Doctor Archive
Thread: Wishlist (Voting Closed)
(Voting has now ended. Results will be posted later.)
1.Medical Bag/Inventory Search for Meds
2.Resuscitation Consent Request
3.High Level Wound Pack Consolidation
4.Factory Completion Timer
5.Factory Speed
6.Medic-looking Clothing
7.Crate combining
8.Window Persistence
9./registerwithlocation Terminal Request
10.Surgeon or other Elite-Elite Medical Profession
11.Med Center Crafting Station
12./diagnose Damage Level Display
13.Groupmate Numbering
14.Groupmate Highlighting
15.Factory Crate Size Selection
16.Factory Email Notifications
17.Factory Input Hopper Access During Operation
18.Correspondence Response&*
19.Non-Combat Diseases
20.Component Crate Size Increase+
Notes:
* - Denotes Issue has had some change or addition made to it since last posting.
+ - Denotes New Issue since the last posting. (These will always be at the bottom of the listing.)
= - Denotes Issue is listed by Devs as being fixed in either this publish or the next (generally, 4-8 weeks.)
% - Denotes some part of Issue will be fixed in either this publish or the next (generally. 4-8 weeks.)
& - Denotes an Issue acknowledged by the Developers that should be fixed at some undisclosed time in the future.
Please note that items listed as (*To be Fixed*) refer to the fact that the Devs have acknowledged the issue and expect that the issue will be fixed in either this publish coming up, or (more likely) the very next publish thereafter. In general this will probably mean a minimum of 2 weeks before such a fix will reach the Live servers but that it will more likely be closer to as much as an 8-10 week delay. Few of these items, if any, will rate a Hotfix so in order to ensure complete testing these kinds of delays are necessary. Be sure to check the date the statement was posted for a fix and add 8 weeks to it before considering if there is a problem with the fix not getting out. Please do not mistake the wording of a Dev that states “Fixed such-and-such” in these cases to mean that the item is actually fixed. It is simply a patch note method and the problem may not actually be fully fixed or even ready to go out in the next publish yet. Add the words “Will probably be” before that “Fixed” and you’ll have a better idea of how it should be read for now.
(*In Test*) refers to the next step where the issue has been placed onto Test Center for public testing. In general this means a 1 to 2 week test period before the issue will actually make it out to the Live Servers, presuming there are no undue problems. Again, please check the date of when the fix went to test before considering if there are any undue delays for getting the fix out.
(*Fixed*) Means the issue has been fixed and the fix is currently active on the Live servers. Items marked as Fixed will be removed from the very next issues listing if no further issues arise with the fix.
And for those who may not know but were curious, Ben “Marvelin” Hanson is the primary Medical Professions’ Developer (along with the other professions and coding projects that he also works on).
Message Edited by Zarlor on 11-26-2003 10:39 AM
Message Edited by Zarlor on 12-01-2003 01:19 PM
1.Medical Bag/Inventory Search for Meds
It has been suggested that some kind of equip-able Medic Bag exist that would allow a Doc to put all of their medicines (and only medical items) in that allows sorting and that would also be searched, alongside of type level inventory, for the purposes of finding medicines with the use of some medic-related commands. Presumably this would be in addition to the wearable Travel Pack. Another possibility was mentioned of consolidating med-packs into single types. Like having a Healpack-C instead of one each for Action and Health, or a Curepack-A for curing ANY state, not just dizzy or blind, and so on. This last suggestion may also help the Developers in greatly reducing database bloat. Even changing the naming conventions of Medicines to a more standardized form so that all Med Packs and Stims, and so on, can at least be sorted better alphabetically. Shorter names wouldn’t hurt either (after all, why are there Small Stimpacks, when there are no Large Stimpacks? Why waste putting the word Small in there?) Stacking of meds in some way or putting things back into crates has also been suggested.
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=9797
(*Dev Response:
Possibly addressed in part according to Holo’s response presumably as a response to our initial Top 5 issues on 8/22/03:
“Healing tasks that aren’t making it in this update, but are on the list as high priorities:
…
·Add smarter find medicine code.”
[Z’s note: This “update” likely refers to the October Publish, meaning we likely should not expect this until the November Publish at the earliest]
Ref:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=394421)
2.Resuscitation Consent Request
A request has also been made for a pop-up box to appear to the player of an unconsented corpse telling them that a Doctor is attempting to Resuscitate them, would they like to give consent for this action to occur? It was also suggested that a short delay, perhaps 30-60 seconds, would not be to out of line as an acceptable penalty for death before cloning is allowed. This also gives a Doctor a bit of time to get to a player and at least let them know that they are willing to Resuscitate them, if they prefer not to clone.
3.High Level Wound Pack Consolidation
A request has been made for a set of low level wound packs (assuming no consolidation is done based on the Inventory consolidation issue) that would heal, say, Health and the Health secondaries all at the same time and another pack for Action and the Action secondaries. Perhaps limiting them to a comparable A, B and possibly as high as a C-pack, but no higher, at the highest of Doc crafting levels.
4.Factory Completion Timer
Requests has also been made for some kind of Time-To-Completion timer being added to the factories radial menu, or even in an email sent at production start. Obviously game time is not always going to be accurate, but an estimate at the beginning of production would still prove useful, nonetheless.
5.Factory Speed
Some suggestions have been made to speed up the rate of production in a factory. This may be more noticeable for medicines than some other items where the absolutely lowest complexity on an item is 10, meaning it would take 80 seconds (not quite a minute and a half) to produce 1 item in a factory, whereas by hand crafting the same items they can often be produced faster. It has been noted that factories do allow for a more consistent product run (as well as being an alleviator of the tedium of hand crafting) and that factory components are practically a requirement for upper-level meds, so the current rate may have been considered acceptable in that manner. Considering the requirement, in many ways, to have a factory some increase of speed would generally be appreciated (or perhaps just the lowering of the complexity ratings on many meds and their components). There are, however, many dissenting arguments on this issue.
