant death for me.
Cilghalb
Wed May 04, 2005 12:40 pm
#5


I think its ment to work that way Tunturi. Healing should agro the mobs - thats the real challenge of playing a healing class; keep your group alive without drawing agro.The question however is where this line should be.


I recently started on SWG and hitted Novice Doctor yesterday. I have played all sorts of healing classes in other games like DAOC - WoW -GW- EQ2, and I most say that healing in SWG draws agro ALOT quicker than in other games.




Cilghalb Allstar <DarkReavers>
Elder Doctor / Pistoleer
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