Doctor Archive
Thread: I call it now NERF NERF NERF....
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Tarak-Cala
Sat Jul 16, 2005 8:59 pm
#1
All of docs skill mods should be spread over all 4 area lines of doctor. Stop overloading all the best skills in one line people. Make us choose a master and stick with it.
Each box should have something like
+3 augment +3cure effeciency +3 heal effiency +5 melee or ranged
spread it out so there isnt just one "UB3R L337" line in doc. You give them ruby bliel and stims D's , and now they want 4000 doc. You give them 4000 doc and they will scream for medic 4240, then before you know it TK's swordsman are running with rifles and rifleman are running with sabers and allhell breaks loose.
Remember this is a pipe dream, and pls take that with a grain of salt. Its 615 am where I am and I am getting a bit delerious.
Message Edited by Tarak-Cala on 07-17-2005 06:20 AM
MyT_Chicken
Sun Jul 17, 2005 12:05 pm
#3
Can't really agree with al 4 trees, but it should definantly be spread over atleast 2 of the 4 trees. But I highly doubt that will happen. The CU is designed for Dabblers, and I highly doubt that will change any time soon.
Vupos
Mon Jul 18, 2005 12:13 pm
#4
Tarak-Cala wrote:
All of docs skill mods should be spread over all 4 area lines of doctor. Stop overloading all the best skills in one line people. Make us choose a master and stick with it.
Each box should have something like
+3 augment +3cure effeciency +3 heal effiency +5 melee or ranged
spread it out so there isnt just one "UB3R L337" line in doc. You give them ruby bliel and stims D's , and now they want 4000 doc. You give them 4000 doc and they will scream for medic 4240, then before you know it TK's swordsman are running with rifles and rifleman are running with sabers and allhell breaks loose.
Remember this is a pipe dream, and pls take that with a grain of salt. Its 615 am where I am and I am getting a bit delerious.
Message Edited by Tarak-Cala on 07-17-2005 06:20 AM
By simply making the other two mostly useless doc trees more useful in combat and by widenning the doc 4000 to MD heals would solve the problem also, the advantage is doc gets a boost over the dabbler healers while the dabblers dodn't get screwed, because their template just got screwed over.
Also spreading out healing mods would just turn Doc into a level by level "class" that you see in every other RPG dabbling is a GOOD thing for the game it keeps it different. The system works its some professions at don't, those need to be fixed not the system changed.
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