Doctor Archive
Thread: Rez arm Healing Eff mod doesn't seem to be working.
Are you maxed (+25 Healing Eff) on other BE clothes or tapes?
Like say you have a +13 HE shirt and +13 bandolier, then the arm won't do anything on top of that....
Saarkai wrote:
Hello Docs.
I have a rez arm and by the calculations in the healing guide for post publish 19, my rez arm doesn't seem to be adding anything to my bacta shots.
Is the +15 healing eff mod on the rez arm working for anyone else?
Interesting. I've been waiting for someone to test this. Does the +15 show up in your skill mods?
Can you please post your numbers of what you get for heals. Make sure you have no BF andget the average ofat least 5-10 heals. If you can get or borrow some Healing Efficiency clothes, that would be interesting to try too.
Can anyone else confirm no effect?
Matta,
I'm glad you've seen this. I've done some testing and without any +HE clothes I heal for around 620 every time. Which is consitant with your testing of healing without any extra mods and just medic 0-0-2-0.
Also, my skill mods shwon in crtl-S show me as having a straight +15 for healing eff when I have my rez arm on. further, I have a new skill mod called "Cyborg Healing Eff" which has the +15 from the arm. I do not think this mod is adding anything to my actual healing eff. I've tested it many times.
I did pick up some +healing eff cloaths and they all worked as expected and thier mods showed up in ctrl-s for healing eff: +15/+32
HTH
Saarkai wrote:
Matta,
I'm glad you've seen this. I've done some testing and without any +HE clothes I heal for around 620 every time. Which is consitant with your testing of healing without any extra mods and just medic 0-0-2-0.
Also, my skill mods shwon in crtl-S show me as having a straight +15 for healing eff when I have my rez arm on. further, I have a new skill mod called "Cyborg Healing Eff" which has the +15 from the arm. I do not think this mod is adding anything to my actual healing eff. I've tested it many times.
I did pick up some +healing eff cloaths and they all worked as expected and thier mods showed up in ctrl-s for healing eff: +15/+32
HTH
So, it sounds like the mods are being added to your skills as "Cyborg Healing Efficiency" and not regular HE. Interesting, if it was actually working as a separate mod, it would probably be a different mod and independent of the +25 skill cap.
Well, it sounds this is an issue to add to the bug list (did you /bug in-game?). The problem could be fixed eitherby making Cyborg HE work, or by changing it from Cyborg HE to regular HE.
MataHairy wrote:
Saarkai wrote:
Matta,
I'm glad you've seen this. I've done some testing and without any +HE clothes I heal for around 620 every time. Which is consitant with your testing of healing without any extra mods and just medic 0-0-2-0.
Also, my skill mods shwon in crtl-S show me as having a straight +15 for healing eff when I have my rez arm on. further, I have a new skill mod called "Cyborg Healing Eff" which has the +15 from the arm. I do not think this mod is adding anything to my actual healing eff. I've tested it many times.
I did pick up some +healing eff cloaths and they all worked as expected and thier mods showed up in ctrl-s for healing eff: +15/+32
HTH
So, it sounds like the mods are being added to your skills as "Cyborg Healing Efficiency" and not regular HE. Interesting, if it was actually working as a separate mod, it would probably be a different mod and independent of the +25 skill cap.
Well, it sounds this is an issue to add to the bug list (did you /bug in-game?). The problem could be fixed eitherby making Cyborg HE work, or by changing it from Cyborg HE to regular HE.
It's interesting because if I take the arm off and examine it, it says just "Healing Efficiency +15" But it applies as "Cyborg Healing Efficiency"
Bottomline, does everyone think this arm is worth getting and wearing or no?
Thanks
LogapBofey wrote:
Bottomline, does everyone think this arm is worth getting and wearing or no?
Thanks
If you are a master docor (or cm) probably not, if what they said above is true.
Someone said the cyber rez is slightly faster than ordinary rez and seem not fail as often. Unsure though. Might bring it along on the next larger event we have see what the difference is.
I wouldn't pay for the arm as a doc/cm but as a combat prof it is a very nice compliment to your template. When we do high-end pve almost every member has the rez arm if all healers should die.
LogapBofey wrote:
Bottomline, does everyone think this arm is worth getting and wearing or no?
Thanks
Well, since the healing eff mod does not work, you would only want it for the rez ability. It's a week point though, so it you have a tank / doc template you really don't want it.