Doctor Archive

Thread: Making Wound E Packs Question

DM-TK16
Wed Jun 16, 2004 10:12 am
#1

Ok, Im trying to come up with a good wound E packs so heres my question, Im getting around 444 base heal on them by using all advanced components Except chems cause i got no herb meat. Should i try and get the adv of the chems or just forget it? How much of a difference would it make on them?



Duff-Man
Master Lightsaber Duelist
Master of 32 Professions
Playing Since August '03
Songe
Wed Jun 16, 2004 10:16 am
#2

Honestly I think that everything about C is a waste for wound packs, so using advanced components in E would be even worse.



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Novice Lekku Stomper
WarFerret
Wed Jun 16, 2004 10:16 am
#3

Personally speaking I wouldn't bother, you can heal 500 wounds with a wound B pack, but that's using advanced chem releases, which equate to (if they're like stims) another 40-50 power or so on the final article.


Remember that adv. components made with poor quality materials will still be more powerful than the regular stuff made with high quality materials, however the regular ones are a lot less picky about what goes in, so you can keep your costs down (and 30x400 "veggie" stim B's aren't much worse than the advanced ones, but a lot cheaper to put together).



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
DM-TK16
Wed Jun 16, 2004 10:22 am
#4

Thanks, i guess ill have to save the adv for buff packs. BTW what do u other docs do when no good herb/avian is spawning on your server to keep bussy?



Duff-Man
Master Lightsaber Duelist
Master of 32 Professions
Playing Since August '03
Songe
Wed Jun 16, 2004 10:33 am
#5

I play my alt... and usually get bored lol. Not like spending my time killing gurks like now is fun though... but it passes the time.



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Novice Lekku Stomper
Marrow1
Wed Jun 16, 2004 10:34 am
#6

I never use or make any wound packs above B. It is a rare day these days to find someone with more than 300 wound points and you can heal that in one shot with a B.


When there is no avian/herb then I make the non-advanced stim B's in bulk and make the odd stim C, D, E and state cures, etc to keep the vendor with a diverse offering.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Ledao
Wed Jun 16, 2004 10:48 am
#7

I dunno... I really like wound Ds and Es. At least for health and action.


Don't remember the stats on the last Ds I made, but the Es were like 470/72 with advanced BECs and SDSs and regular CRDMs.



They were more useful before burns got nerfed -- when I could get flamed 3 or 4 times in PvP, wait for it to burn out, and then heal all the wounds in one shot.


But even without that use, 70+ charges is totally cool.




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Bayland
Wed Jun 16, 2004 11:02 am
#8

I use D's using end of crate components. I max them on charges so I don't need to carry too many items with me.


Honestly though, there's been a huge reduction in wounds game wise. I can't remember the last time I crafted wound packs for myself.


- Pendag



Valcyn -- Lt. Pendag Bal - Master Doctor / Master Swordsman
Tarquinas -- Waog Whawn - Doctor / TKA / Power Supplier, Steel Legion
Radar-X
Wed Jun 16, 2004 11:57 am
#9






DM-TK16 wrote:

Ok, Im trying to come up with a good wound E packs so heres my question, Im getting around 444 base heal on them by using all advanced components Except chems cause i got no herb meat. Should i try and get the adv of the chems or just forget it? How much of a difference would it make on them?






I make a few Action and Health Wound C's for when I run into people who have been griefed or have visited the Corvette. Never hurts to have them with you.



Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Marrow1
Wed Jun 16, 2004 1:59 pm
#10

Happymob I learn something new every time you post. Thanks, I had not even thought of trying to make economy E's.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Happymob
Thu Jun 17, 2004 12:18 am
#11






DM-TK16 wrote:

Should i try and get the adv of the chems or just forget it? How much of a difference would it make on them?




I would back off of the ABEC as well. Use average resources for the BEC and get around 5/5 on it. You will losearound 10 power and 15 charges. That still puts you in the 435/55 neighborhood on the pack. But it reduces the resource cost from 220 resources (188 good and 32 grinding) to 148 resources (80 good and 68 grinding). To cheapen it further, use a regular SDD made with grinding resources. Now it's around 390/55 using 132 resources (48 good and 84 grinding). You end up with a better pack that costs less than atypical Bpack. That's a huge heal and a lot of charges for only 48 of your good resources (tubers and polymer).


I make 2 types of E packs - the "budget" ones described above and an "all advanced" version for PvP only.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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