Doctor Archive

Thread: Howto mass-produce buff packs (Numbers Guide to get 200 IDENTICAL packs each stat per Round)

Gitana
Fri Aug 27, 2004 7:31 am
#1







Gitana'sguide to mass produce buff packs


This is a guide to mass produce buff packs, or maybe a method to do it i assume the doctor who use that guide already know how to make buff packs in factorys. This is a guide more abouth numbers. Using that method On each Round Trip u can get 200+ packs each stat, 1200+ total buff packs or 4 full crates each stat.



Part I, Factorys & Resources:


6 Factorys, naming each one for help:


Factory #1 Health
Factory #2 Action
Factory #3 Quickness
Factory #4 Stamina
Factory #5 Constitution
Factory #6 Strenght


Resources needed:


(that numbers are the resources u need put inside factorys, need a little more for the schematics, get a little more in each one to be safe)


Primary resources:


27600 units Avian Meat
27600 units Reactive Gas


Biological Effect Controller:


60480 units Tatoonian Fiberplast
60480 units Lokian Wheat


Chemical Release Duration Mechanism:


40320 units Herbivore Meat
40320 units Class 4 Liquid Petro Fuel


Solid Delivery Shell:


20160 units Domesticated Oats
20160 units Dolovite Iron


If u already got that resources, (each one on identical stats) u can start the schematics process, remember got a little more resources as listed.



Part II, Schematics for the components:


Schem #1: BEC number-1 HEALTH

630 items or 11340 units fiberplast & wheat


Schem #2: BEC number-2 ACTION

420 items or 7560 units fiberplast & wheat


Schem #3: BEC number-3 QUICKNESS

630 items or 11340 units fiberplast & wheat


Schem #4: BEC number-4 STAMINA

630 items or 11340 units fiberplast & wheat


Schem #5: BEC number-5 CONSTITUTION

420 items or 7560 units fiberplast & wheat


Schem #6: BEC number-6 STREGHT

630 items or 11340 units fiberplast & wheat




Schem #7: Chemical number-1 HEALTH-ACTION

840 items or 13440 units hervibore & liquid 4


Schem #8: Chemical number-2 QUICKNESS-STAMINA

840 items or 13440 units hervibore & liquid 4


Schem #9: Chemical number-3 CONSTITUTION-STREGHT

840 items or 13440 units hervibore & liquid 4




Schem #10: Solid number-1 HEALTH-ACTION-QUICKNESS

630 items or 10080 units dolovite & oats


Schem #11: Solid number-2 STAMINA-CONSTITUTION-STREGHT

630 items or 10080 units dolovite & oats





In that method go to make a total of 11 schematics, and need made identical stats 1-2-3-4-5-6 7-8-9 10-11. Can use the names u want, that ones are for help understand the process. Each schematic got one limit making items, u can make that limit in the schematic or just made all 1000 items limit and put in each factory only the amount on resources needed for each one.



Part III, Running the 11 schematics in the factorys:


Time to run the components in the factorys in TWO round trips, if u not set limits at schematics just put only the amount resources listed in the Part II


Put schematics and resources 1 to 6 each one in one Factory in the First round trip:


Factory #1 Health Schematic #1 BEC number-1 HEALTH
Factory #2 Action Schematic #2 BEC number-2 ACTION
Factory #3 Quickness Schematic #3 BEC number-3 QUICKNESS
Factory #4 Stamina Schematic #4 BEC number-4 STAMINA
Factory #5 Constitution Schematic #5 BEC number-5 CONSTITUTION
Factory #6 StrenghtSchematic #6 BEC number-6 STREGHT


And the left 5 schematics in one Second round trip:


Factory #1 Health Schematic #7 Chemical number-1 HEALTH-ACTION
Factory #2 Action Schematic #8 Chemical number-2 QUICKNESS-STAMINA
Factory #3 Quickness Schematic #9 Chemical number-3 CONSTITUTION-STREGHT
Factory #4 Stamina Schematic #10 Solid number-1 HEALTH-ACTION-QUICKNESS
Factory #5 Constitution Schematic #11 Solid number-2 STAMINA-CONSTITUTION-STREGHT
Factory #6 Strenght FREE FACTORY



