Doctor Archive

Thread: Major ALS bug overlooked for months ?

WildWildMaN
Fri Oct 10, 2003 11:10 pm
#1

ALS costs same 6/6 resources as usual LS, instead of 16/16


And this been "exploited" by all docs ingame for months :-/




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
Psimons
Sat Oct 11, 2003 5:56 am
#2






WildWildMaN wrote:

ALS costs same 6/6 resources as usual LS, instead of 16/16


And this been "exploited" by all docs ingame for months :-/






more importnetly any novice medic can exploit it for easy craft xp. well need tier 2 organic chem i think
Nikuhiru
Sat Oct 11, 2003 7:58 am
#3

Yes, it takes 6 Talusian water and 6 Dantooinian Berries. But have you seen the amount of XP they give? They give LESS than a normal liquid suspension so Doctors do not "exploit" this because what is the point in using harder to find resources for less XP than the non-advancd one.


Please, check your figures before you start shouting that Doctors are exploiters. I don't think it needs to be brought up to 16/16. They do give great power, but I think they should remian as it is.




_______________________________________________


Dr. N'yk Darhek - The Guardians


Libertas Ara Amplus


Zarlor
Sat Oct 11, 2003 8:03 am
#4

First off, yes, ALSs only give 35 XP instead of the LS 35 XP. SO you can't exploit LSs for XP.


I do thing the number is probably wrong, though. the adv CR and SD have double the resoures used in the basic versions (16 instead of 8) BECs have 3 times (18 intead of 6). So I would suggest that ALSs should probably be using 12 or 18 if the other progressions are any indicator.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
DocturEggsavier
Sat Oct 11, 2003 1:02 pm
#5

Not exp exploit but for a medical merchant such as myself, cranking the ALS out in bulk is much easier than the other components simply because I dont need as much resources.



Ex Doctor, Medic, Mayor, Merchant. Working on Bounty Hunter.

Constan Xavier
SolarinOfFlurry
Sat Oct 11, 2003 2:44 pm
#6

if we were all exploiting this bug, all doctors wouldve been banned for it, but i doubt that the devs honestly think that an oversight in something like crafting requirements would be true exploiting.

baje
Sat Oct 11, 2003 3:35 pm
#7

So is some lower lvl medic out selling you in stims sales? As a master doctor it is iteresting that you take this stance..that would mean more work for you to make ALS's....seems odd that you would take this stance...personally i have always thought that the mining locations should be far from any city or outpost...so there would be a long journey to get them and survive. But my last question would be, why do you care? And don't get too cozy with death porting back to the bases...cause when it comes that they will have the insurance part of the game gong and bodies left behind..this will make getting that valuble subcomponents a little more risky.


SO to the docs that walk freely on Lok and Dantooine get your storage supplies ready for the big changes that may come. But hey this is a forum you have a thread and a gripe..go on with you bad self! Preach away brother...and remember it is only a game.




--------------------------------------------------------------------------------------------------------

There are 3 kinds of people in this world. Those that make things happen, those that watch things happen, and those of us who wonder...should i shoot them in the head or the gut?
DocturEggsavier
Sat Oct 11, 2003 4:34 pm
#8






baje wrote:

So is some lower lvl medic out selling you in stims sales? As a master doctor it is iteresting that you take this stance..that would mean more work for you to make ALS's....seems odd that you would take this stance...personally i have always thought that the mining locations should be far from any city or outpost...so there would be a long journey to get them and survive. But my last question would be, why do you care? And don't get too cozy with death porting back to the bases...cause when it comes that they will have the insurance part of the game gong and bodies left behind..this will make getting that valuble subcomponents a little more risky.


SO to the docs that walk freely on Lok and Dantooine get your storage supplies ready for the big changes that may come. But hey this is a forum you have a thread and a gripe..go on with you bad self! Preach away brother...and remember it is only a game.






Who are you talking to?



Ex Doctor, Medic, Mayor, Merchant. Working on Bounty Hunter.

Constan Xavier
Jacore
Sun Oct 12, 2003 12:54 am
#9

When you look at ALS (6) as the power subcomponents in relation to that of the CMs, which is the Advanced Infection Amp at 28 units per, I'd say yes it probably is a typo. 12-16 range I think would be more appropriate.


Jacore, MD/MCM, Tempest

CrazyGreggy
Sun Oct 12, 2003 4:02 am
#10

I don't really consider the ALS to be a problem as it's only really used in stims. Woundpacks and buffs don't use them, they're not as omnipresent as the Adv BEC or Adv Chem Dur. The ingredients may be cheap, but as there's ALWAYS Talus water and Dantooine berries (unlike Class 4 petro and dolovite) then what's the point in needing more?

Page 1 of 1
Previous Next