Doctor Archive

Thread: Is there any use in having ONLY Novice Doctor or ONLY Novice Combat Medic?

mcglonec
Fri Sep 12, 2003 1:09 pm
#1

Probably neither would do you much good. You could probably find better ways to spend your points. Novice combat medic would be nice for the ranged healing, but using combat medic meds requires combat medicine use, which is different from your normal med use. So, at novice combat medic, you wouldn't be able to use much except for a basic stim, which wouldn't be very powerful.


Of course, I'm a doc, not a combat medic, so I could be a little skewed here.





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Isacoast
Fri Sep 12, 2003 4:15 pm
#2

I would go with Novice Doctor for those extra 5 med use points. Its not much, but sometimes you get some really nice packs at 53 med use, that you just can't use as master medic.





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mjrfro
Sat Sep 13, 2003 12:27 am
#3

After achieving Master Medic, I'll have 6 skill points left. I'm working towards Master Rifleman so I'll have the choice of spending my final skill points on either Novice Doctor or Novice Combat Medic. Will I gain any useful skills keeping in mind that I won't be able to advance any further?
Nevaren
Sat Sep 13, 2003 12:47 am
#4

Not sure how much more effecient the Novice Doctor is at healing. Probably not worth it.

Being Novice Combat Medic would give you ranged healing, even if the ranged stims won't be as effective.

Guess it depends on your play style. If you tend to group alot you could either go Doctor for additional wound healing ability and decrease downtime or go Combat Medic for the ranged healing in a pinch.
mjrfro
Sun Sep 14, 2003 4:36 pm
#5

Thanks for the feedback!


If I sacrifice some other skills I would be able to get one square beyond novice... Does this change anyone's opinion? What square would be most beneficial and why?

Moshi-Eclipse
Sun Sep 14, 2003 6:00 pm
#6

with nov. CM you can make ranged packs, they are like 2xx heal but you can throw em from 15m



/check
/faint
/Moshi
Jingo9
Mon Sep 15, 2003 4:06 am
#7

the minimum i would go would be to get enhance, which is level 2, so unless you can get novice and 2 boxes, i wouldn't bother.



Jingo, Master Doctor
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Feyd-Rautha
Mon Sep 15, 2003 3:22 pm
#8

Having just Novice CM would be pretty useless, in my opinion. Without the additional skillline that adds to range, you're looking at maybe an addition 10m to your healing range, except with a stimpack that is worse than what a master medic can make. I'm not sure what the exact CM med usage is for the area-effect stim A's are, but I don't think Novice CM could use it (takes 2nd CM crafting box to make), so that takes the draw of AoE heals out of the picture. Also, the poisons you could apply at that skill level would not be worth the effort.


What you'll find in general is that the Combat Medicprofession doesn't get very gooduntil you get pretty close to master level. When you start the profession, it's almost like you're starting over again as a Novice Medic because it's based on entirely new skills (unlike Doctor, which builds on many Medic skills). It's not a profession that lends itself well to dabbling.




--Selbuss
"misplacing" the guild-snacks since 1692
Wookiees for Cookies -- RAWR!
Auxwork5
Mon Sep 15, 2003 5:08 pm
#9

I think having novice CM is worth it for the Poison Delivery Skill.


you can poison people or animals...thats worth having.


Feyd-Rautha
Mon Sep 15, 2003 5:37 pm
#10

You do gain the ability to apply a poison, but theeffectiveness of the poison that you can apply (A, B, or C) is determined by your Combat Medicine Use skill. As a Novice CM, you will have a Combat Medicine Use value of 5, which will probably only enable you to use only a poison delivery unit A. Whether or not the use of those poison unit A's is worth 6 skill points is up to you. For me they are not.



--Selbuss
"misplacing" the guild-snacks since 1692
Wookiees for Cookies -- RAWR!
OpethRebel
Mon Sep 15, 2003 11:51 pm
#11

What would the tick be for a novice CM using poison A?



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