Doctor Archive
Thread: just made doctor...what to grind on now?
if you can find any titanium aluminum and elton reactive gas do advanced infection amplifier 120 xp a pop 56 resources eachand doesn't requier you to waste lokian wheat.with 4 crafting tools and constant grinding you can get crafting 4 done in about 40 minutes.
Adv BEC's are what most people gring.
Just because you didn't want to grind, doesn't mean there is anything wrong with someone else grinding. I suggest getting over it. It's not a big deal. Some peopedo it, some people don't. Those that don't grind though it probably are more knowledgable about the meds anyways.
Great thing about all this MNHawkFan is that you have NO IDEA what skills I have yet you went off foaming from the mouth like a typical child. I've been a doctor for over a month already and my skills are being held back by the fact that I dont have crafting 3 yet.
BTW, A"game" that doesnt equal "fun" is not a "game". not being able to advance crafting as fast as I did healing (by always being in ***LARGE GROUPS***) sucks and is holding me back...A.K.A keeping the "fun* factor down.
This 39 year old child was just curious, not foaming. Seeing at least 2 or 3 new topics per day devoted to this very issue.
Lighten up Francis.
MNHawkFan wrote:
Am I the only one in this "game" that actually made meds to get my boxes filled in? Am I the only one in this "game" that actually healed people to get to the 3-3-3-4 I am at today? It is a game, right?
I guess its all a matter of personal choice.. When I was a Medic since my heals/wound heals were small amounts I had to use ALOT more packs and my crafting experience stayed with my medical experience so they were usually even and I didn't need to 'grind' anything to Master Medic.
However, once I hit Novice Combat Medic I found I could heal for more and use less packs (both healing and wound packs) so my healing experience FAR outgrew my crafting experience. This is compounded by every higher pack needing FACTORY parts--something we get *0* med crafting exp for. On my way to Master Combat Medic I was soon 4/4/4/2 because I *didn't* grind. Therefor for me to achieve MASTER I pretty much had to 'grind.'
Now I'm 1/4/4/2 in the Doctor tree and that is WITH grinding medical crafting stuff. I *hate* grinding with a passion--I work at work, I don't want to work in a game. Yet due to various issues (bigger heals means more healing exp and less pack usage, factories not giving us crafting exp yet all top end packs need factory made parts, etc) in order for me to advance my character I am forced to grind.
If I'm not mistaken back before I was a Combat medic I believe SOE gave us crafting exp bonuses when we used our own packs, that also helped keep my medic exp and my medic crafting exp equal. However I think I remember a patch note saying they took that away so now we're stuck (again) with slow med crafting exp. I really wish they'd turn that feature back on (or give it to us if that was never the case).
Didn't SOE say the bonus was to high, and it was set to 5% like it was supposed to be, or was it later nerfed again?
If there isn't a bonus why is practice still there?
Some history for you: the XP amounts required for most skill trees were changed in the final two weeks of beta, based on calculations made by SOE that it should take the average player (20 hours per week, a non-grinder) three months to mastertheir firstadvanced profession.
At first the XP requirementswere setincredibly high (like EQ). For example, the Master Doctor's Crafting boxalone required 120,000 medicine crafting XP. There was an outcry from the testers and Holocron said SOE got its calculations wrong and everything was revised down to where we are today.
SOE also did some funky calculations to match the medical XP to the crafting XP. They figuredthat a 4:1 ratio of medical xp to crafting xp would see crafting keep pace with medical. Obviously they got this wrong -- crafting is way slower because as you level up, your crafted items heal more per charge AND have more charges per pack, so the requirement to craft is reduced while the medical XP gets faster.
This may have something to do with the number of charges per pack being dramatically increased near the end of beta (but this occurred before the XP calculations, so it should have been taken into account). For example, Stimpack C used to have 8-10 charges. Stimpack A had 3 charges. Medpack A had 2 charges, medpack C had 5 charges, etc. So we used to do a hell of a lot more crafting than we do today.
So that's how the grind happened. In beta I reached the start of master doctor's crafting without grinding. In live, I grinded experimented stim B to sell (yes it was way slower than what you guys are grinding, but it was early in the game's life and I made money from what I grinded!).