Doctor Archive

Thread: How good resources are needed for 820+ enhance packs?

Elzaa
Mon Oct 13, 2003 2:22 am
#1

My first run of enhance packs (crate of 30 each) was 697 power, 22 charges, with all 3 advanced components..


Granted, some of my resouces sucked pretty badly.. For example the dolovite iron was in the 200's OQ, herbivore meat was too.. Most resouces were in the "average" range (700-800) (was in a hurry getting them out)..


Now i have about 200k of good class 4 petro and i think i'm going to try to trade it for some good quality resouces in 1:1 ratio but i'm wondering what i should "set the limit" at.. 900? Do the resouces in the final combine matter more than the other resouces? (the gas and the avian meat). I think i was using gas in 700's OQ with like 200 DR..





Elza (Bloodfin)
FSCS slot opened December 3rd


Alila
Mon Oct 13, 2003 2:26 am
#2

final combine resources seem to have a HUGE difference in how much the product can be experimented on (the amount of empty boxes). this is why it's imperative to have excellent quality resources for the final combine, even if you havent been able to get the very best for the subcomponents.



Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
SyrahRydia
Mon Oct 13, 2003 2:32 am
#3

I agree with Alila. I think the easiest way to see this is by comparing an Enhance Action D to an Enhance Health D. These use the same components (granted the Action enhance takes one less BEC but that doesn't matter since component stats don't stack) but different materials in the final combine.


Now in general the Enhance Actions will always be higher because the materials are less specific then the other Enhance packs. Here are the stats of my Enhance Action D's:


850 Action Enhance


12520 Duration

31 Charges


Now here are the stats from my Health Enhance D's:


747 Health Enhance


10280 Duration


31 Charges


Now remember these were using the exact same components. So I think you can draw a pretty clear conclusion here that the final materials used play a VERY large roll in the power of your enhance packs. In mine you see over a 2000 second increase and an additional 103 base enhance.


Syrah

WildWildMaN
Mon Oct 13, 2003 5:00 am
#4

Do i miss somethng ? How can you raise charges 30%+ than mine packs. I craft 924/11995/21 action and 853/8500/19 health. My ABECs are 25/10, ACRDM 59, ASDS 62. Unexperimented values on action is like 25-28%, on health like 15-25%. Final resources for action 993/940 996/---, for health 951/948 998/278.



Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
SyrahRydia
Mon Oct 13, 2003 6:56 am
#5

Wild,


Are your BECs experimented for charges or power?


Syrah

SyrahRydia
Mon Oct 13, 2003 6:58 am
#6

I wish there was an edit button. Anyway, yeah I am going to assume you went with power on them since you said they were 25/10 but your final enhances had less then 25 charges. Personal preference I guess, But I prefer 10 more charges over 10 more power.


Syrah

ThrawnY
Mon Oct 13, 2003 7:04 am
#7

yeah how do you get 31 charges? i know someone that can make 28 charges but 31?! tell me the secret


seriously though why would you need 800+ base when you can get away with 600+ base? the only reason to experiment with effectiveness is to get the duration up...even if you buffed someone's secondaries for a measly 900+ you still can get away with it. Most of the time, they'll beincapped/die from mind pool anyway. Buffing secondary stats for 3kis overkill. This to a limited extentincludes health and action buffs since the biggest mind pool you can get is 2.2k. On the side note, is it just me or mobs tends to hit your mind pool when you're buffed?




---------------------------------------------------
Kalazar (Retired)
WoW, Achimonde
SyrahRydia
Mon Oct 13, 2003 7:46 am
#8

You guys must be Experimenting power on your BECs.My BECs have 22 charges and that's not even using great materials (Lok Wild Wheat hasn't been that great, although the tat fiber has been nice). Here are some screenshots though:


This one is before experimenting:


http://www.ceccolini.net/icon/PicturesCrafting/5.jpg


This one is after experimentation:


http://www.ceccolini.net/icon/PicturesCrafting/2.jpg


And this final one is just to show you how strange experimenting can be sometimes:


http://www.ceccolini.net/icon/PicturesCrafting/1.jpg


If you look at that final pic for some unknown reason they gained an additional charge and are now 32 charges, but lost 2 power. Don't know why...


Syrah



FjonNakamichi
Mon Oct 13, 2003 8:36 am
#9

the OQ, PE, and DR on your avian meat is very important. For Reactive you want high OQ and high DR. I have great avian meat right now 900+ OQ and PE but very low DR - 42. I haven't been able to find good reactive yet. With crap reactive it seriously affects my max power and max duration despite the good avian meatso I think the final resources used are more important than having the absolute best adv components. The enhances are still decent - 720 ish with 10k duration but I max out on power with 2 experiment points left.


Floyd


Scylla

wynlyndd
Mon Oct 13, 2003 9:13 am
#10

I was able to get my crate of enhance health to 881 this weekend but the duration sucks (10000+) since the DR on my gas and meat is icky. I've hit 13000 duration in the past. The OQ on the gas seemed to have the biggest impact on the base buff.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
WildWildMaN
Mon Oct 13, 2003 11:32 pm
#11

Wow, max I hit is 866, and for 880 i need 11th experiment point or double amazing.



Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
mosheg
Tue Oct 14, 2003 2:45 am
#12

i got 820+ on non action fairly often using a droid station ( had a few 790) what i used is the following


avian meat 900+ OQ/DR/PE ( got 2.4k left got them for a bragain of 10cpu)


gas 600~ oq 300 dr


adv solid delivery shell 60 power


adv chem 50 power


adv bec 16 charges 17 power


i just got a holdof 900 oq 120 dr gas this week (still harvesting it). got 800 easy with it , i tried low quality avian and got a lousy 600 with it.





-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
WildWildMaN
Tue Oct 14, 2003 3:40 am
#13

800 is very easy. Seems like past 840 it is very tought. I had numerous 850, an only once 866 in amazing success on last 2 points.



Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
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