Doctor Archive
Thread: Doc = no credits
Eskie is right imho
People can simply heal by going AFK in med center for 30 mins
Others like TKMcan meditate wounds away in a minute or two ![]()
Grimhand wrote:
Eskie is right imho
People can simply heal by going AFK in med center for 30 mins
Others like TKMcan meditate wounds away in a minute or two
And ifthey have the time to do that, that's great. But wouldn'tthey rather be back out there in the field ASAP?
And there are plenty of non-TKMs out there, too - seems more every day, since they're not the powerhouse they once were. And Docs still heal faster - again, it's a time thing.
I wouldn't worry too much about it. Healing wounds is one way to make money - being a part of a team that's doing missions is now another. If you have JTLS, that's still a great moneymaker, too - arguably the best solo method, in fact. Besides the cash you loot from ships you destroy, you can also sell your looted parts to the chassis brokers for good coin...
-THORUS- wrote:
i was a master doc before the CU and made millions with buffingand now i moke 0 from doc now this is the bad point of the CU.
DUDE! This is why doc got meganerfed. There was the rampant opinion that 10 or 12k was too much to pay for a buff (when you could make it back in half a mission) so in order to put docs in thier place they were nerfed of all credit generating abilities. Could have been worse, look what they did to the Armorsmiths. They're still there but the time and resource investment.........
I was a pre-CUnerf doc. I had a good time, healed a lot of people and made a good living.
Two hours on the test center and I dropped doc. No use staying where you're not wanted.
captenjonny wrote:
-THORUS- wrote:
i was a master doc before the CU and made millions with buffingand now i moke 0 from doc now this is the bad point of the CU.
DUDE! This is why doc got meganerfed. There was the rampant opinion that 10 or 12k was too much to pay for a buff (when you could make it back in half a mission) so in order to put docs in thier place they were nerfed of all credit generating abilities. Could have been worse, look what they did to the Armorsmiths. They're still there but the time and resource investment.........
I was a pre-CUnerf doc. I had a good time, healed a lot of people and made a good living.
Two hours on the test center and I dropped doc. No use staying where you're not wanted.
I was a pre-CU ('crafting' - not 'real') Doc too.
Funny thing is I wish I was an AS, extra resource requirements (and some nasty named resource requirements too) I could deal with. Having the products I crafted reduced in power/usefulness I could deal with.
Having to switch profession (to BE 0004) to be able to make instant stims (questionably the only non-CM med worth making) wasn't quite how I'd envisioned a 'Combat Upgrade'.