Doctor Archive
Thread: Howto mass-produce buff packs (Numbers Guide to get 200 IDENTICAL packs each stat per Round)
Factory #2 Action
Factory #3 Quickness
Factory #4 Stamina
Factory #5 Constitution
Factory #6 Strenght
27600 units Reactive Gas
60480 units Lokian Wheat
40320 units Class 4 Liquid Petro Fuel
20160 units Dolovite Iron
Factory #2 Action Schematic #2 BEC number-2 ACTION
Factory #3 Quickness Schematic #3 BEC number-3 QUICKNESS
Factory #4 Stamina Schematic #4 BEC number-4 STAMINA
Factory #5 Constitution Schematic #5 BEC number-5 CONSTITUTION
Factory #6 StrenghtSchematic #6 BEC number-6 STREGHT
Factory #2 Action Schematic #8 Chemical number-2 QUICKNESS-STAMINA
Factory #3 Quickness Schematic #9 Chemical number-3 CONSTITUTION-STREGHT
Factory #4 Stamina Schematic #10 Solid number-1 HEALTH-ACTION-QUICKNESS
Factory #5 Constitution Schematic #11 Solid number-2 STAMINA-CONSTITUTION-STREGHT
Factory #6 Strenght FREE FACTORY
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40)
200 Solid number-2 STAMINA-CONSTITUTION-STREGHT (saved 30)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)
Factory #2 Action Schematic ACTION D 930p 30c 91 med use 12345 duration
Factory #3 Quickness Schematic QUICKNESS D 930p 30c 91 med use 12345 duration
Factory #4 Stamina Schematic STAMINA D 930p 30c 91 med use 12345 duration
Factory #5 Constitution Schematic CONSTITUTION D 930p 30c 91 med use 12345 duration
Factory #6 Strenght Schematic STREGHT D 930p 30c 91 med use 12345 duration
Factory #2 Action 4400 units Avian & Gas
Factory #3 Quickness 4400 units Avian & Gas
Factory #4 Stamina 4400 units Avian & Gas
Factory #5 Constitution 4400 units Avian & Gas
Factory #6 Strengh 4400 units Avian & Gas
U can sell 4 sets on 6 full crates each or made 40 backpacks on 6 crates X 5 packs each and left some (8 or 9 each stat) to put in singles at vendor.
Message Edited by Gitana on 08-27-2004 08:41 AM
Couple of comments....
1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.
2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories
Gitana wrote:
Gitana'sguide to mass produce buff packs
This is a guide to mass produce buff packs, or maybe a method to do iti assume the doctor who use that guide already know how to make buff packs in factorys. This is a guide more abouth numbers. Using that method On each Round Trip u can get 200+ packs each stat, 1200+ total buff packs or 4 full crates each stat.
Part I, Factorys & Resources:
6 Factorys, naming each one for help:
Factory #1 Health
Factory #2 Action
Factory #3 Quickness
Factory #4 Stamina
Factory #5 Constitution
Factory #6 Strenght
Resources needed:
(that numbers are the resources u need put inside factorys, need a little more for the schematics, get a little more in each one to be safe)
Primary resources:
27600 units Avian Meat
27600 units Reactive Gas
Biological Effect Controller:
60480 units Tatoonian Fiberplast
60480 units Lokian Wheat
Chemical Release Duration Mechanism:
40320 units Herbivore Meat
40320 units Class 4 Liquid Petro Fuel
Solid Delivery Shell:
20160 units Domesticated Oats
20160 units Dolovite Iron
If u already got that resources, (each one on identical stats) u can start the schematics process, remember got a little more resources as listed.