Part IV, Filling the Factorys:


Ok u maded that tons components already, congrats Is the time to put that items in the Input hopers on each factory:


Factory #1 Health

600 units BEC number-1 HEALTH (saved 30 for the buff pack schematics)
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)


Factory #2 Action

400 units BEC number-2 ACTION(saved 20 for the buff pack schematics)
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)


Factory #3 Quickness

600 units BEC number-3 QUICKNESS (saved 30 for the buff pack schematics)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)


Factory #4 Stamina

600 units BEC number-4 STAMINA (saved 30)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40)
200 Solid number-2 STAMINA-CONSTITUTION-STREGHT (saved 30)


Factory #5 Constitution

400 units BEC number-5 CONSTITUTION (saved 20)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)


Factory #6 Strenght

600 units BEC number-6 STREGHT (saved 30)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)


On that resources inside each factory u have enought to made 200 packs in each one, and saved enought to make some trys on the final buff Schematic.



Part V, Final Buff pack Schematics:


On the components u saved is the time to made the 6 schematics one for each stat, i recomend use Avian and Gas in all stats to can made identical buff packs, if u are mass produccing need to make the best.


At this point i hope u see how to fill the factorys, on one schematic for each stat, i put name examples


Factory #1 Health Schematic HEALTH D 930p 30c 91 med use 12345 duration
Factory #2 Action Schematic ACTION D 930p 30c 91 med use 12345 duration
Factory #3 Quickness Schematic QUICKNESS D 930p 30c 91 med use 12345 duration
Factory #4 Stamina Schematic STAMINA D 930p 30c 91 med use 12345 duration
Factory #5 Constitution Schematic CONSTITUTION D 930p 30c 91 med use 12345 duration
Factory #6 Strenght Schematic STREGHT D 930p 30c 91 med use 12345 duration


And fill each one on the Avian & Gas:


Factory #1 Health 5600 units Avian & Gas
Factory #2 Action 4400 units Avian & Gas
Factory #3 Quickness 4400 units Avian & Gas
Factory #4 Stamina 4400 units Avian & Gas
Factory #5 Constitution 4400 units Avian & Gas
Factory #6 Strengh 4400 units Avian & Gas


At that point u are ready to START the last round trip on 6 factorys and get all the buff packs. Depend how munch trys u maded when making last schematics, atm u got at the inventory some components left, if u split each one in the 6 factorys u get at end around 208-209 packs each stat, that is good to can spend ALL the resources and dont waste any. In that case u need put a little more Avian & Gas in each factory.


U can sell 4 sets on 6 full crates each or made 40 backpacks on 6 crates X 5 packs each and left some (8 or 9 each stat) to put in singles at vendor.


I hope that help someone, is not a guide really is just Gitana's method to mass produce buff packs. I made around one round per week at Radiant and still c'ant get the vendor restocked, is crowded now and me getting a lot tyred lol.


sorry for my very crap english, Spanish version comming soon


Message Edited by Gitana on 08-27-2004 08:41 AM



Gitana Master Doctor / Master Carabinier

Shop in Bestine -1241 -2984 Tatooine


Gitana
Fri Aug 27, 2004 8:12 am
#2







Gitana Master Doctor / Master Carabinier

Shop in Bestine -1241 -2984 Tatooine


ShannonKnight
Fri Aug 27, 2004 8:32 am
#3

Good info for all those new docs out there! Can save a few headaches due to some miscalculation.

Cheers!



_______________________________
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"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


talyan
Fri Aug 27, 2004 8:49 am
#4

Excellent post, 5 stars and a /bump thank you very much
Rolassk
Fri Aug 27, 2004 8:52 am
#5

5 Stars, for a clear guide



GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


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Menoetius
Fri Aug 27, 2004 9:18 am
#6

Works wonders for 300 sets too hehe.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Rikilii
Fri Aug 27, 2004 9:23 am
#7

Couple of comments....


