Doctor Archive
Thread: The Crafting System Suxx AND Blohs!
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uofwi92
Tue Jun 22, 2004 11:15 am
#1
I spent about 2 hours wiping out Jantas yesterday. I got 5 identical jars of Janta Blood - 120 power, 12 charges. YAY!
I decided to make a Health Buff-D (3 BEC) and an Action Buff-D (2 BEC). I used some Solid Delivery Shell & Chem Release left over from my last buff run, as well as the main ingredients.
After experimenting on the Health Buff-D (success, good success), I was left with crappy buffs - like 742 power, 10,000+ duration. /sigh
After experimenting on the Action Buff-D (great success, good success), I was left with pretty good buffs - 1010 power, 11,000+ duration. /shrug
I took Bespin Port before each crafting roll, I live in a Metropolis (Research Center), and I've got the best crafting stations and med droid money can buy.
I'm sorry, but I really do feel that Master Docs (and any other Master crafters) should never get anything less than Good, should usually get Great, and should get Amazing successes more often.
For G0d's sake, I have been crafting meds for a long time. Is it really necessary to have my stuff get critical failures? I just had one today on some Stim-Bs. Stim-Bs! I could make those in my sleep, supposedly!
Just what does "0%" risk mean to you? The most I have is "5%" risk value (very infrequently), and I gotta tell you, I get lousy results more than 5 times out of 100. Even at "0%" risk on the Stim-Bs, I got a critical failure - that just ain't right, imho...
I decided to make a Health Buff-D (3 BEC) and an Action Buff-D (2 BEC). I used some Solid Delivery Shell & Chem Release left over from my last buff run, as well as the main ingredients.
After experimenting on the Health Buff-D (success, good success), I was left with crappy buffs - like 742 power, 10,000+ duration. /sigh
After experimenting on the Action Buff-D (great success, good success), I was left with pretty good buffs - 1010 power, 11,000+ duration. /shrug
I took Bespin Port before each crafting roll, I live in a Metropolis (Research Center), and I've got the best crafting stations and med droid money can buy.
I'm sorry, but I really do feel that Master Docs (and any other Master crafters) should never get anything less than Good, should usually get Great, and should get Amazing successes more often.
For G0d's sake, I have been crafting meds for a long time. Is it really necessary to have my stuff get critical failures? I just had one today on some Stim-Bs. Stim-Bs! I could make those in my sleep, supposedly!
Just what does "0%" risk mean to you? The most I have is "5%" risk value (very infrequently), and I gotta tell you, I get lousy results more than 5 times out of 100. Even at "0%" risk on the Stim-Bs, I got a critical failure - that just ain't right, imho...
HuntinHeads
Tue Jun 22, 2004 11:23 am
#2
Sorry bout the luck. I do think that critical failures have thier place, even amoung masters, but I do agree about the good/great and amazing success rate. However amazing success does depend slightly on the resources MA stat. That left over 1% from the 66% and 33% gets factored in as amazing success. <500 and it does nothing, >500 and you increase the success rate. It would be nice to see an increase the masters success. I don't think you can ever totally eliminate crit fails altogether though.
taloncard
Tue Jun 22, 2004 6:43 pm
#4
I will give you 1 worse that happened to me 3 days ago.
I finally after killing 100's of jantas got some blood. Put on my crafters apron, My (+5 assembly +5 exp) crafting shirt (+12 to exp) and get....................
A critical failure on assembly /CRY!!!!!
Bye Bye Janta blood /SOB
I finally after killing 100's of jantas got some blood. Put on my crafters apron, My (+5 assembly +5 exp) crafting shirt (+12 to exp) and get....................
A critical failure on assembly /CRY!!!!!
Bye Bye Janta blood /SOB
Roustabout
Tue Jun 22, 2004 7:36 pm
#5
Lexy wrote:
Avian meat and Reactive gas do not have MA
Subcomponents
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