Doctor Archive

Thread: Patch 9 /healDamage

Neval31
Wed Jun 16, 2004 9:59 am
#1

Patch 9 is supose to make the /healDamage comand heal the player if an invalid target is selected. Does anyone know if this will also effect the other medic comands? Especially the /healEnhancement command which if it does, will cause Master Doctors a world of grief.


Thanks in advance,

Neval
Agent001
Wed Jun 16, 2004 2:19 pm
#2

only those that run afk buff bots
weshutch
Wed Jun 16, 2004 3:45 pm
#3

Wait a tick! Does this mean that buff bots are no more?

The already made it so that you can re-apply enhancements that are equal power. Add this to it and...


I kinda liked the buff-bots. Lots of customers would wait in a longer line just so they could say "hiya Doc" and not look like an idiot.


Belili <NIMH>




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Zariell
Wed Jun 16, 2004 3:46 pm
#4

No not really...it will just make the afk bots buff themselves once every 3 hours.



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Neval31
Thu Jun 17, 2004 3:00 pm
#5

Well I am hoping that it will only affect the /healdamage since many were complining that their heals would fail in combat due to an invalid target. As for buff bots, you reapply packs of equal or greater value, so you would rebuff yourself every 5 mins or so as opposed to 3 hours.


Just was hopping someone knew for sure. I like bots as well since waiting in line if Coronet for 1-2 hours is a real drag.


-Neval
WarFerret
Thu Jun 17, 2004 3:15 pm
#6

If you use /healEnhance with the same packs, after you've buffed your initial 6 stats you'll get the "XX has no attribute you can enhance" message. To reapply you have to double click on the pack, or possibly use the /healEnhance action|health|whatever command.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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