1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.


2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories






Gitana wrote:







Gitana'sguide to mass produce buff packs


This is a guide to mass produce buff packs, or maybe a method to do it i assume the doctor who use that guide already know how to make buff packs in factorys. This is a guide more abouth numbers. Using that method On each Round Trip u can get 200+ packs each stat, 1200+ total buff packs or 4 full crates each stat.



Part I, Factorys & Resources:


6 Factorys, naming each one for help:


Factory #1 Health
Factory #2 Action
Factory #3 Quickness
Factory #4 Stamina
Factory #5 Constitution
Factory #6 Strenght


Resources needed:


(that numbers are the resources u need put inside factorys, need a little more for the schematics, get a little more in each one to be safe)


Primary resources:


27600 units Avian Meat
27600 units Reactive Gas


Biological Effect Controller:


60480 units Tatoonian Fiberplast
60480 units Lokian Wheat


Chemical Release Duration Mechanism:


40320 units Herbivore Meat
40320 units Class 4 Liquid Petro Fuel


Solid Delivery Shell:


20160 units Domesticated Oats
20160 units Dolovite Iron


If u already got that resources, (each one on identical stats) u can start the schematics process, remember got a little more resources as listed.



Part II, Schematics for the components:


Schem #1: BEC number-1 HEALTH

630 items or 11340 units fiberplast & wheat


Schem #2: BEC number-2 ACTION

420 items or 7560 units fiberplast & wheat


Schem #3: BEC number-3 QUICKNESS

630 items or 11340 units fiberplast & wheat


Schem #4: BEC number-4 STAMINA

630 items or 11340 units fiberplast & wheat


Schem #5: BEC number-5 CONSTITUTION

420 items or 7560 units fiberplast & wheat


Schem #6: BEC number-6 STREGHT

630 items or 11340 units fiberplast & wheat




Schem #7: Chemical number-1 HEALTH-ACTION

840 items or 13440 units hervibore & liquid 4


Schem #8: Chemical number-2 QUICKNESS-STAMINA

840 items or 13440 units hervibore & liquid 4


Schem #9: Chemical number-3 CONSTITUTION-STREGHT

840 items or 13440 units hervibore & liquid 4




Schem #10: Solid number-1 HEALTH-ACTION-QUICKNESS

630 items or 10080 units dolovite & oats


Schem #11: Solid number-2 STAMINA-CONSTITUTION-STREGHT

630 items or 10080 units dolovite & oats





In that method go to make a total of 11 schematics, and need made identical stats 1-2-3-4-5-6 7-8-9 10-11. Can use the names u want, that ones are for help understand the process. Each schematic got one limit making items, u can make that limit in the schematic or just made all 1000 items limit and put in each factory only the amount on resources needed for each one.



Part III, Running the 11 schematics in the factorys:


Time to run the components in the factorys in TWO round trips, if u not set limits at schematics just put only the amount resources listed in the Part II


Put schematics and resources 1 to 6 each one in one Factory in the First round trip:


Factory #1 Health Schematic #1 BEC number-1 HEALTH
Factory #2 Action Schematic #2 BEC number-2 ACTION
Factory #3 Quickness Schematic #3 BEC number-3 QUICKNESS
Factory #4 Stamina Schematic #4 BEC number-4 STAMINA
Factory #5 Constitution Schematic #5 BEC number-5 CONSTITUTION
Factory #6 StrenghtSchematic #6 BEC number-6 STREGHT


And the left 5 schematics in one Second round trip:


Factory #1 Health Schematic #7 Chemical number-1 HEALTH-ACTION
Factory #2 Action Schematic #8 Chemical number-2 QUICKNESS-STAMINA
Factory #3 Quickness Schematic #9 Chemical number-3 CONSTITUTION-STREGHT
Factory #4 Stamina Schematic #10 Solid number-1 HEALTH-ACTION-QUICKNESS
Factory #5 Constitution Schematic #11 Solid number-2 STAMINA-CONSTITUTION-STREGHT
Factory #6 Strenght FREE FACTORY



