Doctor Archive
Thread: Crafting Dizzy/Blind/Stun/Intimidated Stims
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VoweDarkwave
Fri Aug 27, 2004 11:55 am
#1
Hi folks, I've grown more than weary of trying to search for this, because:
A) The forums are really frustrating when all you continually see is "There are too many searches in progress" everytime you click the Search button - or *gasp* try to reorder the results from most recent to oldest. Then, lucky you, you get to back to where you started and try again and again.
B) Anytime you search in a given profession or galaxies' forums, the first page gives you the results from only that part of the forums. Any subsequent page gives you who knows what from who knows where.
Those issues aside (if anyone has advice to correct that, I'd really appreciate) I'll stop ranting about the forums and ask my stupid question lol:
When you craft Dizzy/Blind/Stun/Intimidate Stims, does the quality of components/final combine resources matter at all? I don't recall seeing any qualities on the stims themselves.
Any help? Thanks so much, I appreciate it.
Nema0879
Fri Aug 27, 2004 1:33 pm
#3
also remember don't use advanced liq. sus'
they don't contribute to the quality of the stim at all - I wish there was somewhere that had mentioned this before .... the amount of 995 oq talus water i've wasted .... *cry* (just learned this about a month ago after playing since august ...
)
I use abecs for charges but thats it ....
Message Edited by Nema0879 on 08-27-2004 09:34 PM
VoweDarkwave
Fri Aug 27, 2004 2:11 pm
#4
Cool, I'll use ABEC's for charges, great idea! I have a TON ofgrindingquality tat fiberplast and lokian wild wheat still
Thanks so much!
InikoIra
Fri Aug 27, 2004 2:49 pm
#5
yeah I forgot to mention that don't waste advanced component's I got clued in luckily back in december when I started making them.
Haywood
Fri Aug 27, 2004 5:03 pm
#6
I would only recommend making Dizzy and Intimdate packs. I do not know that last time I needed to Drag an incaped palyer or had to use the shuttle and couldn't because I was blind.
And any doc dabbler should you dizzy and intimidate packs, and the intimidate is a must since I hope everyone knows how effective that is in reducing damage output and lower your defences.
KnightHawk420
Fri Aug 27, 2004 11:24 pm
#7
Haywood wrote:
I would only recommend making Dizzy and Intimdate packs. I do not know that last time I needed to Drag an incaped palyer or had to use the shuttle and couldn't because I was blind.
And any doc dabbler should you dizzy and intimidate packs, and the intimidate is a must since I hope everyone knows how effective that is in reducing damage output and lower your defences.
Although I surely wouldn't disagree with the above. Don't ignore the stun and blind packs.
Blind = your ranged professions won't be hitting a defense stacker for nothing
Stun = Your defense stackers won't be quite so defensible
I'd say make sure you have them all, but carry the dizzy and intimidate packs on you double.
InikoIra
Sat Aug 28, 2004 12:29 am
#9
no it doesn't most stims are easy to make sense they only require organic and non-organic, I never had to apply the stim twice.
revisoHT
Sat Aug 28, 2004 3:28 am
#10
also for blind you can't harvest until it goes away...
i'd double check the final combine resources for charges. I think it's UT but it's been a while.
-OG-Murder_Inc
Tue Aug 31, 2004 4:53 am
#11
Dont forget about Zabraks not being about to use equal while stunned. Stun packs have saved my life time and time again.
RSBarak
Tue Aug 31, 2004 5:28 am
#12
Just to clarify. You are saying that advanced components have no effect on state packs? or that the quality of them has no effect? or what?
MNHawkFan
Tue Aug 31, 2004 6:32 am
#13
To clarify. Use an ABEC for more charges. None of the rest matter, as there is no power number associated with these.
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