Doctor Archive

Thread: New Doc Issue for list

Lucreel
Sun Oct 12, 2003 2:10 pm
#1

Well, this isn't exactly a new issue, but I think it should be added to the Doc list. It isn't even exactly a Doc issue, but I think we need to add it to our list because of the fact that it cripples our ability to make good medicines.

Namely, devs have SCREWED scouts and rangers, and as a result it is VERY hard to find anyone to sell you Avian and Herbivore meats. I've talked with scouts/rangers about it and currently, all mobs of a given type spawn with the same quality of meat per week. So this means that on the one hand, a server could go 2, 3, 4, maybe more, weeks without getting *any* good avian or herbivore meat. On the other hand, scouts don't seem to get very good harvest rates, so that if you do get a weak of good meat, you'd be lucky to get 5k units of meat from that scout/ranger in that time (assuming he sells all of his product to you, and spends almost all of his in-game time harvesting that week).

I propose that devs make the following changes: Create three 'tiers' of animals, so that weaker animals will get meat with stats in the 100-1000 range, medium difficulty animals will get meat in the 400-1000 range, and the highest tier of animals (the most difficult to hunt) will have meat that has quality in the 750-1000 range. That way, at *all* times, there is good meat available on a server, if scouts and rangers are willing to hunt tougher critters for it.

The second change I propose is to increase harvest rates, so that a good ranger could harvest about 1k-2k units of meat in an hour of hunting 2nd and 3rd tier animals. Since meat *cannot* be harvested with machines in the same way that other resources can, this makes sense, in order to ensure that there is enough meat coming into the economy to meet demand.
Zerona
Sun Oct 12, 2003 2:21 pm
#2

There are many large size avian creatures (Giant Carrion Spats on Corellia, Peko Peko's on Naboo, and several on the advanced planets). Also, you should see a change in avian meat every single resource shift. I know that I have. If you haven't seen a resource shift in a month, I would be complaining. Also, if the meat is bad on one planet, try another. Right now Corellia had good avian meat, but Talus was the best last shift.




Zerona - Intrepid Master Doc/Pistoleer
Traigus
Sun Oct 12, 2003 3:02 pm
#3

Meat is also planet specific (that means a minimum of 9 types per galaxy)..

In adittion, 1-4 of each type spawns per planet... (for at most 36 types per galaxy per resouce shift.

It is possible to get all of these types off of the same mob type (on each individual planet)

There are bigger bird types on naboo and corellia.. as well as on endor and yavin (maybe lok? dunno).

Shop around.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Sullust187
Sun Oct 12, 2003 4:07 pm
#4






Traigus wrote:
Meat is also planet specific (that means a minimum of 9 types per galaxy)..

In adittion, 1-4 of each type spawns per planet... (for at most 36 types per galaxy per resouce shift.

It is possible to get all of these types off of the same mob type (on each individual planet)

There are bigger bird types on naboo and corellia.. as well as on endor and yavin (maybe lok? dunno).

Shop around.

-T




There are 10 planets btw, not just 9




Haldaar {Dread} | Ominara {Dread}
Swordsman/Doctor | Jedi x/x/x/x
Gunman21
Sun Oct 12, 2003 4:23 pm
#5

Well, I personally think the meat requirement should be lifted. It's too difficult for people to find rangers/scouts willing to keep up with the dmd that we need. It also requires we pay 10+ credits a unit (depending on server, flurry is 10)


Add to that that if you want to do it yourself, thats an extra 15 points we have to pick up, in addition to any combat skills needed to kill the creatures to harvest (not all doctors are combatants)and the amount of time it would take you to get enough meat to make a seizable factory run.


The meat requirements need to be changed, IMHO.





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

baje
Sun Oct 12, 2003 5:55 pm
#6

OMG! There is a reason that there are specific types and amounts for the medicine we create. If you can not get the good stuff or a good quantity of it then you will fall behind the sales scale. SImply put you can make money from your medicine skill by healing in med centers for tips, selling medical supplies for the novice med user or enhancing for money. Now as for finding a scout to do it or a ranger!! don't they can't fight there way out of a paper bag. It would take many vynocks for them to get a good quantity of meat for you, but a BH or a commando with even basic scout skill will yield more meat, why? Cause they can kill the big bad herbivores and avians themself with out having to search far for more lairs. Bigger the creature bigger the meat harvest. I have collected well over 20k herbivore meat in a shift and did it myself as a master doctor, but I also am close to TK master so killing stuff is not the problem. Listen if you want to be successfull in the trade market for medicine find a niche or find a core group of customers that will by from you. Scale your opperation down a bit to accomodate your goals...don't try to be a millionare in one week. I make meds, for myself and don't make them often for others or even sell them. I take special requests, but i mainly stick to what works..I find what docs need to make good meds...i get the meat and i charge 6:1 for clients or 10:1 on bazzar. I pick and choose my materials to harvest...high quality stuff and then I save it for my own use..sure i sell some materials, but mainly I know I can make the good stuff in big quantities if I can. Really if you get your way of changing that I would flip, because they need to fix the game first before they even consider your request. This is not a doc issue. Pick up a gun and use it to get meat or be a CH and get meat. Don't pay someone to do the work for you...sorry a bit of a soap box..i made the first harvesters i used, I made my first house I was a BH an novice Arch, and now a master doc, TKA. I did it my self. I did it without too much help...sorry for the run on..i will stop. Just go out and get the meat...try what my server did..doctor hunting party. With one scout have them harvest and divide the meat.



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There are 3 kinds of people in this world. Those that make things happen, those that watch things happen, and those of us who wonder...should i shoot them in the head or the gut?
Gunman21
Sun Oct 12, 2003 9:37 pm
#7

Docs are healers, not hunters. I don't have the time it will take to go hunting for large quantities of meat, and finding people to do it for you is difficult, since it's teadious for people who arnt trying to level up, and a detterant to those who are, since the creatures that drop the meat we need are usualy not good to grind out xp on. The meat requirement should not be what it is now.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Gunman21
Sun Oct 12, 2003 9:38 pm
#8

Forgot to add.....I'm a master doc/master pikeman, but my extra sp are put into artisan since the organics/chemicals we need are much more important than the meat. I don't have the sp to go hunting for meat even if I wanted to do that.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Reso_McCloud
Sun Oct 12, 2003 10:14 pm
#9

Actually a better fix for this would be ranger traps that work like harvesters.


The ranger would put one down and it would fill with the meat type he placed in there with the bait being the big factor.


Bait would be bought from a chef. Better bait better yeilds.


Each trap would be set for either hide, meat or bone.


Each trap would use a lot space up for the ranger.


This would only be usable by the ranger not scout. Ranger could give admin right to other people.


In addition to bait it would need power. The bait would replace the cash cost on current harvesters.


As the trapping line increases in the ranger skill tree his traps would hold more/ bring in better yeilds but would also take up more lot space.


This would take the devs about 1 day to code ( three months to debugg ) But could add alot for us doctors and for rangers as well.

Penecillian
Sun Oct 12, 2003 10:48 pm
#10

you don't have the time to go out and hunt. Then you got issues. I lend my skills to many a hunting party on the requiremtn I get 50% of all the take on meats/bone/hides. You have to make your skill available to the players.


Not just trying to get your own! Or work the medcenter not for money but for resources. Use your imagination. Instead of trying to get an easier way of doing things from the DEVs use your imagination and make what is there work for you. I know it can be done I do it.





Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
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