Doctor Archive

Thread: What was the reason mind healing was removed?

meyer1215
Sun Sep 14, 2003 6:12 pm
#1

I searched, but could not findthe info. What was thestated reason forthe removing of mind healin the beta? Was it to stop non-combat exploits? combat exploits? Both? If it was to also stop combat exploits, i would think that it would have beencaught/fixedsooner in the beta instead of near the end.


-Rorrimot


Fotonet
Sun Sep 14, 2003 6:30 pm
#2

probably just so that doctors can't be indestructable kind of.
Like having 1 guy shooting and one doc using full heal packs over and over



----------------------------------------------------------------------------------------------
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.

Pho'ton Lightwielder - | Master Doctor | Master Combat Medic | - Eclipse
Cydro Lightwielder - |
Ranger | Master Rifleman | Merchant | - Eclipse

Proud member of Neo Rome and Alpha Legion.

Beladan
Sun Sep 14, 2003 6:38 pm
#3

well that and to give the entertainers some reason for their existance

i3ullseye
Sun Sep 14, 2003 6:51 pm
#4

Well, I can see that high level mind heals woudl be tough to overcome. But without enhance packs for mind, the exact opposite is what we have. Mind bleed poison, head shot rifles, etc.... Mind has become the single most used PVP target since there is little or no way to buff or heal it. So maybe a happy medium is to let doctors make Mind Enhance packs like we can for the other stats, but still have to rely on dancers and entertainers to increase that healing at all.






Urik Sendai (Imperious Council of Elders-ICE)
Squad Leader yet again!
Ice Bay, Naboo (Gorath)
Legende
Sun Sep 14, 2003 6:52 pm
#5

Was mind ever healable? I think that medics start with damaged stims and those can drop off mobs/npcs as well if I'm not mistaken... they are 50/50/50 health/action/mind heal. Other than that, I've never heard any reference to mind healing.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Fotonet
Sun Sep 14, 2003 6:54 pm
#6

well entertainers heal wounds not damage.
And chefs can make mind buffs cant they?
and smuggles with spices if im not mistaken.
Either way something should be done about it..
what im not sure off



----------------------------------------------------------------------------------------------
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.

Pho'ton Lightwielder - | Master Doctor | Master Combat Medic | - Eclipse
Cydro Lightwielder - |
Ranger | Master Rifleman | Merchant | - Eclipse

Proud member of Neo Rome and Alpha Legion.

Moshi-Eclipse
Sun Sep 14, 2003 9:52 pm
#7

the only way you can heal mind is with a res. pack. stop moaning about mind healing it's a request to make our profession even more powerful, see similar posts in eh medic forum where i yell and scream about why it's silly to heal mind.



/check
/faint
/Moshi
meyer1215
Sun Sep 14, 2003 10:30 pm
#8






Fotonet wrote:
probably just so that doctors can't be indestructable kind of.
Like having 1 guy shooting and one doc using full heal packs over and over





That is what I had been assuming. BUT, when I think back to some post I saw a LONG time ago, i keep thinking thatit stated thereason they removed it was mostly non-combat related (Do something which uses action, stim action/mind/health, repeat).


They are adding mind healing back, and it seems from the brief mentions that pop up about it to be mostly because of combat. So what about makinga person indestructable? If they removed it for combat reason, why are they putting it back in?


If the mainreasons for removingare NON-Combat ANDifthey are bring it back mainly for combat, I had an idea on how to fix it. Stims work on mind ONLY when the target is in combat. It seem simple enough IF the reason they removed mind healing is non-combat related.


-Rorrimot

vortexala
Mon Sep 15, 2003 8:29 am
#9

We had mind healing in Beta. Why? Because each HAM pool is targetable, it should also be healable(damage-wise).

One reason it was taken out, was the xp exploit of people tumbling/rolling/burstrunning(before the timer) and then another person healing them. And then that person in turn would tumble/roll/burstrun and be healed. It was an infinite xp loop since you never ran out of mind due to the stim heals.

