Doctor Archive

Thread: ABECS Charges or Power?

EnFERn0
Fri Mar 12, 2004 2:12 am
#1

Power all the way!



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'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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Freakjob0
Fri Mar 12, 2004 2:23 am
#2






EnFERn0 wrote:

Power all the way!






Agree.



Drake Fege'Lya
Master Rifleman/Master Doctor
Radiant
Syraxen
Fri Mar 12, 2004 2:27 am
#3

I always go for charges, power just never seems to make that much difference on mine but charges do /shrug



Syraxen Master Rifleman, Master Swordsman+ Arlania Master Armorsmith, Master Doctor
Intrepid Server
chiefccw
Fri Mar 12, 2004 2:50 am
#4

personally i go for charges, they dont seem to add much power, but 5-6 extra uses go down well






Dala - Aerospace Engineer/General Dogsbody

Dela - Uber Carbineer/Force Grinder
carruthers
Fri Mar 12, 2004 3:17 am
#5

charges all the way



Master Chef/ Master Doc
Tempest

Pikeman/Master Combat Medic
Kettemoor
Quandry
Fri Mar 12, 2004 5:55 am
#6

Power



But the AC"s i go charges.





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DarthBeans
Fri Mar 12, 2004 6:02 am
#7

Charges, I've found when experimenting on the buffpacks themselves if I go for charges on them I get very little difference so I'd rather start off with more charges and then chuck all my points into power on the packs.
MateSun
Fri Mar 12, 2004 6:20 am
#8

Charges, i have experimented.


First:


ABC with 21 Power and 13 Charges


My Buffpack had 904 Base and 19 Charges



Second:


ABC with 14 Power and 21 Charges


I get a Buffpack with 879 Base and 29 Charges



I Think 10 Charges more is better than 25 more Power


Legende
Fri Mar 12, 2004 6:22 am
#9


Allow me to reveal something to those that don't already know... this was brutally revealed to me by a fellow doctor in my guild...


ABEC: 20 Power, 12 Charges
Resulting Stim: 400 Power, 31 Charges

ABEC: 12 Power, 20 Charges
Resulting Stim: 392 Power, 39 Charges

These aren't exact numbers, but the result is the same every time... The difference in power/charges in the ABECs is directly related to the difference in power/charges in final creation... 8 more power/charges on the ABEC = 8 more power/charges on the stim... personally, with so little change, the 8 charges is definitly the better way to go.

Now, using low charges so your customers have to come back, that's another story.......


EDIT: I've only done this with stims, whether or not the power of the ABEC affects experimentation on buff packs I don't know yet, but will probably experiment with it today.

Message Edited by Legende on 03-12-2004 04:25 AM



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Houdani
Fri Mar 12, 2004 8:03 am
#10

I always go for CHARGES. The extra 8+ charges you get out of buff packs allows you to conserve your other resources ...especially avian meat ... since your meds last that much longer.


Everything else you can make, such as stimpacks and woundpacks, really don't benefit all that much from the ABEC power. All the power should be derived from ALS and ACRDMS (mostly ALS).


H.





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DroidRacer
Fri Mar 12, 2004 8:09 am
#11

Charges on ABECs, most definitely!


Besides, whats a few power points with the very LARGEvariance in buff range.


Nema0879
Fri Mar 12, 2004 8:15 am
#12

I've always done Power as I don't sell stims and being a resource dealer (aside from the herb/avian meat) I never have problems getting abec's .... Especially with Publish 7 coming out power is going to make a much bigger difference ..




~~~The only place success comes before work is in the dictionary~~~
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Agent001
Fri Mar 12, 2004 8:41 am
#13

charges, of course


anyone who experiments on power is totally wasting their resources


would you rather have 10 extra power, or 10 extra charges?


seems pretty damn obvious to me.....


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