Doctor Archive

Thread: Question on buffing

Bugeyed4
Mon Jun 21, 2004 1:19 am
#1

You will need doctor 2-2-4-0 to be able to cure poison and buff. Your buffs WILL not be good enough for PvP in my opinion, somewhere in the range of 1800-2000. This is sufficient for most PvE encounters though.

Good luck




Alubit Mi'Tvo

Bugeyed4
Mon Jun 21, 2004 1:23 am
#2

You will also have med use 90 at doc 2-2-4-0, so med use 90 buffs or below are ok to use.




Alubit Mi'Tvo

alpinestreams
Mon Jun 21, 2004 1:30 am
#3

Thanks for the clarification. As for the buffs being good enough...that I'm not sure. Guess I'm hoping with TKA buff/ foods/drinks/spice I can compensate for the loss in M Doc buffs.


I'm still split on if I'll do this. I'm not going to rush into it. It really depends on whether getting a little extra defense is really worth it vs losing some Doc abilities. I do feel a little limited as a Master doc...I just wish we had 50 more skill points :-(




Chewen' the Cloaked Defender


Dafim
Mon Jun 21, 2004 5:54 am
#4

i was 3/4/4/0 doc - master fencer - 0/0/0/4 tkm

i bought 89-90 use packs at 930 odd power, with BE clothing a good bot and bivoli i could buff at roughly 2300


i realise u are master tkm and want some fencer but im guessing it will be similar



OH YEAH

Dafim
Jedi Warrior
Can't you see you can't win! I have the high ground!
Epezo
Mon Jun 21, 2004 10:10 am
#5

Im doc 0/4/4/0 and my buffs run about 1.8k for 3 1/2 hours. Thats all i need and i used little skill points.




Chroma

Orc Warlock


alpinestreams
Mon Jun 21, 2004 10:32 am
#6



Epezo wrote:
Im doc 0/4/4/0 and my buffs run about 1.8k for 3 1/2 hours. Thats all i need and i used little skill points.





Is that without bivoli/bio clothes?


So with a really good pack I could expect something in the 2200-2300 range with food/clothes? That would actually be pretty good. Better than what I expected.




Chewen' the Cloaked Defender


alpinestreams
Mon Jun 21, 2004 12:46 pm
#7


I'm a Master Doc who's never buffed at any level other than Master Doc. I'm thinking about dropping a few boxes in Doc and wondering what skills I need to continue buffing and also what type of enhancement packs will I need? 89 and below I believe?


Am I correct that it Is the medicine knowledge line I need to keep?


I'm TKA and thinking of picking up a line in Fencer for the defensive mods so I can be a tad better in pvp.


Of course, this is a hard decision because I've been hustling lately with the crafting aspect of doc and I kind of like it, but I also am a little frustrated with dying with the couple of times a week I take part inpvp.


I realize the lower buffs means I no longer will buff the public, but that's not much of a concern for me since I really no longer do that anyway. I figure I'll be happy with the buffs I can get from myself even at the lower levels I'll get.


I'm considering 2-0-4-0 so I can buff myself and also cure poison. Along with Master TKA+4-0-0-0 Fencer+1-0-0-0 Scout.


Seem ok?


Message Edited by alpinestreams on 06-21-2004 02:48 AM




Chewen' the Cloaked Defender


Chaque
Tue Jun 22, 2004 4:05 am
#8

Hi all,


I've recently reached Master Doctor (enjoying it immensely btw)but I'm having a little problem with my buff macro. I'm the type of person that likes to add a little bit of service so I've included personal greetings, thanks and such but I'm unable to use the healenhance xxxx command; Where xxxx is the stat.


Plain old healenhance works a treat and I could leave it at that, just repeating the macro line but it looks messy to me and I'd prefer to have it under control. I did check all spelling andcommand structure btw


As it was my first buff It might just be a glich and won't occur when I log back in. Still, has this happened to anyone else?


Thanks for your time.



Orl
/sneeze - emote of the week
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