Doctor Archive

Thread: stim D vs. stim B

mosheg
Tue Sep 30, 2003 5:25 am
#1

It's a well known fact that there is a very high demand for very HQ stim B but recently there is a trend where people are getting pharmacology 4 along with novice medic which let them use unexperimented ease C and experimented ease D.


in terms of eficiancy a stim D all advanced will be about twice or more better than stim B all advanced (other than the fact fiberplast has an elusivly low oq and ut) while using only 35% more resources.


correct me if i'm wrong 2 advanced bio efect = twice the extra charges and if you asume base charge of D is 25 you can get 57 charges fairly easy and also get use less advanced componants for power aspecially ACRDM which can be a pain tomake in large quantities.


because the per charge price of stim D is lower and you can also get a more powerful stim it makes it more atractive than stim B that.


potentially if stim E could be experimented down to that level it would be even more atractive.


I hope people can post some comperative data because i haven't done much mass production .


Oegies., Master Doctor on Tempest




-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
amh9876
Tue Sep 30, 2003 9:45 am
#2

Oegies,


I replied in the Tempest thread, but it would be interesting to see the perspective of other galaxies.


I just don't see the market for a lot of mass-produced D stims. Most people who would buy Ds are medics/doctors just looking to heal better/xp faster than they could with their own meds. I've also had a couple CHs buy crates of Ds.


I'd bet most people with Pharm 4 are planning on going to Master Medic at least.


As Combat chars are our bread and butter when it comes to stim sales, most of them are pressed for points and won't be going up the pharm tree any farther than they have to. FA 4 (just a few more points than stopping bleed) seems a more popular choice to burn 14 skill points than pharm 4, though you could argue the sense of that when comparing power of usable stims in each tree.


The profit on Ds is much higher than Bs and I would love to sell more Ds, but I just don't see it happening, at least not on Tempest yet.




===============================================
Fenster

Visit Grehe's Tent in Riverlands (just off the shuttle)
Millions of Resources - all 3cpu or less!
Loot items at VERY reasonable prices!
Powerups stocked at less than 2k per full crate!
Ail
Tue Sep 30, 2003 11:09 am
#3

You can make stim D that only require Pharmacology 3 without having to experiment on ease of use, you just need to find really good resources...


I highly doubt you will produce 57 charges stim D or their healing power will be really low.


My guess is that you will produce something around 50 charges 600 heal.


I personally crank out 44 charges 796 power stim D for my personal use and I am about to switch to 53 charges 1032 heal stim E( maybe more charges and less power, will have to see how I experiment)next week as I finally found berries with Ok stats...


Anyway I was getting ready to enter the stim market on Valcyn and had been stockpiling resources but recently a huge number of doctors have started to sell stim B and at the price they do it there is little interest for me in trying to sell stims ( some sell crates of 50 33/363 heals stim B for like 30k and seeing the time invested I don't see it interresting for me to sell bellow 1k/stim B)


Seeing this I have been dabbling in very high quality enhance health/action stims ( not master doc so can't make the enhance D on secondary stats..).


There seems to be a market, it remains to be seen how huge it is but at least competition isn't fierce as very few players can get herbivore meat and avian meat in the quantity required.


With my current resources I can make :


- 23 charges/868 action 10145 duration enhance action D


- 23 charges / 731 health 9700 duration enhance health D..






Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Marzuk147
Tue Sep 30, 2003 11:22 am
#4

30k a crate is not bad at all for stim B's and what they should be imho.

Getting the resources to make ok stim Bs is not difficult.
Renairdor
Tue Sep 30, 2003 11:27 am
#5

My main customers for Stim D's are Creature Handlers, and those few who use ATSTs, wishing a nice way to heal them up fast. These are 'nice to have' during PvP or fighting tough critters like Krayts, but certainly not common scenarios.


With Stim B 'candy' at 40+ charges, 350+ ratings even without the advanced chem unit, that's definitely the hot item.


Ren

Ail
Tue Sep 30, 2003 1:19 pm
#6

Don't worry I am not thinking about going to the 600 cr/stim b thing and I guess I will just keep my 55k 958 OQ talusian water vapor in my bank and keep it for my personal useage


I am going to be away from the game for a while ( business travel..) and when I am back I think I will keep on dabbling with very high quality enhances....


The good thing with enhance is that I can sell them at a much higher price but still provide good return for the buyers because if I sell 3.5k a 23 charges/722 enhance D the buyer just has to sell 4 buffs and then it is all benefit for him....


Just yesterday I sold a crate of 50 enhance action D and one of 25 enhance health D for a total of 237500 credit and the buyer actually tipped me 5k...


Very few doctors can crank out the kind of enhance I make and even fewer have over 20k of decent herbivore meat in stock like I do so I am not too worried


The nice thing about enhance too is that they require top quality material but I don't have to spend my whole online time running factories to crank them out because the demand isn't too high but I make up for it with the price/pack....


Only issue with enhance is that I can't sell any on the bazaar due to the 3k limit ( I sell my action D at 150k/crate of 50 but I do want my customers to get cheaper rate than bazaar so I would have to sell them for more than 3k per on the bazaar...)


