Doctor Archive
Thread: Factory Workflow Query
When making Enhanced Cs or Ds, the BEC & CRDM requirements are in multiples. Eg: Enhanced Ds require 3xBECs and 2xCRDMs.
My question is: If you decided to make BECs or CRDMs for Enhanced Cs or Ds, is it advisable to pre-make those in the respective multiples of the final Enhanced requirements? Eg: I want to make 100 Enhanced Health Ds. So I need to make 300xBECs and 200xCRDMs first. Is that what I should plan to do? Then from there I can calculate the resources needed?
My other question: Do you plan your resource requirements by first planning the number of crates u want? I am still new to making components and other items with a factory so would like to learn more from experienced Docs and their workflow.
My final question: How many items are allowed per crate? And can we control the item limit per crate?
Thanks in advance for reading and responding.
50 items max per crate. Only way to control item count per crate is to load enough resources for the lower multiple or split the crate after production.
I personally work out the number of items needed first before I start production. However, you should add extra components for the final combine and for unexpected combine failures.
I put this page together yesterday to save me from sitting there with a calculator trying to figure out how many resources I need to run off x number of crates, or how many crates/items I can make from any give amount of resource:
Factory Calculator
At the moment I have only put in advanced components, although I'll try and get stim/wound/other packs in at some point.
Some bits are broken - I'd appreciate any comments you have on it, and whether it's worth sticking it in it's own post.
Oh, I also intend to put in the estimated factory run time at the end, as I'm tired of trying to figure that out on a calculator as well.
Cheers all,
Maudlin
I tend to just make 1000 item runs of ABECs, CDRMs, ALSs, and ASDDs regardless of what I plan to use them in. This does result in me having the odd crate or two left over since things don't always get manufactured in a 1-to-1 ratio.
I either use the leftover crates in small batch runs of specialty items (healstate packs for example) or sell them on my vendor. Single crates of components sell relatively well since some docs will want to craft items that require factory components, but don't want to run a factory themselves. A crate of 50 works nicely to handle these personal crafting needs.
Hi guys,
Thanks for the replies. I will certainly want to plan abit more when using my factory as I would hate to see resources go to waste.
Maudlin that page you created is great and very useful! However I tried the 'shopping list' link but it does not seem to be working. Wish it was downloadable or something as a simple standalone doc factory resource calculator. I would certainly encourage you to add the resource creation timings into the calculations as well it would be a huge help.
If I recall correctly ABECs = 80sec / unit
ACRDMs = 144sec / unit (i have to check)
Not quite sure how I could turn it into a downloadable version, I'm afraid, but I may look into it.
I've added the timing calculations from your figures (they sound right, but I don't have it in front of me!) and I'll add more if people post the times for other items. The shopping list is fixed as well, and shows all the resources required in the components I have listed, along with whatever the most important stats are for that item (although I'm not 100% on how the stats are split between resources).
Any more suggestions gratefully received!
1. Take the bulk of your resources needed for the advance component in question and create a manufacturing schematic. Use experimentation to get the highest power/charge possible.
2. Always set the manufacturing limit to 1000, even if you only want to do a 200 factory run (I'll explain why below). I also suggest naming the schematic with its total power/charge (i.e. ALS-160).
3. Figure out how many advance components you want to produce and split your resources accordingly.
4. Load the schematic into your factory and load the resources you have previously split.
5. Start the factory.
Now, by doing this you will be saving resources in the long run. The reason is, when you first produce your manufacturing schematic, you will more than likely have to go through several tries to get the highest result. You will likely have some critical failures or even some 'good success' every once in a while. Since you want to make the best adv. components you can, you want to experiment with nothing less than 'great success'. Once you achieve this, and by setting the item limit to the maximum of 1000, you ensure yourself in that you wont need to waste more resources in order to produce another schematic when you feel the need to produce more items.
Once you do manage to produce the entire 1000 item run, the schematic disappears, but by then you probably have better/different resources anyway.
Hope this helps...
F