Doctor Archive
Thread: Heightened Senses- how long does it really take for a Doctor to Master a branch of it?
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MrRandomDude
Sat Sep 18, 2004 1:23 pm
#1
I am making this post to illustrate exactly why a higher medical experience cap must be instituted. This goes under the assumption that you are buffing for xp, and doing it in coronet as opposed to the village since there simply are not enough customers in the village. This is a scientific, mathematical formula for exactly what they expect of us Doctors.
Since we will have to buff in coronet to maintain a customer base it will require many trips to the village from coronet, lets start there.
To complete all four boxes (not including novice heightened senses) it takes 154 round trips to the village.
154 round trips=308 travel tickets
at 2400 credits per ticket this equals (I believe Rebels pay more for tickets, these are based on myself, and I am Imperial)
740,220 credits
in addition you must speeder to and from the village, on swoop this trip takes 7 minutes. Speeder repairs have been estimated at the following
154,000 credits
also the time to go back and forth
35 hours and 56 minutes, a total of 1,826,440m of speeder travel
and at an average 2 minute wait for the shuttle add an additional 10 hours 16 minutes
Of course you must also actually be performing the buffs at an average of one buff every 1 and 1/2 minutes, with eleven buffs needed before your medic xp caps this will take 3,388 buffs per medic cap.
84 hours and 42 minutes spent buffing
Total time: 130 hours 54 minutes (under ideal conditions, playing 6 hours a day this is over 3 weeks alone, virtually impossible if you work)
Total credits not including cost of buff materials: 894, 200 credits
This is of course with a neverending line, and lets take into account you'll be upsetting customers left and right by stopping your buffs every 15 minutes to make a trip, so that will be fairly hard to maintain.
There is always a chance my math was wrong, but it sure seems to add up to me. This does not take into account cost of bivoli, brandy, buff packs, droid batteries, havla or any experience possibly gained from merchant or scout. These professions most of us doctors dont have in abundance since it is nice to be able to defend yourself with some combat experience.
Conclusion: The developers hate doctors and are attempting to undermine our profession, and imbalance the galactic economy by causing us to lose our customer base, and forcing us to lower prices to compete. Since I have seen a number of free buffers, working on xp alone. Id say , mission accomplished, instead of doctors in the starports there will be innumerable doctors warcry or tumble macroing their experience up at the village to avoid the stupidity of this system. This is an insult to those of us who work hard for our buffs. I apologize if my math was wrong but this is my conclusion, I am after all an art major. Shame on the devs.
Candor Oerkitiani-Corbantis
jmonty
Sat Sep 18, 2004 1:40 pm
#2
i'm not going fs, and i'm not a doctor any more, so luckily i don't have to worry about all of that.
i do agree with you though, that isa well thought out arguement,and i wish you luck.
lorana
Sat Sep 18, 2004 1:56 pm
#3
I feel the same way, and I xp just outside of the fog just 500 or so meters from the village.
I was able to complete the combat tree I did in 2 days capping 1h, 2h, tk and combat. It was nice having the option to take diff combat classes to be able to cap more than one. You dont have that opion with doc or the sences trees really.
I picked up novice medic and ground through doc so I could get luck in the next phase, and I figured it is going to take me 20 days of the same type of play time that it took me two days to do with combat and melee xp.
Also, when doing the melee tree, I was out in the game doing missions and interacting with other players where as a doc grinding, I don't have any interaction with others really, and will be a non part of the game for the next month just so I can get through the tree without it taking 3 months.
I made about 7 million grinding through a combat tree on dant, and it is costing me well over a mill in stims to do a sences one.
If I were to use buffs on a mount like I see a lot of docs doing, it would cost me a lot more.
I have a 2nd account and have him warcry my docs droid in a duel, and use 950 or so heal stim c packs. The warcry toon has health and action buffs, 400 secondaries, and is in armor. It takes about 40 minutes to get the 80k needed to cap this way. You can keep up with 2 peeps doing this easy if not 3.
I think at the least, the med xp conversion needs to be set at maybe 6 to 1 not 10 to 1, and the cap needs to be raised to the same as combat.. 300k,
MrRandomDude
Sat Sep 18, 2004 5:48 pm
#4
I would be satisfied with a cap raise to 300k, at the very least then you get 30k FS experience which is akin to One Handed (or similar capping). I do feel as though a conversion change would be unsuitable because of the high amount of xp granted per buff. I just want to be able to please my customers without having to close down my line every15minutes. It's not as though a doctor can open a vendor and simply keep it stocked. We stock ourselves, and vend our wares person to person. Our xp is gotten solely on a player level while combat xp roams the galaxy freely.
Candor Oerkitiani-Corbantis
MrRandomDude
Sat Sep 18, 2004 5:50 pm
#5
"this will take 3,388 buffs per medic cap." please change out "permedic cap" to be read as "total"
kirstar
Sun Sep 19, 2004 2:59 am
#6
they could buff their pets ?
if i remeber correctly you get xp for buffing pets.
store them. recall them buff.
repeat
MikeHeXt
Sun Sep 19, 2004 4:56 am
#7
I think the key thing here is buffing and getting PAID for it, that's what gives some docs the ability to keep them doctors in the first place. If they buff for free, and they run out of buffs, some can't afford to grab a new set...
