Doctor Archive
Thread: Why dont we change our proffession to....
Enhancers.
Stim b's healing to full on players,
Pet stims ( no skill needed )
Treats heal pet wounds ( dumbest thing in game atm )
BH want free skill points
CH can heal poison/disease without fail or multiple tries ( wish i could do that )
I mean is our proffession reduced to revives, enhances, and crafting uber stims that heal
full health at novice?
I missed the vote by last night it seemed. sorry for the outburst
We are in kinda iffy business. We prosper when something bad is happening to other people.
In order for us to be more useful, more bad things have to happen to people, which would make lot of people mad.
For example, to make our enhanced more useful, they will have to make it so that people can't solo even yellow without it. And group can't hunt red without the tank being buffed up the wazoo. They will have to make buff last short period of time oronly work when doctor is in group.This would make doctor happy, but tons of people furious.
They can make Revive Master Doctor skill, this would make lot of CM with some doctor skill mad as well as general players who need reviver in groups.
They can make wound more useful by having mob do tons more wound damage. This would make doctors more needed in the field, but this just add more cwap to the game without any benifit except shoving doctors down every group heading out.
They can make every mob does some kind of special damage (dizzy, tumble, bleed, poison, disease, etc, etc) and make these stat have greater effect, but again it would be just harassment.
Doctors are not the main damage healer, Sure we can join a group and do great job of healing damage, but thats because we are master medic, not because we are doctors. So anything that would help us would just annoy current player.
I guess we are in similar shoes with Squad Leader, Chef, DE, BE or Entertainers. Anything that make us more useful would often make existing players upset. Except at least we have something to offer.