Doctor Archive
Thread: Question about resource quality and crafting...
Hello, I've a bit of a question regarding crafting and resources that I use for my stims. Is it better to have use something with an OQ that is about 963 but with another stat (I think unit toughness, cause these Hides don't have a potential energy quality) around 163, or should I use something that splits the difference, like OQ 700, UT or PE 550?
I did a little testing on this, and using a standardized inorganic component, just varying the organics, I would get "great" results on the OQ 963 Hides in the range of 14,12,14% for stim B's, but when I used the other organics that had more even stats, I would get results like 21, 25, 25% for stim B's, also on "great" results. Obviously the test show I should use the more mid line organics, but is this always the case?
Thanks for your help.
--Osrito Ostusx, TKA/Soon to be Doctor, Valcyn