Part IV, Filling the Factorys:


Ok u maded that tons components already, congrats Is the time to put that items in the Input hopers on each factory:


Factory #1 Health

600 units BEC number-1 HEALTH (saved 30 for the buff pack schematics)
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)


Factory #2 Action

400 units BEC number-2 ACTION(saved 20 for the buff pack schematics)
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)


Factory #3 Quickness

600 units BEC number-3 QUICKNESS (saved 30 for the buff pack schematics)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)


Factory #4 Stamina

600 units BEC number-4 STAMINA (saved 30)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40)
200 Solid number-2 STAMINA-CONSTITUTION-STREGHT (saved 30)


Factory #5 Constitution

400 units BEC number-5 CONSTITUTION (saved 20)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)


Factory #6 Strenght

600 units BEC number-6 STREGHT (saved 30)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)


On that resources inside each factory u have enought to made 200 packs in each one, and saved enought to make some trys on the final buff Schematic.



Part V, Final Buff pack Schematics:


On the components u saved is the time to made the 6 schematics one for each stat, i recomend use Avian and Gas in all stats to can made identical buff packs, if u are mass produccing need to make the best.


At this point i hope u see how to fill the factorys, on one schematic for each stat, i put name examples


Factory #1 Health Schematic HEALTH D 930p 30c 91 med use 12345 duration
Factory #2 Action Schematic ACTION D 930p 30c 91 med use 12345 duration
Factory #3 Quickness Schematic QUICKNESS D 930p 30c 91 med use 12345 duration
Factory #4 Stamina Schematic STAMINA D 930p 30c 91 med use 12345 duration
Factory #5 Constitution Schematic CONSTITUTION D 930p 30c 91 med use 12345 duration
Factory #6 Strenght Schematic STREGHT D 930p 30c 91 med use 12345 duration


And fill each one on the Avian & Gas:


Factory #1 Health 5600 units Avian & Gas
Factory #2 Action 4400 units Avian & Gas
Factory #3 Quickness 4400 units Avian & Gas
Factory #4 Stamina 4400 units Avian & Gas
Factory #5 Constitution 4400 units Avian & Gas
Factory #6 Strengh 4400 units Avian & Gas


At that point u are ready to START the last round trip on 6 factorys and get all the buff packs. Depend how munch trys u maded when making last schematics, atm u got at the inventory some components left, if u split each one in the 6 factorys u get at end around 208-209 packs each stat, that is good to can spend ALL the resources and dont waste any. In that case u need put a little more Avian & Gas in each factory.


U can sell 4 sets on 6 full crates each or made 40 backpacks on 6 crates X 5 packs each and left some (8 or 9 each stat) to put in singles at vendor.


I hope that help someone, is not a guide really is just Gitana's method to mass produce buff packs. I made around one round per week at Radiant and still c'ant get the vendor restocked, is crowded now and me getting a lot tyred lol.


sorry for my very crap english, Spanish version comming soon



Message Edited by Gitana on 08-27-2004 08:41 AM








---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Gitana
Fri Aug 27, 2004 9:45 am
#8






Rikilii wrote:

Couple of comments....


1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.


2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories








In my Opinion 1 is a bad idea, if our packs are a good power ones, and Action Stat dont have same Duration as others. Is very hard get similar durations if not use avian and gas in all stats, but that is just my opinion, and the diferent duration thing get some customers angry.


The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.









Gitana Master Doctor / Master Carabinier

Shop in Bestine -1241 -2984 Tatooine


Menoetius
Fri Aug 27, 2004 9:47 am
#9






Gitana wrote:





Rikilii wrote:

Couple of comments....


1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.


2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories









In my Opinion 1 is a bad idea, if our packs are a good power ones, and Action Stat dont have same Duration as others. Is very hard get similar durations if not use avian and gas in all stats, but that is just my opinion, and the diferent duration thing get some customers angry.


The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.












