Doctor Archive
Thread: A buffing question....
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TravonLepen
Tue Jun 15, 2004 9:23 am
#1
Hey guys, I know I'll probably get flamed for this because the answer is here somewhere, but I wanted to know what kind of buff stats I can expect from a 2/2/4/1 doc? and what tips you have for me since I haven't completed the rest of the skill tree yet....
Oh, and any more tips for buffing, a.k.a dealing with a$$holes who will treat me like a cheap prostitute.
Travon Lepen
Teras Kasi Master
Novice Doctor
Master Medic
Erithil
Tue Jun 15, 2004 11:36 am
#3
With a 4 in Doctor Knowledge, you should have a medical use of 90 if I'm remembering the progression properly. I typically make buff packs that have around a 92 MU (medical use) so two boxes in experimentation that would have gone towards effectiveness will need to be used to get you top-of-the-line enhancements (you'd have to buy them, you can't make them at only a 1 in doctor crafting).
You'd probably see 10% or more off the top of the buff value, translating to a 2k buff...not really that bad at all, honestly. But it's really not a bad bargain if you are 0/2/4/0 Doctor to buy your buff packs and endure the slightly lower duration and/or enhancement value in exchange for all of those skill points you can put other places.
MataHairy
Wed Jun 16, 2004 6:54 am
#4
Buff strength = location modifier * (100+ wound treatment skill) /100 * (base enhancepack strength)
You can double check the med use, but I think at 0240, your wound treatment skill is35. Therefore, barringhighBF,if you use a 110 droid, +25 wound treatment clothes and +25% bivoli your buffs will hit for:
Buff strength = 1.1*(100+35+25+25)* (base enhancepack strength) = 2.035 x base
A med use 90 using the same gear food hits for 2.475xbase, a master doctor for 2.75xbase.
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