Doctor Archive
Thread: Wound Pack Es my first run of 333- stat Check
Page 1 of 2
DarkDeathDude
Sat Aug 28, 2004 5:20 am
#1
I didnt use Advanced Chems cos herb meat is too good to waste
got me 77/319 Wound Es or if i reversed my experimentation I had 62/418 (chrg/pwr)
Anyone else made these suckers, be interested in seeing comparible stats 
Agent001
Sat Aug 28, 2004 7:03 am
#2
wound E packs are pointless right now, since nobody really accumulates wounds that would really justify making D packs, or really even C packs. As a MD, I can heal over 300 wounds per shot with a good 170-180 powerB pack...
Message Edited by Agent001 on 08-28-2004 08:04 AM
DarkDeathDude
Sat Aug 28, 2004 7:24 am
#3
pointless to you perhaps, but I like to make everything I can to the best of my abilities
so rather than belittle my efforts perhaps quote some Stats on your Wound E's as I was looking for as a comparison
Cronan44
Sat Aug 28, 2004 9:47 am
#4
I suggest reversing the bios to provide u the more power, I make C's that have 250 base on them and my e's without adv chems are around 450 i think, whats the stats of the polymer and the organic?
TaeRocko
Sat Aug 28, 2004 11:08 am
#5
With the way HAM stats are shifted towards the mind pool, wound E's aren't necessary (and I would agree..pointless) for a good portion of the community - based on stat limitations, the human race. All alien races (well, to my knowledge) have a significant amount of points left over to allocate to the health and action stats. When I originally made wound E's, I did so just for **edit**s and giggles, but found that 1-hit healing the wookiees, zabraks, etc. was very valuable.
Granted with the environment we play in, wound E's don't shine as much as they could/should, there are still a number of players that appreciate the 1-hit 899 wound heal after returning from a hunt or after cloning.
-tae
Granted with the environment we play in, wound E's don't shine as much as they could/should, there are still a number of players that appreciate the 1-hit 899 wound heal after returning from a hunt or after cloning.
-tae
DoctorGriggs
Sat Aug 28, 2004 1:09 pm
#6
I do E's for Health and Action, but B-packs for the other 4 stats. I think they should revamp our wound kits. If a player has a 400 stamina, even if it was wounded 100% a good B pack would take at most 2 uses.
I think all of our meds need to be re-evaluated somehow because right now many of them really are useless.
I think all of our meds need to be re-evaluated somehow because right now many of them really are useless.
Marzuk147
Sat Aug 28, 2004 3:28 pm
#7
Maybe wound Es with advanced comps and all high grade resources are a waste, but I used to make wound pack Es out of whatever the highest concentration was, and go for quantity. Worked well, and was cheaper / less time consuming than making premium Cs ect.
DarkDeathDude
Sat Aug 28, 2004 5:42 pm
#8
Yeh it is a shame that they are a fairly redundant pack in the sense lower end packs cover it so well, the high charges though make it great, as they last a lot longer.
Since i mined all the resources , its still financially viable to make and sell at a good profit.
Ill see how they sell as to whethers its worth making more.
Thinking about trying Buff Bs or Cs, been getting a few requests for docs wanting to gain XP this way. Might discover an untapped market so noobs can get mini buffs for super cheap!
Marrow1
Sun Aug 29, 2004 12:50 am
#9
CRDM 19
ASDS 73
ABEC 12/22 P/C
Tuber 910/866 OQ/PE
Polymer 978/930 OQ/UT
475/62 Power/charges Health Wound E
I rarely make them. When I do it is out of rement crates from factory runs of other things.
After the combat revamp we may see wounds again come into play but who knows.
Ututin
Sun Aug 29, 2004 2:39 am
#10
DarkDeathDude wrote:
Thinking about trying Buff Bs or Cs, been getting a few requests for docs wanting to gain XP this way. Might discover an untapped market so noobs can get mini buffs for super cheap!
There's actually a market for it. I've done custom jobs just for the purpose of grinding docs. I'd recommend advertising for custom orders rather than stocking, especially with the upcoming limits on vendors.
Happymob
Sun Aug 29, 2004 10:31 am
#11
You have already determined that ACDRMs are a waste in wound E packs. I tend to agree. Consider also ditching the ABECs. ABECs in Stim Es and Wound Es are the single largest cost component. The extra charges are nice, but don't truly justify burning up your best resources. My guess is you can make some really low cost Wound Es that still are excellent for everything but the most serious PvP (where you always want the best, regardless of cost).
trinn
Mon Aug 30, 2004 9:59 am
#13
55 uses and1100 power for E's with 46 med use. 50 uses and 919 power for D's with 40 med use. I likegiving thelatterto my guildies who can use 40 "med use" packs and actually enjoy hunting unbuffed. I don't agree that E's are useless... I use them all the time when the group is hunting Krayts, it makes for a nice, one shot, full heal.
Page 1 of 2