Doctor Archive

Thread: Making kick ass stim b's

DoctorDe
Sun Aug 08, 2004 9:30 am
#1

I have dropped my master doc in favour of master scout and am in the process of dropping master medic in favor of master ranger. Before I started dropping medic I made some schematics for ABC, ALS and Chemcal release whatver and did factory runs of em. Now my intention is to take a carte of each, giving it to a master doc and asking him to make me a schematic for stim b's. This way I can get the advantage of the doc's 10pt experimenation instead of my 5 or 6 whatever I have right now.

Should I ask the doc to experiment all on charges or all on effectiveness or 50/50? My intention (in the end) would be to use these stims at novice medic level.



Jolin Ires
Master Pistoleer, Former Ranger
Proud member of RATGWNIWNU

The new SWG paradigm brought to you by the ROTW expansion/CURB: "It's okay to make combat players have to form large groups to kill bunnies and puppies, but don't you DARE force a combat player to interact with anyone where the interaction involves anything other than hitting and shooting in unison."
ZeddRLA
Sun Aug 08, 2004 10:21 am
#2

For the abec, I would exp on all charges. For the final combine, max power then charges if you have any points left. pretty cut and dry.





Zedd Master Doctor/Rifleman
Daladad Master Smuggler/Master Pistoleer
Zeddly Master Merchant/Master Bio Engineer
Fighting the good fight since June 2003
The rich get richer (And I'm not one of em)

Fleura_MD
Sun Aug 08, 2004 6:03 pm
#3

I agree. Have the Doc fill the power first then the charges if points are left. That is how I do it. My stim b's usually are in the 400-420 range with 31-33 uses.


Fleura_MD Bria
atat9619
Mon Aug 09, 2004 5:30 am
#4

or just add janta blood in them but thatswaste



^4Battlefield SF>SWG
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