Doctor Archive
Thread: +10/+12 Doc difference?
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SSimmons4
Fri Aug 06, 2004 2:35 pm
#1
I've seen this alot but couldn't find a thread explaing the difference, I'm sure plus 12 is better, could someone explain how to get +12?
Thanks!
Menoetius
Fri Aug 06, 2004 2:40 pm
#3
for every +10 medical experimentation equals 1 medical experimentation point
For you to have 12, you need to find medical experimentation SEA's that add up to +20.
The difference you will note from 10 to 12, in the components, is the higher power on a maxed experimented charge ABEC.
In the finally end product, for stims means 2 pts can be spent to raise the charges. Where as for Buff packs it permits you to max the base out (10 pts), 1 pt to lower the med use to 90 and 1 pt to up the charges.
MorvenDee
Fri Aug 06, 2004 2:48 pm
#4
It's only worthwhile if you want to be a commercial crafter - mass-producing for sale.
If you're just crafting for yourself to have fun in SWG, the difference isn't worth the time and investment.
Shock-N-Awe
Fri Aug 06, 2004 3:30 pm
#7
Heres another question in regards to experimentation. Human crafters get a bonus to experimentation (or something along those lines). Does that mean that a human doc makes better stims then say a bothan? I could be completely wrong about that crafting thing but could someone confirm this?
Kassuff
Fri Aug 06, 2004 3:48 pm
#8
Medical SEA's go for up toa million credits a point on Sunrunner, so for me to by them is not possible. At that price I'd would even refuse them as gifts from my city/guildmates (sell them, make money, hunt meat instead 
What should I go after to try get these myself? Tuskens? Nym? Marauders?
glorydragon
Fri Aug 06, 2004 3:53 pm
#9
I looted a +10 at the bat caves
I'd be suprized if that happened again though. other them that, kill NS. they drop good stuff, and at the very leastyou can sell the loot to make the money to buy the tapes. also, the Aklay is a good place to camp, so I'm told. I know one guy on gorath who made almost 60 million in about 4 weeks. evryone hated him, but he got ritch.
mahir
Fri Aug 06, 2004 3:56 pm
#10
Shock-N-Awe wrote:
Heres another question in regards to experimentation. Human crafters get a bonus to experimentation (or something along those lines). Does that mean that a human doc makes better stims then say a bothan? I could be completely wrong about that crafting thing but could someone confirm this?
No. Humans geta +15 to Artisan Experimentation. So it only applies on artisan items.
Darkblade101
Fri Aug 06, 2004 9:59 pm
#12
Yeah find or buy med experimentation sea's +20 for the extra 2 points
But i did very well as a 10 point doc,and its pretty cheap to get +11
+11 is really all you need to make 90 meduse buffs without losing power
The extra point just adds a couple charges and power
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