Doctor Archive
Thread: Template question on MD + Carbineer + ???
Any thoughts on the combo of Carbineer and Doctor? Also, if my math is right, I've got 23 points left over -- not really enough to keep part of artisan, so any suggestions on what would be useful?
MCM / Carb 4443 (working to master) / Doc 4---.
However, she's enjoyed the Doc profession ( wound healing primarily at the moment ) even more than carbines, and is thinking of converting to:
MCM / MDoc / Carbs --4-.
She's found that the basic attacks are enough when coupled with a L54 weapon for PvE, loves the ranged DoTs of CM, and wants to gain the buffs to help players. And, as a bonus, has really great healing abilities in group combat.
As a TKM / Doc 4--- / Fencer 2--3 ( working towards master ), I find her character an invaluable group member and really don't like to group hunt if she's not in the party.
I would consider MD / Carbs a reasonably good template, nothing to be ashamed of ( at least PvE : I have no experience with PvP ). Based on your RP requirements, I might suggest any of the following:
* MCM / Medic -44- / MCarb / Ent --4- ( no heal wounds or buffs, but strong healer/carbineer)
* MDoc / Medic 424- (bacta toss) / MCarb / Ent --4- ( strong doc + full carbineer + a little ranged healing )
* MCM / MDoc / Marksman --34 / Ent --4- ( basic carbines skills, but great healer )
All of the above reach CL 80, and depending on how much you like carbines and/or the CM DoT attacks, may be enjoyable. The last is my personal favorite, but it's probably a little medical overkill.
Message Edited by After5CST on 07-13-2005 10:11 AM
Hmmm, I calculate that you have only 9 points left over. I am basing that on you obtaining master carbs though so I may be wrong as well!!! As for what to spend your remaining points on, I don't believe you'll get much benefit putting them into a combat class so the ranged healing tree in medic is probably a good choice.
Myself I spent the extra points in Scout and went for Novice BH in the end, I find the terrain negotation modifiers to be useful as I have a habit of losing vehicles!!! Masked scent isn't that much use these days unfortunately ![]()
djpringle wrote:Hmmm, I calculate that you have only 9 points left over. I am basing that on you obtaining master carbs though so I may be wrong as well!!!
A base profession requires 15 points for novice, and 14 points for each line (2+3+4+5). Elite professions require 6 points for novice (I think?) and 14 points for each line (5+4+3+2). Adding 6 points for base master or 1 more for mastering the elite profession and it requires 77 points to master a base profession or 63 to master an elite profession. If I'm already off, someone please let me know.
But my problem was just that I forgot Carbineer needs 0044 Marksman, not 0040.
Heh, I've made those kind of mistakes many a time ![]()
I would recommend one of the following character builders as well:
and for an offline one, the builder at www.bloodfin.org is excellent, I haven't actually used it post CU as I can't access the site for some reason but I do know it has been updated.
djpringle wrote:
Heh, I've made those kind of mistakes many a time
I would recommend one of the following character builders as well:
Online one
and for an offline one, the builder at www.bloodfin.org is excellent, I haven't actually used it post CU as I can't access the site for some reason but I do know it has been updated.
Looks like someone beat me to an online builder, though it loaded real slow for me. I am manually converting it to post-CU. I have 14 more professions to convert. It takes me about 1-1.5 hours to update a single profession. If I could contact Doritos Vodkaand get a sql dump...I could finish my builder in a matter of minutes. Anyone know what server he plays on?
According to his profile, his server is Chilastra
Batt wrote:
Looks like someone beat me to an online builder, though it loaded real slow for me. I am manually converting it to post-CU. I have 14 more professions to convert. It takes me about 1-1.5 hours to update a single profession. If I could contact Doritos Vodkaand get a sql dump...I could finish my builder in a matter of minutes. Anyone know what server he plays on?
KupyiLabe wrote:
I don't really do PvP, just PvE. TK looks interesting, I might give it a shot at some point.
I think DOC/TKM is sort of a staple in the game. The two just mesh so well together. Awesome defense plus insane heal, and then mix in the fact that in pvp this is the situation I am up against:
1. team starts flying in overt, first wave dies in seconds 2-4 bodies lying dead, counterattack imminent. Ok this is when a doc shines ; drag all players to ya get consent and with in 2 minutes all dead are revived , healed and rebuffed and reformed in one area.
2. counter attack hits people fall and fall fast without heals: ok this is where things get tricky, with a doc u can keep your jedi, and melee fighters alive while rifleman pound away. Keep those incaps getting up fast and no DB happens you save the day,and possibly some jedi about 6 hrs of grinding.
3. Critical point is here: war of attrition begins and at this point everyman for themselves, TKM kicks in COB is up, healing myself with infuse, and KD'in like a mofo. Of course this is just a shortened version of a very intricate play that unfolds but you get the idea.
IMPS FOR THE WIN !!!!!!!!!!!!!
)))