Now if only I could find a huge creature dropping Avian Meat...


I am getting sick of killing perlerks, I need an Avian animal comparable to gurks or pickets....






Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Ail
Tue Sep 30, 2003 1:25 pm
#7

I have stocks of the rare resources for good enhances (240k of Class 4, 93k of 774 OQ Dolovite, 44k of 660OQ Dolovite...),


I just need a few good shifts of the more common resources and I will be all set up to crank out action D over 900 and health D over 800....





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Ail
Tue Sep 30, 2003 1:47 pm
#8

Eh eh 973 OQ 391 DR reactive Gaz just spawned on Valcyn it seems.


Maybe I will get to 800 enhance health D quicker than I expected





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Marzuk147
Tue Sep 30, 2003 2:16 pm
#9

I dont see that there needs to be any hate between people who sell them cheap, and those that sell them for high prices.

For one reason, the economy is borked, the value money has, is that it feeds my harvesters. If you really think that bieng able to sell a crate of stim B's to someone that exploited and has 3,000,000 for nothing, is all that impressive, Im happy for you.

I have had people complain about my prices, which are imho low. I told a guy I would sell him a crate of 16 charge res packs for 30k, and he told me it was too expensive, I told him he could find it elsewhere then I didnt care. Still breaks down to something absurd like 32 credits a use.

Thats the good part of the player economy, prices are not fixed - sell at what you want to sell at, and it will all sort itself out.

I just have fun selling stuff, money isnt my objective. I could make far more money as a pistoleer / ch with far less time and effort.
Ail
Tue Sep 30, 2003 5:24 pm
#10

I have not hate for those selling at lower prices but I am not going to try to compete with them..


Worse case I can always do missions and get much better cash and much less worry than they get...



Update : Not at 800 health yet but getting closer...


New enhance D pack is : 21 charges 772 health 11128 duration =)


Could do better on charges as I missed one experimentation so all in all not bad =)


That's with a 77% effectiveness pack . now to get better adv bec and adv chem release.............




Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

MNHawkFan
Wed Oct 01, 2003 12:03 am
#11

Don't let it disuade you, Ail. There is no possible way a seller or 2 can meet the demand they'd cause selling them dirt cheap. By business is actually up since the 30k spamming started. Then again, having a temp Imp base on one side of my house and a more permanant (I think) Rebel base on the other might have something to do with that. Location location location :-). The overwhelming number of docs that I've seen still offer that kind of quality in the 1000-1500 range. I sell plenty in that range. Sure, I got the one /tell about how he could get 500+ stim c's for only 600 per. I basically said fine. And to tell all his friends to descend on that single seller.


These people will burn out in no time. There's plenty of room on Valcyn for more quality stim sellers. I'm the only one feeding 3 cities worth of bazaars. Needless to say the sell out faster than I can possibly stock. Just so you don't become another trying to flood the market with 30k (I've seen 25k spammed on the boards) crates.


To anyone that thinks600 isfair for an uber advanced stim. Fine. Go ahead and meet the demand at that price. Burn yourself out. Spend every evening tending 6 factories. Night after night after...





mosheg
Wed Oct 01, 2003 12:23 pm
#12

now back to the topic at hand ( i know how much people love to talk about enhancers but this is off topic).


unfortunatly i didn't have time to do much testing/start my factories yesterday.


Grassy you missed the point a little you don't need master medic to use a stim D just pharm 4 if it's eperimented down.


there are many combat chars/ch that take pharm 4 to use powerful meds and it seems that on most forums recomend togo pharm 3 -4 for good medicine. and as most of us know making stim B and C practicly cost the same and making stim D cost about 35% more (using adv componants) so naturally we can mark them up by 35% over B or even50-100% to acount for the higher complexity. that means if B cost 1k D would cost 1.5-2K.


anyways we need to figure exactly what the forumla for healing and skill it happend to me that i accidently used my 320 power bs for healing and i healed for around 500-900 with master medic with my lousy 549 ds i can get about like 1600 max . it seems to me like 25%-30% under and over power with skill used as a range.


with 30% it would be:


healed points = (1+(skill/100))* (( power*0.70 + random( power*0.6))


in general a humanoid usually have around 1k health./action and an avg heal would be the stim power times 1.05( to acount for novice medic) . in general if they apply the heal l at 30% of their ham they need something that heal for around 500-700 to be eficiant meaning a 600 power stim would be ideal. that means either stim C experimented for power or stim D experimented for charges.


here is another alternative i think was mentioned : let asume you want to save your advanced componants for yourself or advanced stim Byou can sell stim D around 550/39 like i made with mostly regular componants that would cost about the same or less thanadvanced B but would probobly be more powerful and sell them for same price. a combat char with pharm 4 would get better value from your lowly D thana high B.


well i like math problems so i'll try to grind out the solution to all those questions.


another question is that is using a stim D more expensive to mind than using a stim B...


so many questions => I'll go to faq heheh




-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
Page 1 of 1
Previous Next