Doctor Archive
Thread: New idea for Rezzing and Buff loss
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Garrakk
Fri Aug 06, 2004 6:59 am
#1
Having experienced several DWB raids and seen what happens when a tank gets killed and rezzed, I thought up this option.
The ability to rez comes at 0004 doc. as it currently stands, i believe that it is fine for this level. But if at all other lvl 4 skills you added the ability to rez and retain buffs in effect at time of death, then it would be useful in high level dungeons instead of simply a 'stand up and try not to get killed again' ability.
I'm thinking of something like this
one box (0004) 100% buff time loss
twoboxes, 80% buff time loss
two boxes 60% buff time loss
three boxes 40% buff time loss
master 20% buff time loss.
all time losses would be based on time remaining on the buffs when the player went down. As it stands, all buffs are lost when you go down, altho occasional bugs allow you to consume a spice, die and have the spice effect applied while dead. It will probably never happen, but I think it whould be a good addition to Doctor for keeping people involved, instead of just bringing them back to a state where they can be killed again, and much easier this time.
Canadianjoo
Fri Aug 06, 2004 8:16 am
#2
hmm, seems bad Idea to me for the PvP implications, getting up after being DB'ed and still fully buffed, regardless of the time remaining, just not worth it.
JediMelvis137
Fri Aug 06, 2004 9:54 am
#3
I don't know, but something should be done about it. You should only lose buffs when you actually clone. Period. And your stomach filling should empty when you clone, too.
Imagine how fun PvP would be if you had to worry about me getting back up fully buffed after you DB'd me, just because my group has a Doc or 2 that can Rez.
Of course Docs would be the first targets again, but...
Pint
Fri Aug 06, 2004 6:17 pm
#4
Hmmm... I know how much it sucks in PvP when one of your group members buffs die (along with the group member), but I think that it keeps things interesting.
Yes, for PvP it helps to have a few people who can revive... and it hurts having the loss of buffs in the middle of a battle (it would be nice not having to havla buff every few minutes -- worrying about getting picked off as you buff). But for the big PvE events and even some of the things like DWB... it's a challenge for the docs to keep everyone alive. If you have aGOOD doc/cm or one of each -- you shouldn't really need to rez in the first place (I know this sounds mean, but it's true).
An old friend of mine on the game told me something that I forget often... Doctors are for before battles and after battles, they aren't big strong fighters (followed by 'Stop shooting and heal', lol) Having a good CM and aDoc or twoon PvE events... with area stims, cure poison/disease/state (and CM mind heal) should be enough to keep most people from losing their buffs. The doc/swordsman I go out to things on are there as a last resort -- revive the main healer if they go down. If you're the primary healer in a group, you shouldn't be doing a large majority of the fighting, even though it's fun... you're the healer -- keep 'em from dying 
Garrakk
Fri Aug 06, 2004 11:40 pm
#5
I understand the need to make the dungeons challenging, but my point was that the dungeons negate certain skills.
with the new auto deathblow feature, my ability to force of will is pointless, as there is not even a second of incap before i'm being asked to clone
sure a doctor can rez me, but then i'm sitting around just waiting for somethign to bother targetting me and putting me back on the floor again.
with the current bugginess about stomachs emptying inside the dwb, its not so much a challenge as a wall you eventually run into...
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