Then there is the already stated fact that we(docs/cms/medics) would become invincible in Battle, both PvP and PvE.

Battle would be determined by who could deal out the most damage in the time between stims. We'd end up with everyone and their AT-STs, Wrixes, Archane Webmesters and Commando Buddies all firing/attacking the doctor in hopes of getting enough damage done in one volley to take the doctor out. And they'd have mere seconds to do it in since, with a single E-Stim(assuming the mind damage healing were the same as the Health/Action) we would be back at 300% HAM(Having already D Level Buffed ourselves).

If there were two docs in the group? Or a Doc and a Combat Medic? On Both Sides? Then the battle would never end...

Best way to reimplement the mind damage healing, in my opinion, is simply remove any xp gain from mind damage healing(thus removing the xp exploit) and remove self healing of mind for anyone with a med use of 20+(thus no indestructible docs/cms/medics)



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
MorvenDee
Mon Sep 15, 2003 8:40 am
#10

Jedi are able to heal mind on themselves and others, according to info on the Jedi skill tree that surfaced recently. High-level Jedi also get commands that heal all three HAM bars at once.


http://swg.allakhazam.com/db/guides.html?guide=136


There will never be enough Jedi to make this widely available, however.




Tale
meyer1215
Mon Sep 15, 2003 10:50 am
#11






vortexala wrote:
We had mind healing in Beta. Why? Because each HAM pool is targetable, it should also be healable(damage-wise).

One reason it was taken out, was the xp exploit of people tumbling/rolling/burstrunning(before the timer) and then another person healing them. And then that person in turn would tumble/roll/burstrun and be healed. It was an infinite xp loop since you never ran out of mind due to the stim heals.

Then there is the already stated fact that we(docs/cms/medics) would become invincible in Battle, both PvP and PvE.

Battle would be determined by who could deal out the most damage in the time between stims. We'd end up with everyone and their AT-STs, Wrixes, Archane Webmesters and Commando Buddies all firing/attacking the doctor in hopes of getting enough damage done in one volley to take the doctor out. And they'd have mere seconds to do it in since, with a single E-Stim(assuming the mind damage healing were the same as the Health/Action) we would be back at 300% HAM(Having already D Level Buffed ourselves).

If there were two docs in the group? Or a Doc and a Combat Medic? On Both Sides? Then the battle would never end...

Best way to reimplement the mind damage healing, in my opinion, is simply remove any xp gain from mind damage healing(thus removing the xp exploit) and remove self healing of mind for anyone with a med use of 20+(thus no indestructible docs/cms/medics)





Ok, I think i saw the post where it mentioned the first example (or simliar) as a reason why mind heal was removed. But about doctors becomeing invincible, I've been assuming this was also a reason, but does anyone know the post that speciifcly says so? Or is everyone else also assuming it?


One reason I'm asking is mind heal is being added back, and if they are stim like (instead of a Squad leader abilty for example,), how does that stop the invincible build? I've been thinking that there are ways to stop healings using knockdown, dizzy with posture change (Is the standing up that you visually do when you take a med counted as a posture change? If so, you can dizzy and lower posture on a person and he can't heal anymore.) andattack the mind pool (With no doctors buffs,it is still weaker than the others). This is why I was looking for the specific Dev post stating why beta mind heal was removed.



--Rorrimot

Zarlor
Mon Sep 15, 2003 10:55 am
#12

You won't find such a post. No such statements from these forums were ever made by a Dev. They probably were stated on the old Beta forum, but those have long since been wiped. So you won't find such a post. Sorry.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
vortexala
Mon Sep 15, 2003 11:14 am
#13

They posted it way back in beta I believe...gone are those posts...not like we ever had that much correspondence from the Devs back then.

Although, comparing it to now, the Devs were downright chatty back in beta.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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