Doctor Archive

Thread: Master Doc/Master CM how many points left?

KIDD_CHAOS
Fri Nov 21, 2003 8:29 am
#1

I'm working away when it hits me I may need to modify my template.


I'm close to Master Doc, 3 boxes left and mid way through CM. I'd like to go master doc master cm, and have some pistol skill. I dont need artisan, or scouting asI have very good friends that keep me supplied.



I know there are master docs and master cms, but are there points left over for any shooting skills? I so love blasting Rebs, I'd hate to see if go. (I'm 0 0 3 1) in Pistoleer. It looks like I'm gonna be short. D'oh



Wish I were home in game to figure this.



Thanks,


Pepa

StormtrooperCaptain
Fri Nov 21, 2003 8:34 am
#2

If you get Master Doctor and Master Combat Medic you wil only have 18 points left over. You will have just enough points leftover to get to tier 4 in one of the marksman weapons trees and tier 1 in the other 2.



Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
StickKing1
Fri Nov 21, 2003 8:41 am
#3

If you get Master Doctor and Master Combat Medic, you should have about 18 points left. Remember that to get Novice Combat Madic, you'll need to also get Ranged Support in the Marskman tree. You won't have enough points leftto get to Novice Pistoleer, but you can get all four boxes of Pistol in the Marksman tree and still have 4 points left. Make sure you have a mount, 'cause without the Exploration, you'll be a very slow runner.



__________________________
DustyBottoms
Fugitive in hiding
...and killer of the Invisible Swordsman
Agent001
Fri Nov 21, 2003 8:49 am
#4

check this page out:


http://swg.allakhazam.com/db/charbuild.html


you can allocate your skills and see what you will have left to work with.

atimes
Fri Nov 21, 2003 8:51 am
#5

Combat medic has terrain nav mods.


A master combat medic has as much terrain nav mods as a master scout


Yes really.

Agent001
Fri Nov 21, 2003 8:53 am
#6

It looks like:


Master CM

Master Doc

Marksman 0-4-0-4


Will leave you with 4 points left-over. Not Enough to get Novice Pistoleer.

KIDD_CHAOS
Fri Nov 21, 2003 8:54 am
#7

LOL you guys are great !


Thanks whew was feeling sad there for a while, i wont be a great shot but then I wont be defense either!



Thanks


Pepa

atimes
Fri Nov 21, 2003 8:55 am
#8

there's a simple formula for figuring out skill point usage


All novice skills in the 6 starting trees cost 15 points.


All novice skills in elite/hybrid trees cost 6 pts


Master for the novice skills costs 6 pts


Master for the elite/hybrid trees cost 1 point


All full disciplines regardless of tree (novice, elite and hybrid) cost 14 points. For the starting professions they work 2-3-4-5 and for the others they work 5-4-3-2.


Using this formula you can figure out the skill point usage for any combo of professions.


Some facts


Novice trees take 77 pts. Elite/hybrid trees take 63 points


Elite professions like pistoleer, TKA etc that require one discipline as pre-reqs cost 92 pts total (novice marksman, pistol IV and all of pistoleer)


The cost of those professions minus novice (in other words the elite tree and the discipline for the pre-req) is 77 points (pistol IV + pistoleer = 77 pts)


The trees are fairly well balanced and worked out IMO.

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