Doctor Archive
Thread: Factory Stims
You can load crates of sub-components into the factory, though sometimse it can be a little buggy. You shouldnt have a problem fitting in enough ingredients to makea crate of 50 stims.
As for pricing, I usually go by how many resources I used to make the stim.
For regular stims, I charge about 4 credits per generic resource used (including the resources used to make sub components)
For stims made with advanced components, I usually charge about 8 credits per advanced resource used.
I hate to ask silly questions but if I can only load so many ingredients into my F&C factory to make a 25 crate, how do you make a 50 crate and sell it??? I am looking to start making some money as missions are my only source of income but cannot nearly pey for the harvesting I will need as I advance through the Doctor skill...Also, any place or reference as to what good prices are for meds? If I can put some on the bazaar now I might as well but do not want to do it incorrectly....
Thanks in advance...
Those factories should be working normally now.
However, even when they were broken, if you did a run of 25, and then added more ingredients and turnt he factory on again, it should add tothe existing crates, so long as you don't take crates out of the output hopper. In fact, I recommend leaving your crates in the output hopper until you need them - free storage.
If I want to make a Factory crate of stim B's Should I start with Factory Components to make the stim b. Does it go by serial number to pull from the crates?
Do you guys have any tips for make a factory crate of 50. I consistenly get an error that it is out of 1 ingredient and I can not get any Stim B's or C's to run and I have 4 factories just sitting there. They are brand new and have been re-deeded after all the hotfixes and patch. They were actually placed after the patch/hotfix.
Thanks,
Bamoo.
Struggling to get 1 schematic to run through my factories. I have plenty of subcomponents