Doctor Archive

Thread: Am I missing something about medical xp or am I bugged?

Sienn
Wed Jul 13, 2005 11:47 am
#1

I'm very new to this and just want to clarify something after reading a few posts.


I see people talking about how easy it is to get med xp and using an example of getting 5K of healing xp per creature without any sort of qualifier on their statement. I'm currently CL 19, having just passed novice doctor. When I join a group, I get approximately 1200 - 1400 xp depending upon whether the creature is slightly above or just at our max CL. As I understand the process the amount of xpthat I'll get when I heal someone fighting is based upon my current combat level. As I advance to higher combat levels, my amount of xp will increase. Is that correct? Or am I missing a major part of the puzzle concerning xp gain?


I'm having quite a hard time gaining xp since any time I log on I'm instantly swarmed with people wanting wounds healed. So if I'm being a dunce and getting much less xp because of it, please someone tell me!


cheers,

Sienn
After5CST
Wed Jul 13, 2005 11:56 am
#2

You are correct.

As a L80, I was getting ~7500 XP per critter ( probably including 10% ent bonus, not including 2x or 4x EXP weeks ).

When I dropped to a L54, I was only getting ~4000 XP per critter ( like above, ent bonus only ).

I'm currently at L66, and think I'm pulling about 5500 XP per critter.

All three above examples are from memory, hunting in L80 groups against bols or pickets.

So yes, MAX XP you can get per critter is capped by your current CL.
Rodian-Bob
Wed Jul 13, 2005 1:36 pm
#3

And don't forget that attacking a mob with your weapon will automatically split your med xp with your weapon xp.


And get medic 4440 if you can, so you can bacta spray while fighting with a group. Masses of xp can be had that way...





-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
Sienn
Wed Jul 13, 2005 1:52 pm
#4

Well I don't have any combat skills so splitting xp isn't really much of a problem - cloning is usually the limiting factor on that xp gain.


Sohow does an area heal increase xp? I seem to get the same xp no matter how many people I heal during the "attack". My observation is that the xp granted is per creature rather than per group member heal so I'm not following you here. I can see that an area heal might grant you the same total "lair or mission" xp slightly faster than simply targeting each individual and healing them during the combat. Or are you saying that an area heal grants xp differently?


Thanks,


Sienn


c-mot
Wed Jul 13, 2005 4:03 pm
#5

in a good organized group an area heal makes no difference as everybody should be fighting the same target with only a tank getting damage. but sometimes the group just falls apart and small groups attack different critters - then area heals will get u more XP - or the same XP as multiple heals of group members fighting different targets. the downside is that in such an unorganized group an area heal can get u easily the number 1 spot on some critters to kill list.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
Rodian-Bob
Wed Jul 13, 2005 6:03 pm
#6






Sienn wrote:

Well I don't have any combat skills so splitting xp isn't really much of a problem - cloning is usually the limiting factor on that xp gain.


Sohow does an area heal increase xp? I seem to get the same xp no matter how many people I heal during the "attack". My observation is that the xp granted is per creature rather than per group member heal so I'm not following you here. I can see that an area heal might grant you the same total "lair or mission" xp slightly faster than simply targeting each individual and healing them during the combat. Or are you saying that an area heal grants xp differently?


Thanks,


Sienn







I suppose I'm going from my experience in Phase 4 of the Village during the Sith attacks. Everyone is fighting and getting damaged and you do an area heal and see something like:


10:38:56 am: xxx died, you get 4500 medical xp


10:38:56 am: xxx died, you get 4500 medical xp


10:38:57 am: xxx died, you get 4500 medical xp


10:38:57 am: xxx died, you get 4500 medical xp


That would be for one Sith Outlaw dying and 4 people attacking it, all of whom recieved a 1-shot heal from me. Perhaps they "fixed" this, but that was my experience. Obviously it wouldn't work that way in a traditional group setting with one tank soaking up all the damage...





-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
After5CST
Thu Jul 14, 2005 12:00 am
#7

As a side note, it is my belief (perhaps mistaken) that the tying of max XP to CL means it's best to build up the vertical branches of a profession, rather than building then laterally.

For example, a Doc 4--- is going to have a higher CL than a Doc 22--. As a result, not only can they bank more XP before capping ( 1.2M XP vs. 700K XP ), they should gain more XP per critter.

