Doctor Archive

Thread: +10/+12 Doc difference?

SSimmons4
Fri Aug 06, 2004 2:35 pm
#1

I've seen this alot but couldn't find a thread explaing the difference, I'm sure plus 12 is better, could someone explain how to get +12?

Thanks!




*Master Doctor*


*Jedi
Padawan*

nnnnnnx
ggggggggggggggg
)






Akz
Fri Aug 06, 2004 2:38 pm
#2

Get SEAs, add them to get 20. +10 = 1 extra experiment Pt.



Akz'kan is my in-game name!
Menoetius
Fri Aug 06, 2004 2:40 pm
#3

for every +10 medical experimentation equals 1 medical experimentation point


For you to have 12, you need to find medical experimentation SEA's that add up to +20.


The difference you will note from 10 to 12, in the components, is the higher power on a maxed experimented charge ABEC.


In the finally end product, for stims means 2 pts can be spent to raise the charges. Where as for Buff packs it permits you to max the base out (10 pts), 1 pt to lower the med use to 90 and 1 pt to up the charges.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
MorvenDee
Fri Aug 06, 2004 2:48 pm
#4

It's only worthwhile if you want to be a commercial crafter - mass-producing for sale.


If you're just crafting for yourself to have fun in SWG, the difference isn't worth the time and investment.



Tale
SSimmons4
Fri Aug 06, 2004 2:55 pm
#5

Thanks All!!!!!!




*Master Doctor*


*Jedi
Padawan*

nnnnnnx
ggggggggggggggg
)






PoeticRex
Fri Aug 06, 2004 3:08 pm
#6

It makes a good difference.




Dont Hesitate Penetrate!
Element Of Suprise
Shock-N-Awe
Fri Aug 06, 2004 3:30 pm
#7

Heres another question in regards to experimentation. Human crafters get a bonus to experimentation (or something along those lines). Does that mean that a human doc makes better stims then say a bothan? I could be completely wrong about that crafting thing but could someone confirm this?




NOOOOOOOOO

Kassuff
Fri Aug 06, 2004 3:48 pm
#8

Medical SEA's go for up toa million credits a point on Sunrunner, so for me to by them is not possible. At that price I'd would even refuse them as gifts from my city/guildmates (sell them, make money, hunt meat instead


What should I go after to try get these myself? Tuskens? Nym? Marauders?
glorydragon
Fri Aug 06, 2004 3:53 pm
#9


I looted a +10 at the bat caves I'd be suprized if that happened again though. other them that, kill NS. they drop good stuff, and at the very leastyou can sell the loot to make the money to buy the tapes. also, the Aklay is a good place to camp, so I'm told. I know one guy on gorath who made almost 60 million in about 4 weeks. evryone hated him, but he got ritch.
mahir
Fri Aug 06, 2004 3:56 pm
#10






Shock-N-Awe wrote:

Heres another question in regards to experimentation. Human crafters get a bonus to experimentation (or something along those lines). Does that mean that a human doc makes better stims then say a bothan? I could be completely wrong about that crafting thing but could someone confirm this?






No. Humans geta +15 to Artisan Experimentation. So it only applies on artisan items.



Glac'r [Starsider]

Slave of Fofam
Shock-N-Awe
Fri Aug 06, 2004 4:45 pm
#11

Thanks for clearing that up.




NOOOOOOOOO

Darkblade101
Fri Aug 06, 2004 9:59 pm
#12

Yeah find or buy med experimentation sea's +20 for the extra 2 points


But i did very well as a 10 point doc,and its pretty cheap to get +11


+11 is really all you need to make 90 meduse buffs without losing power


The extra point just adds a couple charges and power



Darkblade
Teras Kasi Master 12 Point Master Doctor
Darkblade's Buff Shop 2k from Theed - 4621 6631
899/3hour/32/92 120k a Set Restock 8/23
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