Doctor Archive
Thread: New Doc Issue for list
Namely, devs have SCREWED scouts and rangers, and as a result it is VERY hard to find anyone to sell you Avian and Herbivore meats. I've talked with scouts/rangers about it and currently, all mobs of a given type spawn with the same quality of meat per week. So this means that on the one hand, a server could go 2, 3, 4, maybe more, weeks without getting *any* good avian or herbivore meat. On the other hand, scouts don't seem to get very good harvest rates, so that if you do get a weak of good meat, you'd be lucky to get 5k units of meat from that scout/ranger in that time (assuming he sells all of his product to you, and spends almost all of his in-game time harvesting that week).
I propose that devs make the following changes: Create three 'tiers' of animals, so that weaker animals will get meat with stats in the 100-1000 range, medium difficulty animals will get meat in the 400-1000 range, and the highest tier of animals (the most difficult to hunt) will have meat that has quality in the 750-1000 range. That way, at *all* times, there is good meat available on a server, if scouts and rangers are willing to hunt tougher critters for it.
The second change I propose is to increase harvest rates, so that a good ranger could harvest about 1k-2k units of meat in an hour of hunting 2nd and 3rd tier animals. Since meat *cannot* be harvested with machines in the same way that other resources can, this makes sense, in order to ensure that there is enough meat coming into the economy to meet demand.
There are many large size avian creatures (Giant Carrion Spats on Corellia, Peko Peko's on Naboo, and several on the advanced planets). Also, you should see a change in avian meat every single resource shift. I know that I have. If you haven't seen a resource shift in a month, I would be complaining. Also, if the meat is bad on one planet, try another. Right now Corellia had good avian meat, but Talus was the best last shift.
In adittion, 1-4 of each type spawns per planet... (for at most 36 types per galaxy per resouce shift.
It is possible to get all of these types off of the same mob type (on each individual planet)
There are bigger bird types on naboo and corellia.. as well as on endor and yavin (maybe lok? dunno).
Shop around.
-T
Traigus wrote:
Meat is also planet specific (that means a minimum of 9 types per galaxy)..
In adittion, 1-4 of each type spawns per planet... (for at most 36 types per galaxy per resouce shift.
It is possible to get all of these types off of the same mob type (on each individual planet)
There are bigger bird types on naboo and corellia.. as well as on endor and yavin (maybe lok? dunno).
Shop around.
-T
There are 10 planets btw, not just 9
Well, I personally think the meat requirement should be lifted. It's too difficult for people to find rangers/scouts willing to keep up with the dmd that we need. It also requires we pay 10+ credits a unit (depending on server, flurry is 10)
Add to that that if you want to do it yourself, thats an extra 15 points we have to pick up, in addition to any combat skills needed to kill the creatures to harvest (not all doctors are combatants)and the amount of time it would take you to get enough meat to make a seizable factory run.
The meat requirements need to be changed, IMHO.
Actually a better fix for this would be ranger traps that work like harvesters.
The ranger would put one down and it would fill with the meat type he placed in there with the bait being the big factor.
Bait would be bought from a chef. Better bait better yeilds.
Each trap would be set for either hide, meat or bone.
Each trap would use a lot space up for the ranger.
This would only be usable by the ranger not scout. Ranger could give admin right to other people.
In addition to bait it would need power. The bait would replace the cash cost on current harvesters.
As the trapping line increases in the ranger skill tree his traps would hold more/ bring in better yeilds but would also take up more lot space.
This would take the devs about 1 day to code ( three months to debugg
) But could add alot for us doctors and for rangers as well.
you don't have the time to go out and hunt. Then you got issues. I lend my skills to many a hunting party on the requiremtn I get 50% of all the take on meats/bone/hides. You have to make your skill available to the players.
Not just trying to get your own! Or work the medcenter not for money but for resources. Use your imagination. Instead of trying to get an easier way of doing things from the DEVs use your imagination and make what is there work for you. I know it can be done I do it.