I'm aware that Doc 4--- requires more XP to gain than Doc 22--, but my experience has led me to believe you gain CLs faster by driving up a single branch at a time.
Sienn
Thu Jul 14, 2005 7:48 am
#8

Hmm bouts of medical xp all from the same Sith? Either it works differently in the Village (I assume this is the place on Dath for FS stuff?) or the process has changed. I am definitely not getting medical xp for each person healed while fighting the same creature/NPC.


cheers,


Sienn


After5CST
Thu Jul 14, 2005 9:36 am
#9



Sienn wrote:

So how does an area heal increase xp?

Thanks,

Sienn




It won't increase the amount of XP you will get 'per critter'. Healing one person, or seven, for one point or 50,000 makes no difference in overall critter XP awareded.

However, it does three things:

1) Allows you to be a bit sloppy, and still get the XP. All you have to do with a group is stay within 15m of most of them, and when somebody's health drops, a bacta spray will give you the healing goods. In addition, if those group members are fighting multiple critters ( not good organization, but happens frequently in public groups ), that bacta spray may heal people fighting several of the critters, giving you XP 'dibs' on all of them.

2) It has a longer range than bactaShot/bactaJab/bactaInfusion ( 15m vs. 10m ), so you can heal a perimiter character at a longer range. And you don't have to target them either. This can be helpful if the group is dropping critters pretty fast, and you don't have time to close within 10m, target the wounded, and then fire a heal before the critter is dead. Granted, Bacta Toss had a 30m range, but it also takes time for the animation to happen: my experience has been Spray is a lot faster to fire.

3) It typically increases overall health healed ( if several are taking damage ), increasing your ration of healing vs. damage ( if you're fighting, which you've already stated you are not ) and increasing your possibility of aggro.


In a well-coordinated group, you'll typically have a single tank, or all the tanks grouped together nicely, and spray/toss are more or less irrelevant. Unfortunately, coordinated groups aren't common, and those that are frequently are so adept at hunting that nobody gets hurt at tall ( root / knockdown / blahblahblah for 1500 points of damage, etc. ). As a result, I believe in preparing my healer for work in unorganized groups. Spray goes a long way towards having that happen without constant micromanagement.
Lorechaser
Thu Jul 14, 2005 3:27 pm
#10

How is med xp split with combat?

I get about 10k med and 10k weapon from a bol. Would I get 20k med or 20k weapon if I killed it without healing, or healed someone else w/fighting?

20k seems a bit crazy....





Shyy'rissk the Angry Wookiee:Former Master Swordswook 4440 Doc, Pre-NGE TKM, MPike, Doc 4000, now Master Spy. "Still here, still hitting things until they fall down."

Eenig Darksun, Former Ith Pistoleer and Armorsmith, now Officer "No, you can't call me ET."
Daolee the Spiky, Rodian Medic. "We puts the needle in here, and either you die, or you feel better. If you die, we use it on enemy next time!"

After5CST
Thu Jul 14, 2005 4:18 pm
#11

Examples sometimes work the best:

1) If I kill a critter by shooting it ( no healing ), I might get 6000 Carbine XP and 600 Combat XP.

2) If I assist someone by healing ( no shooting ), on the same critter I might get 6000 Medical XP.

3) If I shoot and heal, I might get on the same critter 3000 Med XP and 3000 Carbine XP and 300 Combat XP, if the amount of damage I healed is approximately the same as the damage I dealt out.

4) If I shoot and heal (mostly) I might get 6000 Med XP and 1000 Carbine XP and 100 Combat XP, if the amount of damage I healed was a lot more than the damage I dealt out.


In all cases, I won't get more than 6000 XP for the critter: the medical / fighting XP "share" the same overall pool of XP for determining how much of each type of XP I receive.

I haven't sat down to figure out how Combat XP works into the equation, but it's typically 10% of the weapon XP. Whether or not it factors in for "a slice of the pie" is something I haven't conclusively proved yet.

Clearer?
Ekir_Atari
Sat Jul 16, 2005 12:12 am
#12

Clear as mud


Seriously, though, that is exactly how I've observed it to work. And again, if multiple people are fighting multiple mobs in a close group, a single bacta spray will give you xp for all mobs currently being fought - assuming that someone that has been fighting each of those mobs has taken damage.


For those "uber" groups that just don't take damage, I've found that firing off a wound heal (assuming they have wounds) will also bank you some medical xp if you heal them while they are fighting, although firing off a buff will not - even though it puts you "in battle" (your icon flashes red, battle music starts).


Ekir



/say I'm sorry, %TT, but your Imperial HMO does not cover wound treatments with a Battle Fatigue over 500. Please see an entertainer to receive treatment.

Huh?? What's Battle Fatigue?!
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