Part II, Schematics for the components:
Schem #1: BEC number-1 HEALTH
630 items or 11340 units fiberplast & wheat
Schem #2: BEC number-2 ACTION
420 items or 7560 units fiberplast & wheat
Schem #3: BEC number-3 QUICKNESS
630 items or 11340 units fiberplast & wheat
Schem #4: BEC number-4 STAMINA
630 items or 11340 units fiberplast & wheat
Schem #5: BEC number-5 CONSTITUTION
420 items or 7560 units fiberplast & wheat
Schem #6: BEC number-6 STREGHT
630 items or 11340 units fiberplast & wheat
Schem #7: Chemical number-1 HEALTH-ACTION
840 items or 13440 units hervibore & liquid 4
Schem #8: Chemical number-2 QUICKNESS-STAMINA
840 items or 13440 units hervibore & liquid 4
Schem #9: Chemical number-3 CONSTITUTION-STREGHT
840 items or 13440 units hervibore & liquid 4
Schem #10: Solid number-1 HEALTH-ACTION-QUICKNESS
630 items or 10080 units dolovite & oats
Schem #11: Solid number-2 STAMINA-CONSTITUTION-STREGHT
630 items or 10080 units dolovite & oats
In that method go to make a total of 11 schematics, and need made identical stats 1-2-3-4-5-6 7-8-9 10-11. Can use the names u want, that ones are for help understand the process. Each schematic got one limit making items, u can make that limit in the schematic or just made all 1000 items limit and put in each factory only the amount on resources needed for each one.
Part III, Running the 11 schematics in the factorys:
Time to run the components in the factorys in TWO round trips, if u not set limits at schematics just put only the amount resources listed in the Part II
Put schematics and resources 1 to 6 each one in one Factory in the First round trip:
Factory #1 Health Schematic #1 BEC number-1 HEALTH
Factory #2 Action Schematic #2 BEC number-2 ACTION
Factory #3 Quickness Schematic #3 BEC number-3 QUICKNESS
Factory #4 Stamina Schematic #4 BEC number-4 STAMINA
Factory #5 Constitution Schematic #5 BEC number-5 CONSTITUTION
Factory #6 StrenghtSchematic #6 BEC number-6 STREGHT
And the left 5 schematics in one Second round trip:
Factory #1 Health Schematic #7 Chemical number-1 HEALTH-ACTION
Factory #2 Action Schematic #8 Chemical number-2 QUICKNESS-STAMINA
Factory #3 Quickness Schematic #9 Chemical number-3 CONSTITUTION-STREGHT
Factory #4 Stamina Schematic #10 Solid number-1 HEALTH-ACTION-QUICKNESS
Factory #5 Constitution Schematic #11 Solid number-2 STAMINA-CONSTITUTION-STREGHT
Factory #6 Strenght FREE FACTORY
Part IV, Filling the Factorys:
Ok u maded that tons components already, congratsIs the time to put that items in the Input hopers on each factory:
Factory #1 Health
600 units BEC number-1 HEALTH (saved 30 for the buff pack schematics)
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)
Factory #2 Action
400 units BEC number-2 ACTION(saved 20 for the buff pack schematics)
400 Chemical number-1 HEALTH-ACTION (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)
Factory #3 Quickness
600 units BEC number-3 QUICKNESS (saved 30 for the buff pack schematics)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40 for the buff pack schematics)
200 Solid number-1 HEALTH-ACTION-QUICKNESS (saved 30 for the buff pack schematics)
Factory #4 Stamina
600 units BEC number-4 STAMINA (saved 30)
400 Chemical number-2 QUICKNESS-STAMINA (saved 40)
200 Solid number-2 STAMINA-CONSTITUTION-STREGHT (saved 30)
Factory #5 Constitution
400 units BEC number-5 CONSTITUTION (saved 20)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)
Factory #6 Strenght
600 units BEC number-6 STREGHT (saved 30)
400 Chemical number-3 CONSTITUTION-STREGHT (saved 40)
200 Solid number-2 STAMINA-cONSTITUTION-STREGHT (saved 30)
On that resources inside each factory u have enought to made 200 packs in each one, and saved enought to make some trys on the final buff Schematic.
Part V, Final Buff pack Schematics:
On the components u saved is the time to made the 6 schematics one for each stat, i recomend use Avian and Gas in all stats to can made identical buff packs, if u are mass produccing need to make the best.
