Doctor Archive
Thread: Erm.. Buff nerf?
So will the % increase be based on our buff pack ratings? I guess what I am asking is will we still need to make 900+ rated buff packs, or is that going to be wasted on someone with only a 400 health bar? are we going to have to start carrying around 4 or 5 different buff pack levels (400, 500, 600..etc.)to do the job of buffing a group, so we are not wasting the expensive 900 packs on someone witha 400 HAM? I agree that buffs do need to be knocked down. It is ridiculous that i can solo enraged rancors by just walking in on them a trashing them all (I am Dr TK), but i don't think a solid cap is the way to go. I thinkit would be better to go with the packrating and a multiplier for skill level (Master Dr does better than lower level docs) now the multiplier doesn't have to be hughe, say a 900 pack does 1350 for a master doc and 900 (or 720) for a non master doc.I think it would be fine if the 900 pack only did 900.I just hope that they make sure that there is a clear advantage to being a master doc as well as making it advantageous to make good meds.I am not a buffing doc by trade (I case you thought so) I just feel that the master levels should have more of a benefit than they currently seem to, and I don’t want to see all of our hard crafting be wasted on giving just a 400 buff.That would be worse than the random buffing I think, because at least then you could have hope that they would all go good.
paladin0111 wrote:
what i heard was that it was gona be a persentage of the max health that u have up to 100 percent so if u have 400 health and action the max u can have is 800
(paraphraseing here)
Multithousnad power buffs were never intended, they are the result of clever players working the system.
Ain't it gret when the community relations manager implies you are an exploiter when you are working within the confines of the system
- The raw numbers will go down. So no more 2500 power buffs.
- The regen and special cost formulas will become non-linear. This may mean that we still have 2500 power buffs, but the value of the last 500 isfar less than the first 500 on the buff. For example, each 1000 in a stat might cut the special cost in half (a logarithmic formula). Under this system, you get diminishing returns and can never drive costs to zero. As a concrete example, suppose my /headshot3 costs 160 mind with my T-21 at 0 focus. At 1000 focus, it would cost 80 mind. At 2000 focus, it would cost 40 mind. At 3000 focus, it still costs 20 mind. At 500 focus, it would cost something like 106 mind (whatever the logarithmic formula spits out). Thunderheart actually mentioned a non-linear formula in the HAM revamp post, but no details were given.
- The buffs could be based on a percentage of the base stat. So a 900 base power buff pack might instead become a 225% buff pack. On a stat of 1100, this would still be a lot, but on a stat of 400, much less. This has the advantage of making stat selection meaningful again.
Happymob wrote:We know there will be a buff rebalance (or nerf if you prefer). We have no idea how this will work, but people have speculated the following as possibilities:
- The raw numbers will go down. So no more 2500 power buffs.
- The regen and special cost formulas will become non-linear. This may mean that we still have 2500 power buffs, but the value of the last 500 is far less than the first 500 on the buff. For example, each 1000 in a stat might cut the special cost in half (a logarithmic formula). Under this system, you get diminishing returns and can never drive costs to zero. As a concrete example, suppose my /headshot3 costs 160 mind with my T-21 at 0 focus. At 1000 focus, it would cost 80 mind. At 2000 focus, it would cost 40 mind. At 3000 focus, it still costs 20 mind. At 500 focus, it would cost something like 106 mind (whatever the logarithmic formula spits out). Thunderheart actually mentioned a non-linear formula in the HAM revamp post, but no details were given.
- The buffs could be based on a percentage of the base stat. So a 900 base power buff pack might instead become a 225% buff pack. On a stat of 1100, this would still be a lot, but on a stat of 400, much less. This has the advantage of making stat selection meaningful again.
I like those last two ideas alot. I also think there needs to be a timer between specials, like a small bar that gets depleted (its determined from base stats, buffs dont affect it) when you use a special. it gets depleted the same amount for ANY special, and will allow say 3-4 specials to be chained before being "empty" ..it will recharge reasonable quickly (like in 5-10 seconds) .. so spacing your specials out and thinking about what your doing would be advised. specials would still cost HAM, and use a formula like above. This would not allow for spamming specials as we have today.
I think Buffs need to be percentage based aswell, that way poeple will need to rethink their 400/400/1100 HAM Templates. a 400 Health would only lead to 600-1200 HAM under buffs (novice Dr to master Dr) .. or how aobut only buffing secondaries ?.. making primaries unbuffable (except via food perhaps ?).. and making food not work on secondaries. ..i dunno..havent put much thought into that last idea.. just kinda spewed out.
but something def needs to be done.
Agent001 wrote:
paladin0111 wrote:what i heard was that it was gona be a persentage of the max health that u have up to 100 percent so if u have 400 health and action the max u can have is 800and a dev said this where?
i dident say that a dev had said that i said that is what i had heard indeed i may be wrong and i probably am
If they introduce a system where the best buffs you can produce simply double your current health & action pools (like entertainer buffs) most of the high end content in the game is going to be off-limits to the vast majority of players.
A decent HAM setup (for a human) if this change was made would look like this:
800
600
400
800
600
400
800
600
400
Add in doctor buffs, 2 brandies (average of 400) and an ahrisa (400 again) and you end up with:
1600
1200
800
1600
1200
800
2400
2400
1600
Consider now that you're wearing the best composite available post-nerf, say 50% effectiveness
Now go do the corvette, or the DWB, or go fight some nightsisters and then come back and say that dying in 1 shot was great fun