The first comment can be achieved if you seek out a flora resource with similiar stats to the avian.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Gitana
Fri Aug 27, 2004 9:48 am
#10






Menoetius wrote:

Works wonders for 300 sets too hehe.







tryed another two templates for make 300 or 400 but the conclusion was to many Schematics, and made all schems same stats is a pain, more schematics = more hard hehe





Gitana Master Doctor / Master Carabinier

Shop in Bestine -1241 -2984 Tatooine


Rikilii
Fri Aug 27, 2004 10:49 am
#11






Gitana wrote:





Rikilii wrote:

Couple of comments....


1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.


2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories









In my Opinion 1 is a bad idea, if our packs are a good power ones, and Action Stat dont have same Duration as others. Is very hard get similar durations if not use avian and gas in all stats, but that is just my opinion, and the diferent duration thing get some customers angry.



Just get organic and inorganic better stats than your Avian and RG. Shouldn't be hard, since there are many more choices.


The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.


Yeah, I get that, but I don't see why you'd make 6 ABEC schematics. A more efficient approach would be to make 3 ABEC schematics, 2 ACRDM schematics and 1 SDS schematic, and run them all simultaneously in the corresponding factories, since that is the rough ratio of the number of each component you need.














---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Gitana
Fri Aug 27, 2004 4:59 pm
#12






Rikilii wrote:




Just get organic and inorganic better stats than your Avian and RG. Shouldn't be hard, since there are many more choices.


The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.


Yeah, I get that, but I don't see why you'd make 6 ABEC schematics. A more efficient approach would be to make 3 ABEC schematics, 2 ACRDM schematics and 1 SDS schematic, and run them all simultaneously in the corresponding factories, since that is the rough ratio of the number of each component you need.







I c'ant madeAction buff pack on organic/inorganic resources, me a Purist Doc i WANTED to craft all buff packs identical stats, i tryed that way but i dont like it, i prefer use Avian & Gas on all buff packs, is just a personal way, i made tons packs at Radiant for sell each week and want made the best and all identical stats, probably that is not the right way but is my way and i love it


On the 3 BEC 2 ACRDM and 1 SDS thing u are rigth is better, only need do the maths and get a template numbers to do it, for me the 11 schematics template worked very well and i wanted to share the method to all the docs, me doing that round trips each week in the last 3 months at Radiant Server and still c'ant restock the vendors, got a lot crowded, i set the buffs vendor on a Exceptional Vibro lance and the wookie vendor can incap someone if buy more thentwo 6x5 sets lol


Wanted to share the method cause are getting a lot tyred, i crafting to hell atm but not sure if want do the same thing in next months, the Meat WAR is a pain, and if u are a mass-producing doc at any server u need to do the EVIL thing, get in the MEAT WARS when some nice Avian spams on our server and try to win. Imaked the two ways, one is try to get all meat u can at cheap prices (u get poor quantityes) or try the EVIL way, that is offer obscenous prices for the meat, i tryed that one too and i wined a MEAT WAR, yes buyed around 1 Mill Herbivore Meat on dream stats 900+ OQ and 600+ PE but that thing is not good. I maked a tons people angry on my offer prices, someone says me the evil, some other says me ruining the economy on the server.. etc..


Me not sure atm if still do the evil way at Radiant server, really getting a lot tyred, all the avian atm at Radiant is crap but me sure in next two weeks a good one spawns and the WAR is on again, why i get in the war again ?

i dont need more money anymore, maked a TONS, i c'ant spend all money i maked is not possible. Only can spend all the money i got if try to win another meat wars









Gitana Master Doctor / Master Carabinier

Shop in Bestine -1241 -2984 Tatooine


DarkDeathDude
Sat Aug 28, 2004 5:12 am
#13

Yeh i have to agree with this threads owner, i use avian meat in all 6 stats, i like even buffs,


And I only tend to do 333 runs , and when craftng the final buff, use upto 33 attempts to get one or 2 amazing successes in my craft, then batch out 300 of them (or more if i get my results sooner).


gotme 300 32/925s for 3r duration at med 90 like that once


woohooo





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