Doctor Archive
Thread: Why are you a Doctor and not CM ?
Based on what I heard so far:
Doctor Pros:
- Standard Buffs are decent.
- Speed buff is great.
- Infusion is good.
Doctor Cons:
- I heard that CM can outheal a doctor, and heal group better then a doctor because of area heal.
- CM can deal decent dmg with DOTS.
- CM can Paralyze, and Slow and effect regen rates.
Both professions can res now.
Doctor Cons:
UberNinjaOfDoom wrote:
I am trying to figure out a good healing profession for my ALT, and did not get a chance to play DOC or CM past CU. Just wondering why you guys chose to be doctors and not CM. A lot of people are saying to go CM, but I am trying to get doctor's perspective on this. So my question is : Why are you a Doctor and not CM ? What are some of pros/cons...
Based on what I heard so far:
Doctor Pros:
- Standard Buffs are decent.
- Speed buff is great.
- Infusion is good.
Doctor Cons:
- I heard that CM can outheal a doctor, and heal group better then a doctor because of area heal.
- CM can deal decent dmg with DOTS.
- CM can Paralyze, and Slow and effect regen rates.
Both professions can res now.
I am actually both with MMed as well. I never changed my Template after the CU.
However to answer your points.
Doc pro you need to add: Wound healing
Your Doc cons:
Well CM does heal more health in a group because of the area heal. Whenone heals 1k+, each,to up to8 people instead of 1300+ to one person they are technically "better" healers.
The Bacta toss does not out heal the Jab (which ever of the doc ones that does the best healing). So for a single target the doc will outheal. Also with the doc version you don't stop in your tracks to heal the target which the bacta toss does (a huge bonus when being chased down by a mob).
DOTs are nice, but really just help keep up with most creature's health refresh rates. I, with some SEAs and items in use, do about 240dmg with the fire and 202 with the poison(when they stick... and they fail a lot) a tic. I personally only use it when I'm soloing mobs of my own level or helping with a group take down a big target like a Kryat.
The paralyze is just about useless... it is broken by dmg and takes too long to place on a target. The Smuggler Concussion shot is much more efficient in this measure. They can tab though a mob and concussion shot... you can't quite do that with the paralyze. The action takes too long and doesn't last more then the refresh rate on the action itself.
The only "debuff" I use is the speed one. With the speed buff and that it's an 80pt speed swing in the combat. I do see an effect. Rarely I'll use the one that slows something down. Otherwise the others seem of little to no use. The disease is the greatest waste of an action I've seen post CU. It's equivalence is the pre-CU medical forage.
Bonus... with the infusion and the single target heal effective you can help a tank keep going with a slightly lower chance of agro. The problem is you want to be close to the tank and have no weapons in hand. They have an auto assist no one has complained about yet... when you target a groupmate you will alsoauto attack their target after you heal them, and this can get you into HATE trouble fast.
Bad... the rez for Doc is bugged. I used the CM one more then the Doc because it actually works every time. Sometimes I forget and click the Doc but then when it fails I go back to the CM one. I won't try the Doc over and over again. Supposedly the CM one has more of a delay before the player can act but really I've not only not noticed any difference between the 2... I've not noticed any delay at all.
Now I'm a Doc because I love it... I've mastered it more then once on one character alone (4 times in fact). CM is nice and they compliment each other but let's be honest... I'm just an assist player. I can solo stuff most people of my level can't only because I can heal myself BUT the kills take forever and if I'm trying to get weapon xp I end up with half or more in medical xp instead. Hopefully you can find a healing profession and template you like.
Cactus Jack MD/MCM/MMed
{LOCO} of Mos Locos, Tatooine, Flurry
Great post Cactus Jack,
It is great to hear from someone that not only has tried both classes but also one that has CM and Doc as a template. To me no one should heal better than a Doc.To me the CM should trade off some healing power to have de-buffs and DOTs but that does not seem to be the case in the overall scheme of things.
The reason I have heard a lot of people are docs and others are CMs is teh skill point cost.
If you are melee, it is more SP efficient to be a doc since you wont ened to waste 15 SP in novice marksman.
However, a lot of ranged pick up CM because you are saving yourself 14 SP since almsot every ranged profession needs teh ranged support line as does CM.
In practical experience the CM debuffs help a LOT in PvP. the snare can take away any person's ability to kite, the dots are becoming more of a nuisance now, especially on jedi, nad the regen debuffs are good on everyone. Also the ranged heal can help out someone getting pounded on too.
Docs are helpful with their buffs. Sure most of them are 10% base, but that 40 point speed modifier is really nice.
I have a little of both, actually.
CM only heals "better" per heal because of Enhancers. I heal just about the same amount without an Enhancer, AND I have a second heal that I can also tie an enhancer to, as a Doctor. Shot then Jab.
But you did list the major things... although really CM vs. Doc is a stalemate, for the most part. But vs. anyone else... it's ugly.
right now i see my doc as an investment into future changes, namely when creatures get their specials back and inflict poisons and diseases again.
This works perfectly with any master rifles/pistols/carbs and leaves you with 4 sp.
If you don't have Novice Marksman in your template, then MDoc/Medic 4440 takes one fewer skill point than MCM/Medic 040. As a result, the Doc picks up bacta toss ( only ranged heal ) and bacta spray ( the only area effect heal ), and can do them both only a little less efficiently than a MCM.
So, for a non-ranged template, the Doc/Med 4440 picks up the two CM healing abilities, still hass his full gamut of heals, buffs, wound healing, and bacta Infusion (so good it deserves its own mention) for the same skill point cost. For me, unless I'm just set on the DoTs and Debuffs from CM, there's no contest.
Alternatively, if you don't want bacta spray, you have 15 skill points to spend on something you consider more worthwhile.
On the other hand, if you do have Novice Marksman and the Ranged Support branch for a ranged profession, CM becomes the more attractive option. You effectively free up 14 skill points ( since your ranged profession is already covering one branch prerequisite for CM ), giving you valuable skill points to spend where you want.
As a result, my typical builds go CM if I'm going to have a ranged profession ( Smuggler being an odd exception, since it doesn't require Ranged Support ), or Doc if a non-ranged profession. I find, at the end of the day, the limited skill points are more important to me than the DoTs vs. Buffs/Wound Healing tradeoff.
As a point of reference, I've been a MDoc, MCM, and am now a Doc 4xxx ( my SO is still a MCM and loves it ), so I don't think I'm particularly biased one way or the other.
Take Master Doctor with medic 4440, and any Elite Combat Prof.
You'll outheal any CM, both with Ranged Heal and Area Heal.
Because they're all based on Healing Effeciency, that's why.
And MD has HE=105. CM is less.
Wheeeeee!
Rodian-Bob wrote:
Take Master Doctor with medic 4440, and any Elite Combat Prof.
You'll outheal any CM, both with Ranged Heal and Area Heal.
Because they're all based on Healing Effeciency, that's why.