6.Medic-looking Clothing
There is a white coat, but other types of red, white, or white with red patterned-clothing for medics has been requested.
7.Crate combining
The ability to combine crates in inventory would be a very welcome addition.
8.Window Persistence
We’d like to see persistent windows and persistent sorting. Far too often we can set up our multiple inventory windows just the way we like/need them, with items sorted in a particular order so we know exactly where to look for them in a hurry (and we ALWAYS need them in a hurry, it seems) but as soon as we clone, log or take a shuttle all the windows close down and the sort order is completely lost. We have to go through the trouble of reopening all the windows and resorting everything in order to be useful again instead of jumping right back out there. Please provide some method of persistence.
(*Dev Response:
Response by Holo on 9/13/03 to some UI issues:
“Organize/reorganize the inventory window, so that you can keep things where you want them, instead of the seemingly arbitrary and random method that's currently used. This might be done by use of a ‘Lock in place’ radial menu addition to any/all UI windows, for example. < or > How about a grid system for this where we can simply place the item in any square of the grid?
·I could swear that at one point we were working on this, and I don't know what happened to it. I'll inquire for sure.”
Ref: http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=533754#M533754)
9./registerwithlocation Terminal Request
Some have indicated that having a terminal prominently located in the Med Center buildings (it appears that SOME med centers do have such a terminal?) would also make using the command easier for Medics/Docs by drawing their attention to this new object that they can use. It also adds a certain amount of in-game interactivity with turning on the sign, so to speak, beyond simply typing a command.
10.Surgeon or other Elite-Elite Medical Profession
Suggestions and ideas have been bandied about for the concept of a Surgeon profession as a form of elite (or even elite-elite) medical profession. Varying suggestions have been made for what this class might entail, including such ideas as the addition of bio-electronic enhancements (such as Luke’s replacement hand) but that such replacements have some negative costs associated with them, such as slower XP gain or permanent reduction of some stat or skill or some permanent amount of Battle Fatigue. The relevant threads below would provide far more important details.
Several ideas can be found here:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=3831
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=9776
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=16025
11.Med Center Crafting Station
The Doctors would also like to see a Public Food & Chemical Crafting Station in Med Center. The inconvenience of having to leave the Med Center to craft more packs for patients who want healing “right now” to both the Doctor and the Patient seem a bit much for such an easy fix. Admittedly this is more important as an issue for Medics, but the Doctors have brought this up as well and would like to see it implemented.
12./diagnose Damage Level Display
Adding in the HAM Damage levels (not wound levels, but damage levels) and the max level of a stat (to make it easier to check buff status) to the /diagnose display has been requested.
13.Groupmate Numbering
Additionally it would be helpful to list a number next to all of the group member names making it easier to know which one is associated with which Crtl-#.
14.Groupmate Highlighting
It has also been requested that a selected group member be made to stand out more than with just a blue box outlining them and their blip on radar. Something like a flashing name and/or radar dot in order to better locate the targeted individual in a clumped up group.
15.Factory Crate Size Selection
We’d like to see a slider or box that allows adjustment of the factory crate sizes produced. While 50 is a decent size for something, many times it would be nice to make 10 crates of 10, instead of 2 crates of 50, for example.
16.Factory Email Notifications
Factories currently, when sharing or providing admin rights for another player character to use the factory, sends all email about what is happening at the factory to the Factory owner only, not including whomever loaded the schematic and pressed the start button. Is there some way to grant this notification method? Continuing to notify the owner is fine, but adding in the individual doing the crafting is also very much needed.
17.Factory Input Hopper Access During Operation
A request has been made to be able to open the input hopper during the factory run (to add resources if needed, or remove crates or at least see how much has been used) would be a big help and provide some ease of mind that things are working as they should be. (It should be noted that the Output hopper can be opened, and is refreshed automatically, simply by selecting the Option item from the radial menu on a factory during the run.)
18.Correspondence Response&*
(To be Fixed, wording completely changed to reflect current state of this issue)
There is concern amongst the Doctor community that response and communication between the correspondents and the Devs is still not up to par. While there have been improvements and some responses have been forthcoming, there remains a rift in getting a dialog going concerning some of the most pressing issues in the profession. Nobody is expecting a quick fix, or even that our suggestions will be fully accepted, but we would like to know that our position is known, understood, debated and given due consideration. At this point it feels as though some of our issues have simply been dismissed out of hand. Further clarification and discussion on the reasons for these dismissals is very much needed, in our opinion.
19.Non-Combat Diseases
Some folks think it may be interesting to add spreadable diseases that are not like the combat diseases but do other things, such as making temporary image changes, stat reductions or mood changes. Such diseases would be curable by Doctors.
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=12242
20.Component Crate Size Increase+
(New Issue)
Some Docs have requested an increase in crate size for components to allow a full 1000 run to go into a single crate. This would allow making completed items easier by only requiring a single large crate to be used instead of forcing us to carry and load multiple crates for final product runs and make sorting and organizing them much easier. (Especially if combined with the ability to combine crates as suggested in another issue on this list.) No to mention it may also help to alleviate the ever-present DB size issues the Developers are always mentioning.
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=21502
Message Edited by Zarlor on 11-26-2003 10:39 AM
2) 18 Correspondence Response
3) 10 Surgeon or other Elite-Elite Medical Profession
4) 13 Groupmate Numbering
5) 2 Resuscitation Consent Request