Doctor Archive
Thread: Which stims give the best heal/SP ratio?
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PeteyBoy23
Mon Aug 16, 2004 8:48 pm
#1
I am trying to figure out my build, and wanted to ask a Doctor crafting question RE: stims. The goal being to get the best heal, and use as little skill points (SPs) as possible. At medic 0040 I have a med use of 40, which allows me to use stim D's.I was thinking of perhaps dropping to 0030 or below, and have a Doctor experiment the med use down. I guess I'm not real familiar with which ones heal for how much, etc. which could also help me make this decision. Hell, maybe I can just do novice medic, and use stim b's?
The build is for a PvP character,if that makes a difference in anyone's suggestions. I would appreciate any constructive feedback on this. Thanks guys.
Sunakk
Mon Aug 16, 2004 10:33 pm
#2
If you want any chance in PvP, you prettty much have to migrate your stats to your mind pools, and then rely on your doc buffs to keep your health and action pools up. Until they put the HAM system revamp in, this is the best way to go. You won't need stims at all, and if your health or action gets too low, any Medic stim isn't going to help you. Besides, most PvPers go for the mind pool exclusively. So I would stock up on Muon, great Vasarian Brandy, and of course Canape. I also use Blue Milk as my "mind stims," which has saved me in duels before. It all depends on your opponent, I suppose.
In PvE, StimB's in the 400's are the best deal, especially if you can find decent prices for them. Sometimes you still get lousy heals out of them (because of the random factor), but they tend to be great at saving your neck. If you get the First Aid boxes, your potential heal points from Stim B's can increase quickly, so perhaps this would be a more economical use of your SP's.
Just my thoughts on this.
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