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Thread: Poison Resist results compare and let me know

LonewolfSilver
Mon Aug 16, 2004 6:37 am
#1

I don't have time to run tests like that but I can tell you the resist buff as it is, is useless against good CM poison/disease. You simply cannot make the eff high enough to counter 200+ potency poison.

CaseytheHutt
Mon Aug 16, 2004 12:59 pm
#2

We've been playing with the poison resists trying to determine how well they work and I've come to the conclusion that they are broken.

We've experimented with poison kits ranging from +103 to +136 potency.

We've experimented with resist buffs ranging from +210 to +268 effectiveness.

With over 500 attempts in various configurations we are unable to get less than a 12% success rate, and most of the time it's around 20%. Increases above the 210 make NO difference in the rate of successful hits, so the only conclusion I can draw is that we are capping the poisons at their minimum chance to hit but that min is NOT working out to be the 5% that it should be.

Has anyone else replicated these results? Have you experienced different results? Please post your experiences and thoughts. If things are not working at the %% they are supposed to we need to let the devs know so they can fix it!



Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
Roustabout
Tue Aug 17, 2004 12:40 am
#3






LonewolfSilver wrote:

I don't have time to run tests like that but I can tell you the resist buff as it is, is useless against good CM poison/disease. You simply cannot make the eff high enough to counter 200+ potency poison.







Exactly, this is the perfect counter-balance. 200+ potency requires you to drop power off of the poisons. The only real obstacle remaining is the fact that auto-ticking B-S still exists.
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