At this point i hope u see how to fill the factorys, on one schematic for each stat, i put name examples
Factory #1 Health Schematic HEALTH D 930p 30c 91 med use 12345 duration
Factory #2 Action Schematic ACTION D 930p 30c 91 med use 12345 duration
Factory #3 Quickness Schematic QUICKNESS D 930p 30c 91 med use 12345 duration
Factory #4 Stamina Schematic STAMINA D 930p 30c 91 med use 12345 duration
Factory #5 Constitution Schematic CONSTITUTION D 930p 30c 91 med use 12345 duration
Factory #6 Strenght Schematic STREGHT D 930p 30c 91 med use 12345 duration
And fill each one on the Avian & Gas:
Factory #1 Health 5600 units Avian & Gas
Factory #2 Action 4400 units Avian & Gas
Factory #3 Quickness 4400 units Avian & Gas
Factory #4 Stamina 4400 units Avian & Gas
Factory #5 Constitution 4400 units Avian & Gas
Factory #6 Strengh 4400 units Avian & Gas
At that point u are ready to START the last round trip on 6 factorys and get all the buff packs. Depend how munch trys u maded when making last schematics, atm u got at the inventory some components left, if u split each one in the 6 factorys u get at end around 208-209 packs each stat, that is good to can spend ALL the resources and dont waste any. In that case u need put a little more Avian & Gas in each factory.
U can sell 4 sets on 6 full crates each or made 40 backpacks on 6 crates X 5 packs each and left some (8 or 9 each stat) to put in singles at vendor.
I hope that help someone, is not a guide really is just Gitana's method to mass produce buff packs. I made around one round per week at Radiant and still c'ant get the vendor restocked, is crowded now and me getting a lot tyred lol.
sorry for my very crap english, Spanish version comming soon
Message Edited by Gitana on 08-27-2004 08:41 AM
Rikilii wrote:
Couple of comments....
1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.
2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories
In my Opinion 1 is a bad idea, if our packs are a good power ones, and Action Stat dont have same Duration as others. Is very hard get similar durations if not use avian and gas in all stats, but that is just my opinion, and the diferent duration thing get some customers angry.
The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.
Gitana wrote:
Rikilii wrote:
Couple of comments....
1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.
2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories
In my Opinion 1 is a bad idea, if our packs are a good power ones, and Action Stat dont have same Duration as others. Is very hard get similar durations if not use avian and gas in all stats, but that is just my opinion, and the diferent duration thing get some customers angry.
The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.
Menoetius wrote:
Works wonders for 300 sets too hehe.
tryed another two templates for make 300 or 400 but the conclusion was to many Schematics, and made all schems same stats is a pain, more schematics = more hard hehe ![]()
Gitana wrote:
Rikilii wrote:
Couple of comments....
1. Don't waste Avian Meat on Action packs -- use high quality organic and inorganic....much cheaper per unit than meat because it can be harvested, rather than hunted.
2. Why run 6 factories with 6 different schematics for each component? Instead, Run 2 factories for each component, or even simplify the process (but it'll take a longer) and just use 3 factories
In my Opinion 1 is a bad idea, if our packs are a good power ones, and Action Stat dont have same Duration as others. Is very hard get similar durations if not use avian and gas in all stats, but that is just my opinion, and the diferent duration thing get some customers angry.
Just get organic and inorganic better stats than your Avian and RG. Shouldn't be hard, since there are many more choices.
The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.
Yeah, I get that, but I don't see why you'd make 6 ABEC schematics. A more efficient approach would be to make 3 ABEC schematics, 2 ACRDM schematics and 1 SDS schematic, and run them all simultaneously in the corresponding factories, since that is the rough ratio of the number of each component you need.
Rikilii wrote:
Just get organic and inorganic better stats than your Avian and RG. Shouldn't be hard, since there are many more choices.
The 6 factorys thing is for save time, me atm using 9 at time c'ant get enought stuff to restock the vendors.
Yeah, I get that, but I don't see why you'd make 6 ABEC schematics. A more efficient approach would be to make 3 ABEC schematics, 2 ACRDM schematics and 1 SDS schematic, and run them all simultaneously in the corresponding factories, since that is the rough ratio of the number of each component you need.