MrRandomDude
Sun Sep 19, 2004 2:06 pm
#8
combat professions get paid to fight. They get money for missions. If they get scout they get money for materials (hide, bone, meat), quality avian meat alone can go for up to as high as 300 cpu. If they hunt in the right spots such as geo caves, jinda caves, or numerous other places they can sell loot. Making money is not a trait exclusive to doctors, nearly any profession played correctly can be equally or more profitable. One lucky trip to the corvette sells a 2 million credit av-21 power plant. A trip to the jinda caves can net many crystals, as well as a number of armor and clothing attachments, not to mention heavy duty leather and clasps. Most professions played correctly can yield just as much money as a doctor.
As for buffing pets, this is just as much a problem as warcry macros. Professional experience should be gained by aiding and assisting other players. That just goes to prove my point that this new FS system does nothing but reinforce negative experience methods rather than rewarding the players who do not use such techniques. Not to mention buffing your pets would be far too costly to be worthwhile. Buffing a pet 3,388 times would cost 16,800,000 credits for the buff packs, and I don't know about you, but my pets seldom pay me for buffing them.
Because of this system buffs are selling cheaper and cheaper, yet the materials and supplies cost the same, if not more. Avian meat of high quality still sells for 200-300 cpu. Reactive Gas and Dolovite Iron are still 50-100 cpu for high quality. A set of good buffs still runs from anywhere around 150k per buff set (at an average of 30 uses). Plus we must take Brandy running 200-250k a crate, bivoli 150-250k a crate, canape 125-175k a crate. A doctors crafting apron is still 200k or more. Bio Clothing. Droid Batteries and the droid themselves. Because of the nature of doctor and the popularity of the profession the economy has evolved in a sub economy around doctor, just as composite, krayt weapons,and brandy has around fighter.
Doctor's do not neccesarily make as much money as people generally assume. Doctor's charging 20k per buff set, yes are making good money. Even at 15k, a very decent wage. 10k and its a regular living just like any other profession played well. We often make ends meet at 10k and have some change jingle janglin in our pockets for lifes little extras. Eventually though a crate of bivoli, or brandy, or canape runs out and its a big chunk of our profits right back out our pockets. In short we are supporting the local economy just as much as it supports us.
If you think buffs are expensive now, just wait and see what happens when they drive a number of doctors out of the profession because they are working on FS and its simply not worth it to bother with the heightened senses tree. Less doctors, higher demand, higher prices. Everyone suffers. Also to take into account, persuasion jedi skill....for one, is garabage. Im spending all this time and money, have completed boxes, and it does not work as advertised in ctrl-s.
The first box "Alignment" states that others will see you as appearing to be of their alignment. Ive yet to find an NPC this works correctly on. The only difference I have noted is that trainers charge about 1200 credits less. I train from Players anyway to keep AP in the game, so how is this a beneficial product, and worth the effort. If anything it detracts from gameplay. I'm still experimenting with this but I have yet to find any worthwhile effect when compared to the combat trees. Does this mean the devs are trying to push a combat rich society with no artisans or medical professionals by punishing our character classes for daring to do menial boring jobs which no less need to be done?
y-osa
Sun Sep 19, 2004 2:26 pm
#9
I know most are aware, but for those that arn't, merchant xp counts towards it(pretty sure), but yup, its a pain working up the needed med xp, and as stated, charging little or nothing can drain your bank pretty fast.
Atanmir
Sun Sep 19, 2004 3:18 pm
#10
Get musician then musician xp counts for senses and you will need only 340h and 20 min without counting the trips for get a full line, and that if you are able to stay always in a group large enough to get higest xp.
Or get smuggler, the cap is 100k and the conversion rate is 3:1 but you will need to slice only 14700 cdefs and you will need only 130 hours to do that.
th0mas
Mon Sep 20, 2004 7:58 pm
#11
While i agree the Medical XP should be increased, ive seen one statement over and over that i dont like:
"Cant be done in 3 weeks"
Well newsflash - the phases of 3 weeks are there to prevent grinders from getting jedi too fast, to discourage grinding.
Consider them as a minimum time to get jedi, like a lower cap.
This isnt the speed the developers hope you go through the trees, this is only to impose a limit on how fast insanely serious grinders can achieve jedi.
"Cant be done in 3 weeks"
Well newsflash - the phases of 3 weeks are there to prevent grinders from getting jedi too fast, to discourage grinding.
Consider them as a minimum time to get jedi, like a lower cap.
This isnt the speed the developers hope you go through the trees, this is only to impose a limit on how fast insanely serious grinders can achieve jedi.
TuskKiller
Wed Sep 22, 2004 12:26 am
#12
It's bad... not quite as impossible as you make it sound.
I finished the first 3 boxes plus some of the 4th of Persuasion (only using medical xp)
I did the pet, store, buff, repeat method..... (at the village of course, just outside actually in a camp)
It will end up costing me around 4-5 million in buff packs....
But you can sell the village loot rewards (sold +5 CM exp necklace for 3 mil, and the Aurillian plant for 3 million --but later learned they were going for 5 mil----) so the cost isn't really an issue since the Devs gave you a reward which will MORE than cover any cost incurred.
I should be done with my column this weekend.... so 4 weeks for a column isn't that bad.
The only thing that has slown me down is the boredom of it.... take A LOT of breaks to go kill stuff.
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